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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Medium altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Hops + (General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?)
- Hellsphere cannon + (General stub, for summary see thump cannon for some insp)
- Gaumaker pod + (General stub, missing mechanical detail etc.)
- Lectern + (General stub, no summary of mechanics, no analysis, intro text needs work.)
- Fibercorn + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
- Ruins (Abandoned Colony) + (General, also categories and interlinking. Alternatively, consider '"`UNIQ--nowiki-00000000-QINU`"'[[Template:Merge|Merge]]'"`UNIQ--nowiki-00000001-QINU`"')
- Tox shell + (General, also fill out infobox weapon details)
- Bog hound + (General, also filth rate and habitats)
- Bliss lobotomy + (General, also format standard, categories, and wiki interlinking to page. dead calm. slavery effect. also consider merging?)
- Floors + (General, also non-edifice floor coverings)
- Spacedrone + (General, also seems to conflate [[Crashed mechanitor ship]])
- Vacstone blocks + (General, also specifically analysis and integration on other pages (e.g. other block types reference 5 stone types). parity with other stone block pages)
- Waste rat + (General, also specifically combat power)
- Psilocap + (General, also specifically stack limit)
- Map + (General, also what does lack of quality and effect)
- Hunt + (General, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby)
- Gravcore + (General, but also infobox may not be complete)
- Containment + (Section:Requires the exact impact of these factors, in terms of specific numbers)
- Equipment + (General, but also maybe turned into a redirect?)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Smooth stone + (General, it shouldn't all be under summary, and there should be a more explicit explanation of its odd place between terrain and floor where it has aspects of both.)
- Toy box + (General, missing analysis and mechanics etc)
- Baby decoration + (General, missing mechanical detail and analysis)
- Tactical turret + (General, see other turret pages and [[turret pack]])
- Count-down activator + (General, split into Occurrence, Summary, Analysis etc.)
- Fishing zone + (General, unique weapons can be fished)
- Chopped stump + (General.)
- Lore + (Section:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here)
- Mech recharger + (General. Also ensure parity with [[Large mech recharger]])
- Large mech recharger + (General. Also ensure parity with [[Mech recharger]])
- Monument marker + (General. Aquisition and Summary)
- Unnatural corpse + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
- Remote repairer + (General. Mechanics. Also specifically does it apply the mechanitor's [[mech repair speed]] and therefore synergise with [[repair probe]]s)
- Gorehulk + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
- Meditation spot + (General/Format standard.)
- Ancient comms console + (Has mechanics, needs expansion)
- Mech Repair Speed + (How does this interact with [[remote repairer]] - add detail to this page, that page, and [[repair probe]] with two-way links)
- Major archotech structure + (How fast is studying?)
- Cannibal platter + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
- Events + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Flesh sack + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not))
- Gaumaker dryad + (Inadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Life support unit + (Section:Need info on power generation)
- Void metal wall + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
- Salvagers + (Information about a recently-added hidden faction)
- Turret pack + (Integration with [[tactical turret]] … Integration with [[tactical turret]], effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc. Do smart raiders avoid deployed tactical turrets like they do normal turrets?tical turrets like they do normal turrets?)
- Wastepack infestation + (Interlink, orphan page etc)
- Trap + (Interlinking, analysis. Hunter and wasp traps)
- Cube sculpture + (Intro, analysis, additional infobox stats (e.g. minifiable))