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A list of all pages that have property "Stub Reason" with value "1) Two-way links 2) Version history". Since there have been only a few results, also nearby values are displayed.

Showing below up to 28 results starting with #1.

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List of results

  • Meditation Psyfocus Gain  + (1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math)
  • Style Dominance  + (1) Two-way links 2) mechanical detail)
  • Sharp Damage  + (1) Two-way links 2) worked example)
  • Signal chip  + (1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips)
  • Nutrition (Stat)  + (1) Version history 2) Two-way links)
  • Bed Hunger Rate Multiplier  + (1) Version history 2) Two-way links)
  • Bond Chance Factor  + (1) Version history 2) Two-way links)
  • Effect Radius  + (1) Version history 2) Two-way links)
  • Recreation Power  + (1) Version history 2) Two-way links)
  • Range (Ability)  + (1) Version history 2) Two-way links)
  • Comfort (Stat)  + (1) Version history 2) Two-way links)
  • Drug Sell Price Improvement  + (1) Version history 2) Two-way links 3) Integrate with [[Trade]] / [[Market Value]]/[[Trade Price Improvement]])
  • Drug Crop Harvest Yield  + (1) Version history 2) Two-way links 3) Integration with [[Plant Harvest Yield]])
  • Cleaning Time Multiplier  + (1) Version history 2) Two-way links 3) Integrate with [[Property:Cleaning Time Factor]] 4) update pages for floors with 100% to have the var set)
  • Filth Multiplier  + (1) Version history 2) Two-way links 3) Integrate with [[Property:Filth Multiplier]])
  • Work To Build  + (1) Version history 2) Two-way links 3) They have different material multipliers that should be explained)
  • Recreation Fall Rate  + (1) Version history 2) Two-way links 3) mechanical detail and/or integration with and to [[Recreation]], recreation time till table with Neurosis Pulse with the new times would be useful on this page, recreation page, and psy ritual page)
  • Lifespan Factor  + (1) Version history says added by dlc but no banner. is it defined in in core, was it added by the core update or the DLC, did it switch at some point 2) mechanical detail and two way links e.g. on ailments)
  • EMP Resistance  + (1) Version says added by DLC, but not tagg1) Version says added by DLC, but not tagged as biotech, was it actually added as part of the free update to Core released alongside biotech, is it biotech, or did it migrate from biotech to core? 2) Add example of the math - i assume its EMP duration * (1-EMP resist) but clarity would be good* (1-EMP resist) but clarity would be good)
  • Meditation Psyfocus Bonus  + (1) double check details of each building (inheritance etc.))
  • Melee DPS  + (1) this page is dangerous as is because it1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just [[Template: About]] and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPSg factors towards the calculated melee DPS)
  • Psychoid plant  + (1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)
  • Ranged Cooldown  + (2) Two-way links)