Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tox shell + (General, also fill out infobox weapon details)
- Bliss lobotomy + (General, also format standard, categories, and wiki interlinking to page)
- Floors + (General, also non-edifice floor coverings)
- Spacedrone + (General, also seems to conflate [[Crashed mechanitor ship]])
- Waste rat + (General, also specifically combat power)
- Hunt + (General, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby)
- Auto mortar + (General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful)
- Containment + (General, but also interlinking, categories, etc. containment affects study rate?)
- Equipment + (General, but also maybe turned into a redirect?)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Tox pack + (General, mechanics)
- Toy box + (General, missing analysis and mechanics etc)
- Baby decoration + (General, missing mechanical detail and analysis)
- Count-down activator + (General, split into Occurrence, Summary, Analysis etc.)
- Juggernaut serum + (General, while not directly comparable, see drug pages like [[go-juice]] for similar standsrd)
- Chopped stump + (General.)
- Lore + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
- Mech recharger + (General. Also ensure parity with [[Large mech recharger]])
- Large mech recharger + (General. Also ensure parity with [[Mech recharger]])
- Monument marker + (General. Aquisition and Summary)
- Unnatural corpse + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
- Remote repairer + (General. Mechanics)
- Farskip + (General. Range and AOE?)
- Gorehulk + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
- Meditation spot + (General/Format standard.)
- Ancient comms console + (Has mechanics, needs expansion)
- Major archotech structure + (How fast is studying?)
- Cannibal platter + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
- Events + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Flesh sack + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?)
- Capacity + (Inadequate explanation for new players for such a core concept and insufficient mechanical detail)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Void metal wall + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
- Wastepack infestation + (Interlink, orphan page etc)
- Trap + (Interlinking, analysis)
- High subcore + (Item type)
- Sleep furniture + (Its half complete?)
- Faction base + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
- Toughspike + (Lacking detail)
- Dryad cocoon + (Lacks all detail. Two way links)
- Nudity + (May eventually need to supercede [[Template:Apparel Nudity Note]])
- Hemogen Gain Multiplier + (Mechanical detail)
- Minimum Containment Strength + (Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength)
- Animal Products Price Improvement + (Mechanical detail, order of operations, integration with market value and TPI here and in those pages)
- Terror sculpture + (Mechanical specifics after cleanup)
- Pollution + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
- Mechanoid cluster + (Mechanics and Analysis)
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Milk + (Milk as baby food in summary and analysis)
- Foam turret + (Missing Analysis and Summary/all mechanics)
- Glow pod + (Missing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.)