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A list of all pages that have property "Stub Reason" with value "Section:Exploiting/avoiding the cover bug in killbox/defense design". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Rituals  + (Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Deep drill  + (Section:Are they ever found in [[work site|mining camps]] like the scanners?)
  • Pit gate  + (Some general.but also.infobox)
  • Wind turbine  + (Section:Details on autocutting)
  • Sanguophages  + (Section:More detail on the quests)
  • Fleshbeasts  + (Section:Distress signal)
  • Stun  + (Section:Do page - Stun can be [[Stun (psycast)]], melee attack stun, [[EMP]] stun.)
  • Blood torch  + (Section:Does it count as a dark torch? Either answer, specifically note below as it is a FAQ)
  • Power  + (Section:Does not cover the mechanics of power sufficiently - how is the order of power loss determined when demand>supply? When do power generators tick? When does battery capacity tick? etc.)
  • Gauranlen tree  + (Section:Does the mandatory wait time between prunings apply to multiple trees or just the one)
  • Mental inspiration  + (Section:Does this multiplication occur before or after the effect of traits such as Industrious?)
  • Fleshmass lung  + (Section:Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Gunlink  + (Section:Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is reductive and inaccurate. Consider Hanif's analyis)
  • Skullspike  + (Section:Duration of moodlet? Expansion on terror mechanics / what it actually does.)
  • Deathrest accelerator  + (Section:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Voidsight serum  + (Section:Entirely missing)
  • Orbital mech cluster targeter  + (Section:More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
  • Lore  + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
  • Social  + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Slavery  + (Section:Exact equation depends on CurrentSuppressionFactorCurve - needs to be worked out and added)
  • Hellcat rifle  + (Section:Excellent but could benefit from comparison to using default Incinerator attack (e.g. mixing normal ARs and incins) rather than focus only on comparing the burst)
  • Christmas tree  + (Section:Expand summary. specific mechanics etc. selection mechanics (who can build it - e.g. Christians only?), ritual specifics etc.)
  • Deterioration  + (Full list of deterioration immune items and items that whose market value is not affected.)
  • Wall torch lamp  + (Verify current content and expand)
  • Styling station  + (Section:Explanation of UI, hair styling)
  • Time  + (Section:Exploration of [[Temperature]]/Season link and [[Light]]/Season link)
  • Psychofluid pump  + (Section:1) What happens if turned off/runs out of fuel/destroyed/etc part way through deathrest? 2) When does the buff end? When they start deathresting again, by choice or forced into it by low need?)
  • Psychic Sensitivity  + (Section:Far from complete 2) table should display in %)
  • Flamebow  + (Section:Flame damage and flammable filth and things)
  • Fueled smithy  + (Section:Fuel?)
  • Burka  + (Section:Full analysis needed, inc. gained protection of head vs lost protection of body)
  • Fleshmass lung  + (Section:Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?)
  • Flesh whip  + (Section:Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.)
  • Fleshmass stomach  + (General but also infobox)
  • Roof  + (Needs to cover both natural and constructeNeeds to cover both natural and constructed roofs, and has information that should be combined from several sources, inc the Orders pages, [[mountain]] etc.Transclude the orders/zones onto the page and discuss them, and expand analysis of things like roof drop traps. Work to make. void metal roofdrop traps. Work to make. void metal roof)
  • Shooting Accuracy (Turrets)  + (1) Corresponding Property 2) Two-way links)
  • Accuracy Factor (Long)  + (1) Two-way links)
  • Accuracy Factor (Close)  + (1) Two-way links)
  • Research Speed Factor  + (1) Corresponding Property 2) Two-way links)
  • Insulation - Heat (Material Factor)  + (1) Two-way links)
  • War urchin  + (Section:General)
  • Melee Cooldown  + (1) Two-way links)
  • Genetic Complexity Increase  + (1) Two-way links)
  • Remote repairer  + (General. Mechanics)
  • Birth Quality Offset  + (1) Corresponding Property 2) Two-way links)
  • Lore  + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
  • Relic  + (Detail on pilgrims, and more in general)
  • Accuracy Factor (Short)  + (1) Two-way links)
  • Baby Play Power  + (1) Corresponding Property 2) Two-way links)