Horax cult

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Horax cults are semi-hidden spacer tech level factions added by the Anomaly DLC - each rimworld will have only once Horax cult, and it will be named The Servants of Horax.

Lore

Summary

Unique raid types

Will never traditionally raid, instead does psychic sieges. Will always be hostile to the player's colonist and to all factionless humans as well.

Ideoligion

<ideoName>Nightmare Deep</ideoName>

   <ideoDescription>You see space as a grid, pure and mathematical. We know it is only the glassy surface of a black ocean of nightmares buried under every place and every moment. We know the mind who reigns from the deep. Its thoughts reach up from the boiling darkness and reward those who serve its will.</ideoDescription>
   <hiddenIdeo>true</hiddenIdeo>
   <deityPresets>
  • <nameType> <name>Horax</name><type>God of the Void</type> </nameType> <gender>Male</gender> <iconPath>UI/Deities/DeityGeneric</iconPath>
  • </deityPresets> <styles>

  • Horaxian
  • Morbid
  • Techist
  • </styles> <forcedMemes>

  • Structure_Archist
  • Inhuman
  • Ritualist
  • </forcedMemes> <requiredPreceptsOnly>true</requiredPreceptsOnly> <disallowedPrecepts>

  • ApparelDesired_Strong_Subordinate
  • ApparelDesired_Soft_Subordinate
  • </disallowedPrecepts>

    Pawns

    Cultist pawns will always have backstories from the "Cult" category.

  • Pawn Kind Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Underthrall grunt
    Underthrall grunt.png
    55 - Budget: 400~1000
    Required:

    Robe Robe
    Allow Headgear Chance: 0%
    Naked Chance: 50%
    Available: Ritual mask.png Ritual mask Content added by the Anomaly DLC
    Style Item Tags: Cultist; Weight 5, Factor 1
    Budget: 100~160
    Available:
    Axe.png Axe Content added by the Royalty DLC, Knife.png Knife, Gladius.png Gladius, Mace.png Mace, Warhammer.png Warhammer Content added by the Royalty DLC, Club.png Club
    Starting Hediffs: Inhumanized
    15% chance for: Flesh tentacle Flesh tentacle
    5% chance for: Bliss lobotomy, Flesh whip Flesh whip
    - Age Range: Any
    Race: Human
    Default Faction Type: Horax Cult
    Disallowed Traits: Psychically deaf
    Required Work Tags: Violent
    Xenotypes: 5% Hussar Hussar, 5% Dirtmole Dirtmole, 2.5% Genie Genie, 2.5% Neanderthal Neanderthal
    Initial Will Range: 0~1
    Initial Resistance Range: 55~65
    Studiable As Prisoner: true
    Is Good Psychic Ritual Invoker: true
    Underthrall gunner
    Underthrall gunner.png
    80 - Budget: 400~1000
    Required:
    Robe Robe; Ritual mask Ritual mask (Random Style)
    Allow Headgear Chance: 0%
    Naked Chance: 0%
    Style Item Tags: Cultist; Weight 5, Factor 1
    Budget: 400~700
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Pump shotgun.png Pump shotgun, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun... further results
    Starting Hediffs: Inhumanized, Death refusal
    15% chance for: Flesh tentacle Flesh tentacle
    5% chance for: Bliss lobotomy, Flesh whip Flesh whip
    - Age Range: Any
    Race: Human
    Default Faction Type: Horax Cult
    Disallowed Traits: Psychically deaf
    Required Work Tags: Violent
    Xenotypes: 5% Hussar Hussar, 5% Dirtmole Dirtmole, 2.5% Genie Genie, 2.5% Neanderthal Neanderthal
    Initial Will Range: 0~1
    Initial Resistance Range: 55~65
    Studiable As Prisoner: true
    Is Good Psychic Ritual Invoker: false
    Highthrall
    Highthrall.png
    90 - Color:

    Required: Robe Robe; Ceremonial hood Ceremonial hood (Random Style)
    Allow Headgear Chance: 0%
    Style Item Tags: Cultist; Weight 5, Factor 1
    Budget: 300~500
    Available:
    Nerve spiker.png Nerve spiker Content added by the Anomaly DLC
    Starting Hediffs: Inhumanized, Death refusal, Metalblood 60,000 ticks (1 in-game day)~300,000 ticks (5 in-game days)
    5% chance for: Flesh tentacle Flesh tentacle
    - Age Range: Any
    Race: Human
    Default Faction Type: Horax Cult
    Disallowed Traits: Psychically deaf
    Required Work Tags: Violent
    Xenotypes: 5% Hussar Hussar, 5% Dirtmole Dirtmole, 2.5% Genie Genie, 2.5% Neanderthal Neanderthal
    Initial Will Range: 0~1
    Initial Resistance Range: 55~65
    Studiable As Prisoner: true
    Is Good Psychic Ritual Invoker: true
  • Xenotypes

    The table below describes the chance for a given pawn from this faction being one of the xenotypes added by the Biotech DLC. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

    Xenotype Chance
    Dirtmole Dirtmole 5%
    Genie Genie 2.5%
    Highmate Highmate 0%
    Hussar Hussar 5%
    Impid Impid 0%
    Neanderthal Neanderthal 2.5%
    Pigskins Pigskin 0%
    Sanguophage Sanguophage 0%
    Waster Waster 0%
    Yttakin Yttakin 0%
    link=Baseliner Yttakin}} Baseliner 85%

    Version history