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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Body part weapons + (General stub)
- Remove roof area + (General stub)
- Ideogram + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Large altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Small altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Grand altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Medium altar + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
- Hops + (General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?)
- Hellsphere cannon + (General stub, for summary see thump cannon for some insp)
- Gaumaker pod + (General stub, missing mechanical detail etc.)
- Lectern + (General stub, no summary of mechanics, no analysis, intro text needs work.)
- Fibercorn + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
- Tox shell + (General, also fill out infobox weapon details)
- Bliss lobotomy + (General, also format standard, categories, and wiki interlinking to page)
- Floors + (General, also non-edifice floor coverings)
- Spacedrone + (General, also seems to conflate [[Crashed mechanitor ship]])
- Waste rat + (General, also specifically combat power)
- Hunt + (General, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby)
- Auto mortar + (General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful)
- Containment + (General, but also interlinking, categories, etc. containment affects study rate?)
- Equipment + (General, but also maybe turned into a redirect?)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Tox pack + (General, mechanics)
- Toy box + (General, missing analysis and mechanics etc)
- Baby decoration + (General, missing mechanical detail and analysis)
- Count-down activator + (General, split into Occurrence, Summary, Analysis etc.)
- Juggernaut serum + (General, while not directly comparable, see drug pages like [[go-juice]] for similar standsrd)
- Chopped stump + (General.)
- Lore + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
- Mech recharger + (General. Also ensure parity with [[Large mech recharger]])
- Large mech recharger + (General. Also ensure parity with [[Mech recharger]])
- Monument marker + (General. Aquisition and Summary)
- Unnatural corpse + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
- Remote repairer + (General. Mechanics)
- Farskip + (General. Range and AOE?)
- Gorehulk + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
- Meditation spot + (General/Format standard.)
- Ancient comms console + (Has mechanics, needs expansion)
- Major archotech structure + (How fast is studying?)
- Cannibal platter + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
- Events + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Flesh sack + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?)
- Capacity + (Inadequate explanation for new players for such a core concept and insufficient mechanical detail)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Void metal wall + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
- Wastepack infestation + (Interlink, orphan page etc)
- Trap + (Interlinking, analysis)
- High subcore + (Item type)
- Sleep furniture + (Its half complete?)
- Faction base + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
- Toughspike + (Lacking detail)