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- 20:36, 18 September 2024 diff hist +206 Door added revenant door opening and eh went off a bit on prisoner opening doors since didn't like the "usually" slapped on
- 15:34, 18 September 2024 diff hist +251 Template:Trap Note added the invisible anomalies, a bit unsure if invisibility in general gives immunity or reduces trigger chance. so just added a checktag. also i do think either, also from what i've seen even if a sightstealer is made visible through close proximity and is on going on a trap, it still avoids triggering it.
- 22:43, 17 September 2024 diff hist +141 Sarcophagus →Summary: added unnatural corpses and a check tag since i forgot to look for art piece current
- 22:42, 17 September 2024 diff hist +86 Unnatural corpse →Summary: added burying the corpse
- 04:28, 17 September 2024 diff hist -291 IED tox trap removed verify tag its effective, coolers work as well just being in a cold biome overall
- 04:27, 17 September 2024 diff hist +246 IED tox trap →Analysis: updated example image description, funky image bug is happening again i'
- 04:24, 17 September 2024 diff hist +25 Devourer added toxic resistance really need to update the general page for that stat since alot of entities have it or are immune
- 04:14, 17 September 2024 diff hist 0 File:ToxGasMaze.png Maple653 uploaded a new version of File:ToxGasMaze.png
- 05:22, 15 September 2024 diff hist +756 Rot stink added frozen corpses and organized analysis into a list since its generally just... alot, and made it difficult to follow
- 03:39, 14 September 2024 diff hist +28 Healer mech serum →Summary: me when i waste a healer mech serum on a crumbling mind colonist cause they had cryptosleep sickness and somehow it counted as a tier 2 ailment like i'm not even kidding here why is it like that.
- 18:45, 13 September 2024 diff hist +1 m IED firefoam trap →Analysis
- 17:22, 13 September 2024 diff hist +9 m IED firefoam trap →Analysis
- 17:21, 13 September 2024 diff hist +282 IED firefoam trap →Analysis: added invisibility counter niche
- 14:17, 13 September 2024 (diff | hist) . . +351 . . Image difficulties on User talk:Maple653 (Hide)
- 06:05, 13 September 2024 diff hist 0 File:ToxGasMaze.png Maple653 uploaded a new version of File:ToxGasMaze.png
- 05:53, 13 September 2024 diff hist +19 m IED tox trap moved photo added a br clear all
- 05:51, 13 September 2024 diff hist +1,043 IED tox trap →Analysis: added gas mazes along with a photo uh unsure what the hell happened with quality of it though for darkmode but being fine on the image link though. could probably place further emphasis on the killbox part since the cover punishing idea was when i handled raid's more naturally after being forced to tone down threat scale and wealth impact several times.
- 05:41, 13 September 2024 diff hist +98 N File:ToxGasMaze.png
- 05:35, 13 September 2024 (diff | hist) . . +391 . . N Tox Gas usage on Talk:Shambler (Hide)
- 16:37, 12 September 2024 diff hist +1 m IED deadlife trap fixing like two mistakes, spelling error with affordable and synergises was apparently british english according to my extension
- 04:44, 11 September 2024 diff hist +575 IED deadlife trap →Analysis: rewrote it to be less humorous but may have made it too verbose, added trap synergies and theorized a bit over infection pathways since shamblers can act as a valid pathway. similar to the whole insectoid thing that got removed on the metalhorror page
- 05:28, 10 September 2024 diff hist +138 Metalhorror added combat encounters to prevention section, changed creatures to humans under infection for clarity, nothing online seems to imply animals can get infected with a metalhorror, even after the first time i encountered one today *which only infected 3 people in the quarantine zone so it is indeed effective. but i had a animal hospital separated as well*
- 14:44, 9 September 2024 diff hist +62 Downed →Crawling
- 14:42, 9 September 2024 diff hist +203 Shambler added rotting and crawling
- 01:24, 9 September 2024 diff hist +531 Waste rat added tamed use to analysis
- 15:18, 8 September 2024 diff hist -1 m Metalhorror →Prevention
- 15:16, 8 September 2024 diff hist +1,767 Metalhorror added a prevention section to analysis from info gathered in the summary, noted that imprisoning also holds its own risks and suggested just quarantining, it would be easier to just block them off from infection zones. clarified letters in summaries. left this edit sitting for awhile kind of just went off a youtube video for some bits since my runs have been unfortunately devoid of these for personal research
- 00:12, 8 September 2024 diff hist +201 Tome mentioned genes in analysis and moodlet for summary
- 17:39, 7 September 2024 (diff | hist) . . +76 . . Trap usage on Talk:Revenant (Hide)
- 15:58, 7 September 2024 diff hist +81 Sightstealer the firefoam ied trap could have been actually good hell nah!!!!! added trap immunity
- 06:34, 7 September 2024 (diff | hist) . . +6 . . Trap usage on Talk:Revenant (Hide)
- 06:33, 7 September 2024 (diff | hist) . . +554 . . N Trap usage on Talk:Revenant (Hide)
- 03:52, 7 September 2024 diff hist 0 m Tox gas cap sensitivity my behated
- 03:51, 7 September 2024 diff hist +676 Tox gas →Analysis: added risks mainly with rotting corpses and lung rot but also how it can impact survivors, fixed what seems to have been a misplaced stub? also added check tag since entities haven't been tested for tox gas resistance or anything, i have used it on gorehulks but didn't exactly check them for tox gas, but contained entities seem outright unaffected, probably so you don't give them dementia and call it a day.
- 17:03, 2 September 2024 diff hist +618 IED smoke trap Set up basic ideas for analysis but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps, just left this edit sitting for a few days cause I'll admit it is untested but don't see why it wouldn't be much different with tox traps accomplishing nearly the same thing.
- 03:07, 2 September 2024 diff hist +286 Tox shell mentioning research costs being cheaper. and specified mortar ammunition for the last part of the section since the tox trap page covers its use
- 04:18, 26 August 2024 diff hist +202 Constructoid
- 03:54, 26 August 2024 diff hist +636 IED tox trap
- 21:45, 24 August 2024 diff hist +104 Hemogen pack noted blood transfusions to counter bleeding, providing a estimate of when they can be used at minimum before the pawn's death instead of outright passing off their use for this.
- 04:24, 24 July 2024 diff hist +423 Smokeleaf joint →Analysis: noted usage as a painkiller due to having the unique property of directly reducing pain rather then subtracting it by a multiplier. also wrote this late so may need a little tweaking.
- 21:33, 18 June 2024 diff hist +176 Downed →Crawling: added what enemy pawns do, albeit barely tested this further and just making a quick observation of what happened when i left a downed pawn alone during a caravan raid
- 03:10, 18 June 2024 diff hist +82 Ideoligion →Venerated animals: noted that insectoids despite one of them being found in the wild, and that they can be tamed are not selectable as venerated animals
- 15:20, 15 June 2024 (diff | hist) . . +308 . . unanswered questions on Talk:Metalhorror (Hide)
- 03:13, 17 May 2024 diff hist +85 Downed →Crawling
- 17:51, 8 May 2024 diff hist +12 Prisoner adding 1.5 version history mainly regarding bug patches, with 1.5 it seems a new bug was introduced and unlisted in patch notes and that being loyal prisoners now able to be converted
- 14:31, 8 May 2024 diff hist +70 Metalhorror →Summary
- 01:57, 8 May 2024 diff hist +154 Gorehulk →Summary: added check tag because the summary was made before the may 3rd update patching a bug that made them weaker in melee
- 16:06, 5 May 2024 diff hist +121 Unnatural darkness →Summary: added check tag since there are traits and precepts that interact with darkness, either cancelling it out entirely or providing a buff with the darkness precept
- 15:47, 3 May 2024 (diff | hist) . . -49 . . Tox Gas on Talk:Unnatural corpse (Hide)
- 15:40, 3 May 2024 (diff | hist) . . +247 . . N Tox Gas on Talk:Unnatural corpse (Hide)