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A list of all pages that have property "Stub Reason" with value "Contents and chances". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Polux tree  + (Artificial building mechanics, analysis)
  • Centipede blaster  + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
  • Apocriton  + (Section:canUseAoeToGetTargets in def?)
  • Home area  + (Automatic rebuild, ideally with icon.)
  • Learning Rate Factor  + (Bare bones, needs contributing factors)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • LoS  + (Better characterization of LoS blockers needed.)
  • Twisted archotech support  + (Better infobox data)
  • Serums  + (Better introduction to the benefits and consequences of Serum use)
  • Rest Effectiveness  + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
  • File:Gray flesh strip.png  + (Categories)
  • File:RevenantSpine.png  + (Categories)
  • File:World Pawn Dotgraph.png  + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
  • Template:Quotebox  + (Categorisation - While currently unused, could potentially be useful.)
  • Pocket map  + (Category, a more technical and accurate description)
  • Version/1.5.4062  + (Check unstables between unstable release when the document is from) and actual release- consider adding)
  • Brazier  + (Section:Psyfocus mechanics)
  • Gray box  + (Compile possible contents and elaborate on chances, add analysis)
  • Undercave  + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
  • Musical instrument  + (Concert mechanics, mechanical detail on mood from listening)
  • Floor etching  + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)
  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Controls  + (Console controls and steam deck. Use [[Template:Console]]Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
  • Skull  + (Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
  • Cut content  + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
  • Security crate  + (Contents and chances.)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Toxic Environment Resistance  + (Descriptions with and without Biotech)
  • Relic  + (Detail on pilgrims, and more in general)
  • Tox grenades  + (Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
  • Toxbomb launcher  + (Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
  • Nerve spiker  + (Details- how long is stun does it provides every time, define living target eyc)
  • Labyrinth  + (Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.)
  • Nerve bundle  + (Determine spawn rate)
  • Psychic Ritual Quality Offset  + (Disambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality)
  • Metal hell  + (Distinguish the pocket map from the biome of the same name)
  • Spelopede  + (Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
  • Infant illness  + (Does severity phase still change inside a [[cryptosleep casket]]?)
  • Inferno cannon  + (Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
  • Foraged Food Amount  + (Effect of biome bonus - what are the nutrition multipliers from each biome?)
  • Study Efficiency  + (Effective Maximum, relationship with [[Entity Study Rate]])
  • Social Impact  + (Effects on Title speech needed)
  • Fertility  + (Either better explain mechanics or make explicit link to sectionbon othwr page that explains it.)
  • Biomutation pulser  + (Essentially blank page)
  • Ore  + (Expand into super page and integrate into ore pages)
  • Monolith fragment  + (Fact checking and precise stats / details)
  • Rest Rate Multiplier  + (Factor order of operations)
  • Proximity activator  + (Format standard and detail on mechanics)