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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ghoul plating + (Section:Missing analysis)
- Bonsai pot + (Section:Missing summary detail on effective fertility, how to use, etc.)
- Morbid slab (medium) + (General)
- Spikecore floor-star (medium) + (Section:Missing analysis)
- Biomutation lance + (Section:Detail but also specifically mention if theres an effect from Psychic sensitivity)
- Rustic rug (medium) + (General)
- Death refusal + (needs more information)
- Piano + (Section:1) Has almost no information about unique mechanics 2) Titles information)
- Flesh sack + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?)
- Juggernaut serum + (General, while not directly comparable, see drug pages like [[go-juice]] for similar standsrd)
- Totemic slab (broad) + (Section:Missing analysis)
- Psychic ritual spot + (Section:Missing analysis)
- Crashed shuttle + (Section:Missing analysis)
- Revenant spine + (Section:Detail needed but also specifically how long until reforms into rev?)
- Pyre + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Sacrificial flag + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Effigy + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Sarcophagus + (Section:burial mechanics, meditation psychic and recreation mechanics. include Ideology effects)
- Horseshoes pin + (Section:Missing summary details)
- Hoopstone ring + (Section:Missing summary details)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Tribes +
- Pirates + (Section:General - below is a dump of some facts, but it is both insufficient and very rough)
- Outlanders + (Section:Missing faction base section)
- Horax cult + (Section:Missing lore section)
- Deathrest casket + (Section:Missing mechanics)
- Bionic leg + (Section:Missing prioirities, combat use etc.)
- Ancients + (Section:Missing section)
- Mini-shotgun + (Section:Missing section)
- Mini-slugger + (Section:Missing section)
- Tribes + (Section:Missing section)
- Ghoul barbs + (Section:Missing section. See other bionics for sufficient detail)
- Ideoligion + (Section:Better summary with some specifics but leave predominately as link to the main page)
- User:Maple653/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Incense shrine + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Pyre + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Sacrificial flag + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- Effigy + (Section:Missing summary - Mechanical detail of which rituals use it, how they're used, what mechanically happens etc.)
- IED deadlife trap + (Section:General,specific strategies with images if necessary, value proposition etc)
- Bonsai pot + (Section:Missing summary detail on effective fertility, how to use, etc.)
- Horseshoes pin + (Section:Missing summary details)
- Hoopstone ring + (Section:Missing summary details)
- Tornado generator + (Section:A lot of information is lacking about damage, damage multipliers, damage radii, effects on roofs, speed of tornado etc. See public class Tornado for details.)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Orbital mech cluster targeter + (Section:More detail needed inc. What point value do they use? Are they always the same size or do they scale with [[raid points]]?)
- Sanguophages + (Section:More detail on the quests)
- Biosculpter pod + (Section:Ideology mechanics relating to it? … Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?aves, do they need to be downed first etc?)
- Modding Tutorials/Xenotypes + (Section:More details on how pawnkind and ideoligion generation affects xenotype selection. Information on <code>MustBeCapableOfViolence</code> flag on pawn generation request.)
- Caravan hitching spot + (Section:More information of the exact mechanics)
- Orbital bombardment targeter + (Section:More useful than infestatins and m … Section:More useful than infestatins and mech clusters only. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etcs worth using on, take it on caravans? etc)
- Orbital power beam targeter + (Section:More useful than infestations. Missing general analysis, value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc)
- Solar generator + (Section:Need analysis of how latitude affects power generation and graph of daily light cycle)
- Paramedic + (Section:What can and can't they be ordered to do while drafted)
- Skills + (Section:Need at least simple introduction on which jobs and skills benefit from experts vs more hands and why - e.g. cooks beyond skill 9 = More hands, plant harvesting and crafting = experts.)