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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Goodwill Impact + (1) Two-way links)
- Armor - Blunt (Material Factor) + (1) Two-way links)
- Pack Radius + (1) Two-way links)
- Ranged Damage Multiplier + (1) Two-way links)
- Melee Damage Multiplier + (1) Two-way links)
- Neural Heat Gain (Factor) + (1) Two-way links)
- Insulation - Cold (Material Factor) + (1) Two-way links)
- Max Install Count + (1) Two-way links)
- Melee Door Damage Factor + (1) Two-way links)
- Caravan Riding Speed + (1) Two-way links)
- Psylink Level + (1) Two-way links)
- Repair Energy Cost + (1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Bandwidth Cost + (1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Wastepacks Per Recharge + (1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Slave Suppression Offset + (1) Two-way links 2) Explain mechanics because the name and the description from the game are terrible at explaining)
- Neural Heat Recovery Rate + (1) Two-way links 2) Factor in additional offsets 3) [[Bioferrite]] and [[Neural Heat Recovery Rate Offset]])
- Neural Heat Limit + (1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup)
- Pawn Trap Spring Chance + (1) Two-way links 2) Relationship to [[Trap Spring Chance]])
- Max Nutrition + (1) Two-way links 2) Verify pawn max nutrition in-game)
- Accuracy (Close) + (1) Two-way links 2) Version history)
- Accuracy (Medium) + (1) Two-way links 2) Version history)
- Accuracy (Long) + (1) Two-way links 2) Version history)
- Beauty (Stat) + (1) Two-way links 2) Version history)
- Accuracy (Short) + (1) Two-way links 2) Version history)
- Meditation Psyfocus Gain + (1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math)
- Style Dominance + (1) Two-way links 2) mechanical detail)
- Sharp Damage + (1) Two-way links 2) worked example)
- Signal chip + (1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips)
- Bed Hunger Rate Multiplier + (1) Version history 2) Two-way links)
- Bond Chance Factor + (1) Version history 2) Two-way links)
- Comfort (Stat) + (1) Version history 2) Two-way links)
- Effect Radius + (1) Version history 2) Two-way links)
- Nutrition (Stat) + (1) Version history 2) Two-way links)
- Range (Ability) + (1) Version history 2) Two-way links)
- Recreation Power + (1) Version history 2) Two-way links)
- Drug Sell Price Improvement + (1) Version history 2) Two-way links 3) Integrate with [[Trade]] / [[Market Value]]/[[Trade Price Improvement]])
- Drug Crop Harvest Yield + (1) Version history 2) Two-way links 3) Integration with [[Plant Harvest Yield]])
- Cleaning Time Multiplier + (1) Version history 2) Two-way links 3) Integrate with [[Property:Cleaning Time Factor]] 4) update pages for floors with 100% to have the var set)
- Filth Multiplier + (1) Version history 2) Two-way links 3) Integrate with [[Property:Filth Multiplier]])
- Work To Build + (1) Version history 2) Two-way links 3) They have different material multipliers that should be explained)
- Recreation Fall Rate + (1) Version history 2) Two-way links 3) mechanical detail and/or integration with and to [[Recreation]], recreation time till table with Neurosis Pulse with the new times would be useful on this page, recreation page, and psy ritual page)
- Lifespan Factor + (1) Version history says added by dlc but no banner. is it defined in in core, was it added by the core update or the DLC, did it switch at some point 2) mechanical detail and two way links e.g. on ailments)
- EMP Resistance + (1) Version says added by DLC, but not tagg … 1) Version says added by DLC, but not tagged as biotech, was it actually added as part of the free update to Core released alongside biotech, is it biotech, or did it migrate from biotech to core? 2) Add example of the math - i assume its EMP duration * (1-EMP resist) but clarity would be good* (1-EMP resist) but clarity would be good)
- Meditation Psyfocus Bonus + (1) double check details of each building (inheritance etc.))
- Melee DPS + (1) this page is dangerous as is because it … 1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just [[Template: About]] and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPSg factors towards the calculated melee DPS)
- Psychoid plant + (1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)
- Ranged Cooldown + (2) Two-way links)
- Modding Tutorials/ExposeData + (A link to an external resource is not worth a page and ideallywe shouldn't rely on an insecure external resource instead a similar resource should be created here. DO NOT DIRECTLY DUPLICATE THE EXTERNAL SOURCE WITHOUT THE AUTHORS PERMISSION)
- Animal Gather Yield + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Butchery Efficiency + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Plant Work Speed + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Waterproof conduit + (Acquisition and summary need work to explain differences and mechanics.)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Hunting Stealth + (Actual mechanical detail on revenge chances)
- Training + (Add Childcare to social training)
- Work + (Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
- Insect meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)