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- 16:19, 11 October 2021 diff hist +1 m Bed
- 16:19, 11 October 2021 diff hist +1 m Armchair
- 16:19, 11 October 2021 diff hist +1 m Animal sleeping spot
- 16:19, 11 October 2021 diff hist +1 m Animal sleeping box
- 16:19, 11 October 2021 diff hist +1 m Animal bed
- 16:18, 11 October 2021 diff hist +1 m Dining chair
- 16:17, 11 October 2021 diff hist +90 Dining chair type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 16:15, 11 October 2021 diff hist +64 Darklight brazier lightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
- 16:13, 11 October 2021 diff hist +64 Brazier lightradius: - -> 10; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
- 16:12, 11 October 2021 diff hist 0 m Template:Infobox main
- 16:11, 11 October 2021 diff hist +512 Template:Infobox main added lightradius, heatpersecond, maxheattemperature, mincooltemperature
- 16:05, 11 October 2021 diff hist +63 Darktorch lightradius: - -> 7; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;
- 15:56, 11 October 2021 diff hist 0 Template:Infobox main made styledominance still display for things that don't have a set style
- 15:53, 11 October 2021 diff hist +139 Darktorch type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; beauty: -> -; rest effectiveness: -> -; immunity gain speed factor: -> -; comfort: -> -; terrain affordance: - -> light; styledominance: - -> 5; deconstructyieldfraction: - -> 0;
- 15:50, 11 October 2021 diff hist +762 N Darklight brazier created page (stub)
- 15:47, 11 October 2021 diff hist +113 Brazier type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; flammability: 0.0 -> 0; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light; research: Complex Furniture -> Complex furniture;
- 15:45, 11 October 2021 diff hist +657 N Bonsai pot created page (stub)
- 15:42, 11 October 2021 diff hist +214 Bedroll type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> standable; minifiable: - -> true; sell price multiplier: - -> 0.7; beauty: 0 -> -; terrain affordance: - -> light; facility: - -> dresser, end table, sleep accelerator;
- 15:40, 11 October 2021 diff hist +171 Bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; facility: - -> end table, dresser, sleep accelerator; research: Complex Furniture -> Complex furniture;
- 15:38, 11 October 2021 diff hist +4 Armchair type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 30; minifiable: - -> true; flammability: 1.00 -> 1; terrain affordance: Light -> light; research: Complex Furniture -> Complex furniture;
- 15:37, 11 October 2021 diff hist +60 Animal sleeping spot
- 15:32, 11 October 2021 diff hist +13 Animal sleeping spot rest effectiveness: - -> 0.8; (can't verify this, but it's what it was)
- 15:22, 11 October 2021 diff hist +119 Animal sleeping spot type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; rest effectiveness: 0.8 -> -; surgery success chance factor: - -> 0.7; terrain affordance: - -> light; work to make: - -> 0
- 15:20, 11 October 2021 diff hist +135 Animal sleeping box type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1; terrain affordance: - -> light;
- 15:13, 11 October 2021 diff hist +42 Template:Building Stats Table made beauty default to 0
- 15:07, 11 October 2021 diff hist -1 m Template:Infobox main
- 15:05, 11 October 2021 diff hist +163 Animal bed type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> true; flammability: 1.0 -> 1; sell price multiplier: - -> 0.7; beauty: 0 -> -; surgery success chance factor: - -> 1; terrain affordance: - -> light;
- 15:02, 11 October 2021 diff hist +196 Template:Infobox main added Surgery Success Chance Factor
- 14:49, 11 October 2021 diff hist +963 N Totemic slab (medium) created page
- 14:47, 11 October 2021 diff hist +960 N Totemic slab (broad) created page
- 14:46, 11 October 2021 diff hist +978 N Spikecore floor-star (medium) created page
- 14:44, 11 October 2021 diff hist +973 N Spikecore floor-star (broad) created page
- 14:42, 11 October 2021 diff hist +934 N Rustic rug (medium) created page
- 14:39, 11 October 2021 diff hist +931 N Rustic rug (broad) created page
- 14:37, 11 October 2021 diff hist +957 N Morbid slab (medium) created page
- 14:35, 11 October 2021 diff hist +956 N Morbid slab (broad) created page
- 14:33, 11 October 2021 diff hist +974 N Animalist slab (medium) created page
- 14:29, 11 October 2021 diff hist +1 m Animalist slab (broad)
- 14:25, 11 October 2021 diff hist -2 m Template:Infobox main
- 14:24, 11 October 2021 diff hist +276 Template:Infobox main added style, styledominance, edifice
- 14:16, 11 October 2021 diff hist +149 Animalist slab (broad)
- 14:14, 11 October 2021 diff hist +821 N Animalist slab (broad) created page
- 13:42, 11 October 2021 diff hist +90 Hopper type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; power: 0 -> -; research: Nutrient Paste -> Nutrient paste; path cost: - -> 42; passability: - -> pass through only; cover: - -> 0.5; minifiable: - -> false; terrain affordance: - -> light;
- 13:39, 11 October 2021 diff hist +89 Nutrient paste dispenser type: Production -> Building; type2: Food -> Production; placeable: Yes -> true; research: Nutrient Paste -> Nutrient paste; resource 1 amount: 90 -> 125; passability: - -> impassable; blockswind: - -> true; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;
- 13:38, 11 October 2021 diff hist +11 Deep drill moved work to uninstall to main body
- 13:38, 11 October 2021 diff hist +53 Deep drill moved work to uninstall to main body
- 13:33, 11 October 2021 diff hist +136 Deep drill type: Production -> Building; type2: -> Production; placeable: Yes -> true; hp: 140 -> 300; power: - 200 -> -200; research: Deep Drilling -> Deep drilling; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light; work to uninstall: - -> 1800;
- 13:32, 11 October 2021 diff hist +101 Fermenting barrel type: Production -> Building; type2: -> Production; placeable: Yes -> true; size: 1 ˣ 1 -> -; power: 0 -> -; flammability: 1.0 -> 1; research: Beer Brewing -> Beer brewing; path cost: - -> 42; passability: - -> pass through only; cover: - -> 0.45; minifiable: - -> true; sell price multiplier: - -> 0.7; terrain affordance: - -> light;
- 13:31, 11 October 2021 diff hist +113 Hydroponics basin type: Production -> Building; type2: Plants -> Production; placeable: Yes -> true; size: 4 ˣ 1 -> 1 ˣ 4; path cost: - -> 30; passability: - -> pass through only; cover: - -> 0.3; minifiable: - -> false; terrain affordance: - -> medium;
- 13:28, 11 October 2021 diff hist +58 Electric crematorium type: Production -> Building; placeable: Yes -> true; flammability: 1.0 -> -; power: - 250 -> -250; type2: - -> Production; passability: - -> impassable; cover: - -> 1; minifiable: - -> false; terrain affordance: - -> heavy;