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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ancient exostrider midsection + (This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
- Sanguophages + (Section:More detail on the quests)
- Fleshbeasts + (Section:Splitting mechanics in detail, other shared mechanics)
- Stun + (Section:Do page - Stun can be [[Stun (psycast)]], melee attack stun, [[EMP]] stun.)
- Toughspike + (Lacking detail)
- Power + (Section:Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Gauranlen tree + (Section:Does the mandatory wait time between prunings apply to multiple trees or just the one)
- Fleshmass lung + (Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for)
- Gunlink + (Section:Doesn't actually give analysis re: … Section:Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is reductive and inaccurate. Consider [https://www.reddit.com/r/RimWorld/comments/jhrqfe/comment/ga1l0tp/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Hanif's analysis];utm_term=1&utm_content=share_button Hanif's analysis])
- Skullspike + (Section:Duration of moodlet? Expansion on terror mechanics / what it actually does.)
- War queen + (Section:Physical strategies and/or building structures in order to fight.)
- Centurion + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Deathrest accelerator + (Section:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
- Orbital mech cluster targeter + (Section:More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
- Lore + (Section:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here)
- Social + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
- Environment + (Section:1) Relationship between light % an … Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Slavery + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
- Imbue death refusal + (Section:Exactly which hediffs are removed on resurrection)
- Hellcat rifle + (Section:Excellent but could benefit from comparison to using default Incinerator attack (e.g. mixing normal ARs and incins) rather than focus only on comparing the burst)
- Oxygen pump + (Section:Expansion - e.g. how many, placement redundancy, power prioritisation and stsbility, duty cycle hacks etc)
- Deterioration + (Full list of deterioration immune items and items that whose market value is not affected.)
- Time + (Section:Exploration of [[Temperature]]/Season link and [[Light]]/Season link)
- Wall torch lamp + (Verify current content and expand)
- Styling station + (Section:Explanation of UI, hair styling)
- Autocannon turret + (Section:Exploiting/avoiding the cover bug in killbox/defense design)
- Uranium slug turret + (Section:Exploiting/avoiding the cover bug in killbox/defense design)
- Time + (Section:Exploration of [[Temperature]]/Season link and [[Light]]/Season link)
- Psychofluid pump + (Section:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
- Psychic Sensitivity + (Section:Far from complete 2) table should display in %)
- Flamebow + (Section:Flame damage and flammable filth and things)
- Fueled smithy + (Section:Fuel?)
- Burka + (Section:Full analysis needed, inc. gained protection of head vs lost protection of body)
- Fleshmass lung + (Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for)
- Flesh whip + (Section:Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.)
- Fleshmass stomach + (General but also infobox)
- Roof + (Needs to cover both natural and constructe … Needs to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roofdrop traps. Work to make. void metal roof)
- Shooting Accuracy (Turrets) + (1) Corresponding Property 2) Two-way links)
- Accuracy Factor (Long) + (1) Two-way links)
- Accuracy Factor (Close) + (1) Two-way links)
- Research Speed Factor + (1) Corresponding Property 2) Two-way links)
- Insulation - Heat (Material Factor) + (1) Two-way links)
- War urchin + (Section:General)
- Genetic Complexity Increase + (1) Two-way links)
- Birth Quality Offset + (1) Corresponding Property 2) Two-way links)
- Relic + (Detail on pilgrims, and more in general)
- Accuracy Factor (Short) + (1) Two-way links)
- Baby Play Power + (1) Corresponding Property 2) Two-way links)
- Armor - Heat (Material Factor) + (1) Two-way links)
- Armor - Material Effect Multiplier + (1) Two-way links)
- Armor - Sharp (Material Factor) + (1) Two-way links)