Fine meal
Fine meal
A complex dish assembled with care from a wide selection of ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Fine
- Ingested Direct Thought
- AteFineMeal
- Maximum To Ingest
- 1
Creation
- defName
- MealFine
- Preferability
- Fine
A fine meal is a higher quality meal that requires both meat and vegetables to create.
Acquisition
Fine meals can be cooked at a Fueled stove or Electric stove. A fine meal requires 0.25 units of nutrition from vegetarian items, 0.25 units of nutrition from meat or animal products, 450 ticks (7.5 secs) of work to make, and a Cooking skill of 6.
Summary
A fine meal can be eaten by humans or animals for 0.9 nutrition. As it takes 0.5 nutrition of raw food to create, fine meals provide 180% nutrition efficiency, equal to simple meals.
Eating a fine meal gives the +5 Ate fine meal moodlet for 24 hours. This moodlet does not conflict with the Ate lavish meal from lavish meals. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.
Analysis
Fine meals are a quick and easy mood buff if you have some supply of both meat and vegetables. Animals like chickens and cows can produce a continous stream of edible products. Whenever meat is easy to obtain is highly variable - hunting small game isn't worth it, but a ranching economy could be.
Insect meat only gives a −3 moodlet when cooked, which results in a net +2 mood when used for fine meals. If a colonist's ideoligion prefers insect meat, then fine meals of insect meat provide a great mood buff.
If colonist mood is alright with just simple meals, then fine and lavish meals can be saved for when a colonist is on verge of a mental break.
Gallery
Version history
- 0.2.363 - Added