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A list of all pages that have property "Stub Reason" with value "Section:Heat production, fuel consumption rate, analysis". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Reprocessor stomach  + (Section:General value proposition needed, not just comparisons to other stomachs)
  • Nuclear stomach  + (Section:General value proposition needed, not just comparisons to other stomachs)
  • Scorcher  + (Section:General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
  • Stoneskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Armorskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Toughskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Burnbong  + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
  • Roles  + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
  • IED deadlife trap  + (Section:General,specific strategies with images if necessary, value proposition etc)
  • Neural supercharger  + (Section:General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
  • Pikeman  + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Centurion  + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Flood light  + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
  • Rice  + (Section:General. Use actual numbers)
  • Potatoes  + (Section:General. Use actual numbers)
  • Transport pod  + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
  • Neurocalculator  + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
  • Ritual spot  + (Section:Missing a lot of mechanical detail)
  • Adrenal heart  + (Missing infobox details and almost all information. description is a priority)
  • Psychic sensitizer  + (Section:Where does it go etc. Bring it up to standard.)
  • Egg box  + (Section:Generally stubby, but also what range will an egg layer walk to lay them in the box?)
  • Mindscrew  + (Section:Gives examples of uses without consideration of whether and/or when they're worth while)
  • Trees  + (Section:Good start but how much work to plant and replant, icons etc)
  • Biosculpter pod  + (Section:Ideology mechanics relating to it?Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
  • Animal sleeping box  + (Section:Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.)
  • Fueled stove  + (Section:Heat production, fuel consumption rate, analysis)
  • Genes  + (Section:Acid spray has AP and its own Damage type etc. Further mechanical detail including how it works, what armor it opposes etc is needed)
  • Insect jelly  + (Section:Hives die without insect tending - info needed on spawn rates of insects and tending requirements to ensure players don't kill insects and have the hives die from lack of tending. Also preventing digging needs discussion)
  • Twisted obelisk  + (Section:Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three [[obelisk]] page - consider templatization if necessary)
  • Doctoring  + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Children  + (Section:How do work restrictions affect skill and/or trait selections - [[Version/1.4.3525]] implies that work restrictions do prevent it, because they had to make an exception for temp restrictions.)
  • Move Speed  + (Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. [[Frenzy inducer]]. Juggernaut serum, ghoul implants, any other anomaly sources. Check order of operations of each BEFORE addingurces. Check order of operations of each BEFORE adding)
  • Party spot  + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Psychic droner  + (Section:How does it stack with other sources of psychic drone?)
  • Deathrest  + (Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
  • Injury  + (Section:Scar information (how the % chance for scar is determined))
  • Mechband dish  + (information)
  • Mechband antenna  + (Section:How long until the war queen arrives. Activation method etc.)
  • Animals  + (Section:How much heat, how is calculated, does it vary etc? Anecdotal reports of it scaling with [[body size]])
  • Tox gas  + (Uses, management, strategies, vent use? etc)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • School desk  + (Section:How much skill XP from learning? Can multiple children use the same desk?)
  • Mood  + (Section:How often does mood tick - it can increase at 12/hour but is it once per hour, or does it increase at +2/10mins etc)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Biosculpter pod  + (Section:Ideology mechanics relating to it?Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
  • Orbital trade beacon  + (Section:If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
  • Disruptor flare pack  + (Section:Inadequate analysis given utility of item and strategies it facilitates. Also general value proposition for crafting, use, and EDC)
  • Gibbet cage  + (Section:Inadequate summary and mechanics description)