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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Polux tree + (Artificial building mechanics, analysis)
- Centipede blaster + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
- Apocriton + (Section:canUseAoeToGetTargets in def?)
- Home area + (Automatic rebuild, ideally with icon.)
- Learning Rate Factor + (Bare bones, needs contributing factors)
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- LoS + (Better characterization of LoS blockers needed.)
- Twisted archotech support + (Better infobox data)
- Serums + (Better introduction to the benefits and consequences of Serum use)
- Rest Effectiveness + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
- File:Gray flesh strip.png + (Categories)
- File:RevenantSpine.png + (Categories)
- File:World Pawn Dotgraph.png + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
- Template:Quotebox + (Categorisation - While currently unused, could potentially be useful.)
- Pocket map + (Category, a more technical and accurate description)
- Version/1.5.4062 + (Check unstables between unstable release when the document is from) and actual release- consider adding)
- Brazier + (Section:Psyfocus mechanics)
- Gray box + (Compile possible contents and elaborate on chances, add analysis)
- Undercave + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
- Musical instrument + (Concert mechanics, mechanical detail on mood from listening)
- Floor etching + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)
- Mental break + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
- Controls + (Console controls and steam deck. Use [[Template:Console]] … Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
- Skull + (Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
- Cut content + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
- Hermetic crate + (Contents and chances)
- Security crate + (Contents and chances.)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Traits + (Creepjoiner traits, likely in their own section due to unique mechanics)
- Toxic Environment Resistance + (Descriptions with and without Biotech)
- Relic + (Detail on pilgrims, and more in general)
- Tox grenades + (Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
- Toxbomb launcher + (Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
- Nerve spiker + (Details- how long is stun does it provides every time, define living target eyc)
- Labyrinth + (Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.)
- Nerve bundle + (Determine spawn rate)
- Psychic Ritual Quality Offset + (Disambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality)
- Metal hell + (Distinguish the pocket map from the biome of the same name)
- Spelopede + (Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
- Infant illness + (Does severity phase still change inside a [[cryptosleep casket]]?)
- Inferno cannon + (Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
- Foraged Food Amount + (Effect of biome bonus - what are the nutrition multipliers from each biome?)
- Study Efficiency + (Effective Maximum, relationship with [[Entity Study Rate]])
- Social Impact + (Effects on Title speech needed)
- Fertility + (Either better explain mechanics or make explicit link to sectionbon othwr page that explains it.)
- Biomutation pulser + (Essentially blank page)
- Ore + (Expand into super page and integrate into ore pages)
- Monolith fragment + (Fact checking and precise stats / details)
- Rest Rate Multiplier + (Factor order of operations)
- Proximity activator + (Format standard and detail on mechanics)