Fibercorn

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Fibercorn

Fibercorn

An inedible, fibrous plant which produces a small amount of a wood-like substance.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Building

Minifiable
False

Plant Stats

Time to grow
6 days (11.08 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
2 Wood
Min Fertility
20%
Fertility Sensitivity
10%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Fibercorn is plant added by the Ideology DLC a way to harvest wood if you disapprove of trees being cut down.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 11.42 11.08 10.65 9.39
    Base Yield/day[2] 0.18 0.18 0.19 0.21
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Analysis

    Although fibercorn has a low yield per day compared to other wood-yielding plants, it only requires a skill of "0" (zero) & a light level of 30 to grow, compared to 51 for all other non-mushroom plants.

    This allows it to be grown by torch or lamp light, indoors. Yes, without a sun lamp.

    Shares third place with oak trees & Saguaro cacti of all wood producing growable plants. Although required NO research or heightened skill to sow (plant it), unlike trees/cacti.

    Fibercorn are also unique in the respect that they are the only wood-yielding plant that can grow in a hydroponics bay.

    Area efficiently is the best amount all wood producing plants.

    Food Production

    Unlike in real core, fibercorn does not yield any human-edible products.

    Economy

    Fibercorns' raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin.

    Gallery

    Version History


    1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.