Property:Stub Reason

From RimWorld Wiki
Jump to navigation Jump to search
Showing 20 pages using this property.
A
[[Children#Stats]] - not just what is there, but how it applies in the order of operations.  +
Section:Orphan - Needs links, and (more) to BE linked!  +
Section:General  +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section:Practicality of making the map a hotbox as a defensive measure  +
Section:Spawning mechanics, combat power, terrain affordance etc.  +, Section:smoke tactics, breach axes, the directional nature of its range radius allows for safe sniper rifle, also see [[mini-slugger turret]] for example re: frag grenade explosions to prevent secondaries e.g. for protecting UPCs  +
Section:Spawning mechanics, combat power, terrain affordance etc.  +, Section:smoke tactics, breach axes, the directional nature of its range radius allows for safe sniper rifle, also see [[mini-slugger turret]] for example re: frag grenade explosions to prevent secondaries e.g. for protecting UPCs  +
General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful  +
Section:Tolerance? How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc  +, Section:General detail, especially on weaponized autobongs. How should autobongs be set up in a killbox?  +
Section:Exploiting/avoiding the cover bug in killbox/defense design  +
B
1) Corresponding Property 2) Two-way links  +, Section:General  +
General, missing mechanical detail and analysis  +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details  +
Section:What happens when mechanitlr leaves the map that has the nodes on it? Add information inc clarity on range  +
1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase)  +
Missing type of item  +
Section:MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit)  +, Section:Missing analysis  +
Section:Mechanics of indoor/outdoor beauty divides - what is classified as as indoors? Not a room, not a roofed room, etc?  +
1) Two-way links 2) Version history  +
1) Version history 2) Two-way links  +