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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Equipment + (General, but also maybe turned into a redirect?)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Smooth stone + (General, it shouldn't all be under summary, and there should be a more explicit explanation of its odd place between terrain and floor where it has aspects of both.)
- Tox pack + (General, mechanics)
- Toy box + (General, missing analysis and mechanics etc)
- Baby decoration + (General, missing mechanical detail and analysis)
- Tactical turret + (General, see other turret pages and [[turret pack]])
- Count-down activator + (General, split into Occurrence, Summary, Analysis etc.)
- Chopped stump + (General.)
- Lore + (General. Also Ideology [[Ruins]], shared info on all game-host rimworlds, generated ideology and quest descriptions, archotech, and the starting scenarios. Also Horax)
- Mech recharger + (General. Also ensure parity with [[Large mech recharger]])
- Large mech recharger + (General. Also ensure parity with [[Mech recharger]])
- Monument marker + (General. Aquisition and Summary)
- Unnatural corpse + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
- Remote repairer + (General. Mechanics)
- Farskip + (General. Range and AOE?)
- Gorehulk + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
- Meditation spot + (General/Format standard.)
- Ancient comms console + (Has mechanics, needs expansion)
- Major archotech structure + (How fast is studying?)
- Cannibal platter + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
- Events + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Flesh sack + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not))
- Gaumaker dryad + (Inadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have)
- Capacity + (Inadequate explanation for new players for such a core concept and insufficient mechanical detail)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Void metal wall + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
- Turret pack + (Integration with [[tactical turret]] … Integration with [[tactical turret]], effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc.ing. analysis needs value proposition etc.)
- Wastepack infestation + (Interlink, orphan page etc)
- Trap + (Interlinking, analysis)
- Sleep furniture + (Its half complete?)
- Faction base + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
- Toughspike + (Lacking detail)
- Claim + (Lacking mechanical detail)
- Dryad cocoon + (Lacks all detail. Two way links)
- Nudity + (May eventually need to supercede [[Template:Apparel Nudity Note]])
- Hemogen Gain Multiplier + (Mechanical detail)
- Minimum Containment Strength + (Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength)
- Terror sculpture + (Mechanical detail needs verification and e … Mechanical detail needs verification and expansion - Terror mechanics are poorly documented and [[terror]], [[terror sculpture]], [[gibbet cage]], and [[skullspike]] all need detail. Analysis lacklustre and should go into depth about why apparel >> sculptures. Ensure page is in format that allows for parity with other terror sources so it can be copied overth other terror sources so it can be copied over)
- Gibbet cage + (Section:Inadequate summary and mechanics description)
- Skullspike + (Section:Duration of moodlet? Expansion on terror mechanics / what it actually does.)
- Animal Products Price Improvement + (Mechanical detail, order of operations, integration with market value and TPI here and in those pages)
- Pollution + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
- Mechanoid cluster + (Mechanics and Analysis)
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Foam turret + (Missing Analysis and Summary/all mechanics)
- Glow pod + (Missing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.)
- Creepjoiner + (Missing a ton of detail on the various effects. Also i don't think the term is used in game - might be an idea to explain that similar to [[Pawn]])
- Adrenal heart + (Missing infobox details and almost all information. description is a priority)
- Unobtainable items + (Missing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.)
- Events/Anomaly + (Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror''')