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A list of all pages that have property "Stub Reason" with value "Contents and chances". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Centipede blaster  + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
  • Apocriton  + (Section:canUseAoeToGetTargets in def?)
  • Home area  + (Automatic rebuild, ideally with icon.)
  • Learning Rate Factor  + (Bare bones, needs contributing factors)
  • Sleep Fall Rate  + (Base rate of sleep fall and some basic examples)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • LoS  + (Better characterization of LoS blockers needed.)
  • Twisted archotech support  + (Better infobox data)
  • Serums  + (Better introduction to the benefits and consequences of Serum use)
  • Rest Effectiveness  + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
  • File:World Pawn Dotgraph.png  + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
  • Template:Quotebox  + (Categorisation - While currently unused, could potentially be useful.)
  • Pocket map  + (Category, a more technical and accurate description)
  • Void sculpture  + (Section:Value proposition, when to build etc)
  • Version/1.5.4062  + (Check unstables between unstable release when the document is from) and actual release- consider adding)
  • Charge blaster turret  + (Cleanup Summary, make it clear it is not implemented as a normal weapon, and missing analysis)
  • Thrumbomane  + (Compare [[Thrumbofur#Analysis]])
  • Brazier  + (Section:Psyfocus mechanics)
  • Gray box  + (Compile possible contents and elaborate on chances, add analysis)
  • Undercave  + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
  • Musical instrument  + (Concert mechanics, mechanical detail on mood from listening)
  • Floor etching  + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)
  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Controls  + (Console controls and steam deck. Use [[Template:Console]]Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
  • Cut content  + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
 (Contents and chances)
  • Security crate  + (Contents and chances.)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • IED deadlife trap  + (Section:General,specific strategies with images if necessary, value proposition etc)
  • Toxic Environment Resistance  + (Descriptions with and without Biotech)
  • Relic  + (Detail on pilgrims, and more in general)
  • Tox grenades  + (Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
  • Toxbomb launcher  + (Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
  • Nerve spiker  + (Details- how long is stun does it provides every time, define living target eyc)
  • Labyrinth  + (Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.)
  • Psychic Ritual Quality Offset  + (Disambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality. two way links vitally needed)
  • Metal hell  + (Distinguish the pocket map from the biome of the same name)
  • Spelopede  + (Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
  • Infant illness  + (Does severity phase still change inside a [[cryptosleep casket]]?)
  • Inferno cannon  + (Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
  • Foraged Food Amount  + (Effect of biome bonus - what are the nutrition multipliers from each biome?)
  • Study Efficiency  + (Effective Maximum, relationship with [[Entity Study Rate]])
  • Social Impact  + (Effects on Title speech needed)
  • Fertility  + (Either better explain mechanics or make explicit link to sectionbon othwr page that explains it.)
  • Ore  + (Expand into super page and integrate into ore pages)
  • Monolith fragment  + (Fact checking and precise stats / details)
  • Rest Rate Multiplier  + (Factor order of operations)
  • Proximity activator  + (Format standard and detail on mechanics)
  • Mech drop beacon  + (Format standard and expansion)
  • Woodmaker dryad  + (Format standard and expansions)