Fibercorn

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Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Building

Minifiable
False

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC a way to harvest wood if you disapprove of trees being cut down.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis

    Although fiibercorn has a low yield per day compaired to other wood-yielding plants, it only requires a light level of 30 to grow, compared to 51 for all other non-mushroom plants.

    This allows it to be grown by torch or lamp light, indoors.

    Shares third place with oak trees & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it).

    Fiibercorn are also unique in the respect that they are the only product-yielding plant that can grow in a hydroponics bay.

    Food Production

    Unlike in real core, fibercorn don't yield any human-edible products.

    Economy

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

    Gallery

    Version History


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.