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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bonsai pot + (Section:Missing summary detail on effective fertility, how to use, etc.)
- Morbid slab (medium) + (General)
- Spikecore floor-star (medium) + (Section:Missing analysis)
- Biomutation lance + (Section:Missing analysis)
- Rustic rug (medium) + (General)
- Piano + (Section:1) Has almost no information about unique mechanics 2) Titles information)
- Totemic slab (broad) + (Section:Missing analysis)
- Psychic ritual spot + (Section:Missing analysis)
- Crashed shuttle + (Section:Missing analysis)
- Deadlife shell + (Section:Hissing duration)
- Hunter pack + (Section:Missing analysis)
- Pyre + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Sacrificial flag + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Effigy + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Shard insanity lance + (Section:Missing analysis - which needs basic analysis (even if largely copied from [[psychic insanity lance]]), general value proposition (e.g. is it worth a shard, worth researching, etc) AND a comparison to base lance)
- Sarcophagus + (Section:Missing analysis, general stub but also include Why use the sarcophagus, freezer storage designs for res mech serums, meditation)
- Temperate forest + (Section:Missing analysis/survival strategy)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Tribes +
- Pirates + (Section:General - below is a dump of some facts, but it is both insufficient and very rough)
- Outlanders + (Section:Missing faction base section)
- Traders guild + (New feature in recent release)
- Salvagers + (Information about a recently-added hidden faction)
- Deathrest casket + (Section:Missing mechanics)
- Gravship hull + (Section:Missing mechanics, graphical quirks re: diagonal and only being visual)
- Social + (Section:Exact Values need to be confirmed, list likely missing affecting thoughts. Stacking mechanics summary needed. Clarification that net beauty is important. Consider transclusion of [[Beauty (Pawn)]])
- Bionic leg + (Section:Missing prioirities, combat use etc.)
- Ancients + (Section:Missing section)
- Mini-shotgun + (Section:Missing section)
- Scattergun + (Section:Missing section)
- Tribes + (Section:Missing section)
- Ideoligion + (Section:Missing several details inc but not limited to how it spawns on pawns)
- User:ItsKairoKay/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Incense shrine + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Pyre + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Sacrificial flag + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Effigy + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- IED deadlife trap + (Section:General,specific strategies with images if necessary, value proposition etc)
- Bonsai pot + (Section:Missing summary detail on effective fertility, how to use, etc.)
- Horseshoes pin + (Section:Missing summary details)
- Hoopstone ring + (Section:Missing summary details)
- Tornado generator + (Section:A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
- Mastodon tusk + (Section:Missing. Consider [[elephant tusk]])
- Roles + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Orbital mech cluster targeter + (Section:More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
- Sanguophages + (Section:More detail on the quests)
- Scarlands + (Section:More detail, strategies, and general cleanup needed.)
- Biosculpter pod + (Section:Ideology mechanics relating to it? … Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
- Modding Tutorials/Xenotypes + (Section:More details on how pawnkind and ideoligion generation affects xenotype selection. Information on <code>MustBeCapableOfViolence</code> flag on pawn generation request.)
- Caravan hitching spot + (Section:More information of the exact mechanics)
- Orbit + (Nav, cats, cleanup, biome info etc.)
- Orbital bombardment targeter + (Section:More useful than infestatins and m … Section:More useful than infestatins and mech clusters only. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etcs worth using on, take it on caravans? etc)
- Orbital power beam targeter + (Section:More useful than infestations. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc)