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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Reprocessor stomach + (Section:General value proposition needed, not just comparisons to other stomachs)
- Nuclear stomach + (Section:General value proposition needed, not just comparisons to other stomachs)
- Scorcher + (Section:General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
- Stoneskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Armorskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Toughskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Burnbong + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
- Roles + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
- IED deadlife trap + (Section:General,specific strategies with images if necessary, value proposition etc)
- Neural supercharger + (Section:General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
- Pikeman + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Centurion + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Flood light + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
- Rice + (Section:General. Use actual numbers)
- Potatoes + (Section:General. Use actual numbers)
- Transport pod + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
- Neurocalculator + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
- Ritual spot + (Section:Missing a lot of mechanical detail)
- Adrenal heart + (Missing infobox details and almost all information. description is a priority)
- Psychic sensitizer + (Section:Where does it go etc. Bring it up to standard.)
- Egg box + (Section:Generally stubby, but also what range will an egg layer walk to lay them in the box?)
- Mindscrew + (Section:Gives examples of uses without consideration of whether and/or when they're worth while)
- Trees + (Section:Good start but how much work to plant and replant, icons etc)
- Biosculpter pod + (Section:Ideology mechanics relating to it? … Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
- Animal sleeping box + (Section:Health regen affects, rest effectiveness and general value proposition both by itself and vs other animal beds needed.)
- Fueled stove + (Section:Heat production, fuel consumption rate, analysis)
- Genes + (Section:Acid spray has AP and its own Damage type etc. Further mechanical detail including how it works, what armor it opposes etc is needed)
- Insect jelly + (Section:Hives die without insect tending - info needed on spawn rates of insects and tending requirements to ensure players don't kill insects and have the hives die from lack of tending. Also preventing digging needs discussion)
- Twisted obelisk + (Section:Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three [[obelisk]] page - consider templatization if necessary)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Children + (Section:How do work restrictions affect skill and/or trait selections - [[Version/1.4.3525]] implies that work restrictions do prevent it, because they had to make an exception for temp restrictions.)
- Move Speed + (Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]] … Section:How does Age/Childhood<sup>[[File:BiotechIcon.png|frameless|16px|link=Biotech (DLC)|Content added by the Biotech DLC]]</sup> affect stat? [[Glucosoid pump]]. UV sensitivity genes. [[Frenzy inducer]]. Juggernaut serum, ghoul implants, any other anomaly sources. Check order of operations of each BEFORE addingurces. Check order of operations of each BEFORE adding)
- Party spot + (Section:How does a party spot get selected - does it take prirority over all social point options, how does it get selected if there are mumtiple spots etc)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
- Psychic droner + (Section:How does it stack with other sources of psychic drone?)
- Deathrest + (Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc)
- Injury + (Section:Scar information (how the % chance for scar is determined))
- Mechband dish + (information)
- Mechband antenna + (Section:How long until the war queen arrives. Activation method etc.)
- Animals + (Section:How much heat, how is calculated, does it vary etc? Anecdotal reports of it scaling with [[body size]])
- Tox gas + (Uses, management, strategies, vent use? etc)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- School desk + (Section:How much skill XP from learning? Can multiple children use the same desk?)
- Mood + (Section:How often does mood tick - it can increase at 12/hour but is it once per hour, or does it increase at +2/10mins etc)
- Traits + (Creepjoiner traits, likely in their own section due to unique mechanics)
- Biosculpter pod + (Section:Ideology mechanics relating to it? … Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
- Orbital trade beacon + (Section:If multiple powered & unroofed beacons are available, how do raids and trade ships pick which to use?)
- Disruptor flare pack + (Section:Inadequate analysis given utility of item and strategies it facilitates. Also general value proposition for crafting, use, and EDC)
- Gibbet cage + (Section:Inadequate summary and mechanics description)