Lavish meal
Lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 1
- Taste
- Lavish
- Ingested Direct Thought
- AteLavishMeal
- Maximum To Ingest
- 1
Creation
- defName
- MealLavish
- Preferability
- Lavish
A lavish meal is an extravagant meal.
Acquisition
FiLavish meals meals can be cooked at a Fueled stove or Electric stove. A lavish meal requires 0.5 units of nutrition from vegetarian items, 0.5 units of nutrition from meat or animal products (milk or eggs), 800 ticks (13.33 secs) of work to make, and a Cooking skill of 10.
Summary
A lavish meal can be eaten by humans or animals for 0.9 nutrition. As it takes 1.0 nutrition of raw food to create, fine meals provide 90% nutrition efficiency, so lose nutrition compared to raw food.
Eating a lavish meal or its variants gives the +12 Ate lavish meal moodlet for 24 hours. This moodlet does not conflict with the Ate fine meal from fine meals. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.
Lavish meals will also satisfy the food requirements of any conceited noble.
Analysis
Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your cooks are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.
Lavish meals can be prepared and reserved for emergencies, such as a psychic drone, in order to avoid mental breaks. Wealthier colonies can use them to encourage mental inspiration, or help mood during the ship launch.
Gallery
Version history
- 0.2.363 - Added