Flesh sack
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?. |
Flesh sack
A swollen lump of flesh with something inside. These stationary fleshbeasts act as digestive organs, supplying the surrounding fleshmass with nutrients. However, they're unable to break down non-organic matter, meaning that valuable items can occasionally be found within.
Base Stats
Building
- Size
- 2 × 2
Flesh sacks are structures added by the Anomaly DLC that are associated with fleshbeasts and drop loot when destroyed.
Occurrence[edit]
Flesh sacks are only generated within the Pit gate's undercave and the Distress Signal quest map.[How many?]
Summary[edit]
Flesh sacks contain items which are dropped when the sack is destroyed.
Loot[edit]
This section has been suggested for recoding. Reason: Automate table using tag system if possible. Contact user that generated list. You can help RimWorld Wiki by improving it. |
The following items may be found within a flesh sack.[Add Details] [Verify In Game]
Item | Amount | Chance |
---|---|---|
Pirate corpse | 1 | ~ 7.81% |
Villager corpse | 1 | ~ 7.81% |
Pirate boss corpse | 1 | ~ 7.81% |
Harbinger seed | 1 | ~ 7.81% |
Shard | 1 | ~ 3.91% |
Gold | 15 - 30 | ~ 3.91% |
Plasteel | 15 - 30 | ~ 3.91% |
Hyperweave | 15 - 30 | ~ 3.91% |
Bionic eye | 1 | ~ 1.95% |
Bionic arm | 1 | ~ 1.95% |
Bionic leg | 1 | ~ 1.95% |
Bionic spine | 1 | ~ 1.95% |
Bionic heart | 1 | ~ 1.95% |
Bionic stomach | 1 | ~ 1.95% |
Archotech arm | 1 | ~ 1.95% |
Archotech eye | 1 | ~ 1.95% |
Archotech leg | 1 | ~ 1.95% |
Recon helmet | 1 | ~ 1.95% |
Shield belt | 1 | ~ 1.95% |
Marine helmet | 1 | ~ 1.95% |
Flak jacket | 1 | ~ 1.95% |
Plate armor | 1 | ~ 1.95% |
Nerve spiker | 1 | ~ 1.95% |
Turret pack | 1 | ~ 1.95% |
Antigrain warhead | 1 | ~ 1.17% |
Shard animal pulser | 1 | ~ 1.17% |
Psychic soothe pulser | 1 | ~ 1.17% |
Biomutation pulser | 1 | ~ 1.17% |
Doomsday rocket launcher | 1 | ~ 1.17% |
Triple rocket launcher | 1 | ~ 1.17% |
Shard insanity lance | 1 | ~ 1.17% |
Shard shock lance | 1 | ~ 1.17% |
Biomutation lance | 1 | ~ 1.17% |
Void sculpture | 1 | ~ 1.17% |
Psychic emanator | 1 | ~ 1.17% |
Disruptor flare pack | 1 | ~ 1.17% |
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Gallery[edit]
Version history[edit]
- Anomaly DLC Release - Added.