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Search by property

A list of all pages that have property "Stub Reason" with value "General, split into Occurrence, Summary, Analysis etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Medium altar  + (General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]])
  • Hops  + (General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?)
  • Hellsphere cannon  + (General stub, for summary see thump cannon for some insp)
  • Gaumaker pod  + (General stub, missing mechanical detail etc.)
  • Lectern  + (General stub, no summary of mechanics, no analysis, intro text needs work.)
  • Fibercorn  + (General, also [[Tinctoria]] has the same min light requirement but will rot before fulling growing in soil because of the reduced growth rate from low light. Does Fibercorn?)
  • Ruins (Abandoned Colony)  + (General, also categories and interlinking. Alternatively, consider '"`UNIQ--nowiki-00000000-QINU`"'[[Template:Merge|Merge]]'"`UNIQ--nowiki-00000001-QINU`"')
  • Tox shell  + (General, also fill out infobox weapon details)
  • Bog hound  + (General, also filth rate and habitats)
  • Bliss lobotomy  + (General, also format standard, categories, and wiki interlinking to page. dead calm. slavery effect. also consider merging?)
  • Floors  + (General, also non-edifice floor coverings)
  • Spacedrone  + (General, also seems to conflate [[Crashed mechanitor ship]])
  • Vacstone blocks  + (General, also specifically analysis and integration on other pages (e.g. other block types reference 5 stone types). parity with other stone block pages)
  • Waste rat  + (General, also specifically combat power)
  • Psilocap  + (General, also specifically stack limit)
  • Map  + (General, also what does lack of quality and effect)
  • Hunt  + (General, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby)
  • Gravcore  + (General, but also infobox may not be complete)
  • Containment  + (Section:Requires the exact impact of these factors, in terms of specific numbers)
  • Equipment  + (General, but also maybe turned into a redirect?)
  • Hidden conduit  + (General, infobox, also claims of invincibility seem exagerated in practice)
  • Smooth stone  + (General, it shouldn't all be under summary, and there should be a more explicit explanation of its odd place between terrain and floor where it has aspects of both.)
  • Toy box  + (General, missing analysis and mechanics etc)
  • Baby decoration  + (General, missing mechanical detail and analysis)
  • Tactical turret  + (General, see other turret pages and [[turret pack]])
  • Fishing zone  + (General, unique weapons can be fished)
  • Chopped stump  + (General.)
  • Lore  + (Section:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here)
  • Mech recharger  + (General. Also ensure parity with [[Large mech recharger]])
  • Large mech recharger  + (General. Also ensure parity with [[Mech recharger]])
  • Monument marker  + (General. Aquisition and Summary)
  • Unnatural corpse  + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
  • Remote repairer  + (General. Mechanics. Also specifically does it apply the mechanitor's [[mech repair speed]] and therefore synergise with [[repair probe]]s)
  • Gorehulk  + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
  • Meditation spot  + (General/Format standard.)
  • Ancient comms console  + (Has mechanics, needs expansion)
  • Mech Repair Speed  + (How does this interact with [[remote repairer]] - add detail to this page, that page, and [[repair probe]] with two-way links)
  • Major archotech structure  + (How fast is studying?)
  • Cannibal platter  + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
  • Events  + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Flesh sack  + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not))
  • Gaumaker dryad  + (Inadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Life support unit  + (Section:Need info on power generation)
  • Void metal wall  + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
  • Salvagers  + (Information about a recently-added hidden faction)
  • Turret pack  + (Integration with [[tactical turret]]Integration with [[tactical turret]], effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc. Do smart raiders avoid deployed tactical turrets like they do normal turrets?tical turrets like they do normal turrets?)
  • Wastepack infestation  + (Interlink, orphan page etc)
  • Trap  + (Interlinking, analysis. Hunter and wasp traps)
  • Cube sculpture  + (Intro, analysis, additional infobox stats (e.g. minifiable))