Difference between revisions of "Simple meal"

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(Switched from Define to Infobox main)
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{{Define|Meal
+
{{Infobox main|Food
 +
| name = Simple meal
 +
| image = Simple meal.png|Simple meal
 +
| description = A simple meal quickly cooked from a few ingredients.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 15
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 15
 +
<!-- Ingestion -->
 +
| taste = Simple
 +
| joy offset = 0.02
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 5
 +
| production facility 1 = Campfire
 +
| production facility 2 = Fueled stove
 +
| production facility 3 = Electric stove
 +
<!-- Technical -->
 +
| defName = MealSimple
 +
| preferability = Simple
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealSimple
 
| description = A simple meal quickly cooked from a few ingredients.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Simple
 
| graphic path = Things/Item/Meal/Simple
 
| label = simple meal
 
| label = simple meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
+
| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| max num to ingest at once = 1
 
| nutrition = 0.9
 
| sound eat = Meal_Eat
 
| taste = Simple
 
| joy offset = 0.02
 
| preferability = Simple
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
+
}}
| flammability base = 1.0
 
| market value base = 15
 
| max hit points base = 50
 
| work to make base = 5
 
| mass = 0.44
 
| days to rot = 4
 
}}{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}}
 
 
{{Info|A '''simple meal''' is created at an [[electric stove]], [[fueled stove]], or a [[campfire]] and requires 0.5 total [[nutrition]] from any raw food (e.g. any combination of 10 [[meat]], [[milk]], or vegetables. 1 [[egg]] is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no [[thoughts|thought]] bonus or penalty. A simple meal provides 0.9 nutrition.}}
 
{{Info|A '''simple meal''' is created at an [[electric stove]], [[fueled stove]], or a [[campfire]] and requires 0.5 total [[nutrition]] from any raw food (e.g. any combination of 10 [[meat]], [[milk]], or vegetables. 1 [[egg]] is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no [[thoughts|thought]] bonus or penalty. A simple meal provides 0.9 nutrition.}}
  

Revision as of 12:37, 15 April 2022

Simple meal

A simple meal quickly cooked from a few ingredients.

Base Stats

Type
FoodMeal
Market Value
15 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15 (46%)

Ingestion

Nutrition
0.9
Taste
Simple
Recreation Offset
2%
Maximum To Ingest
1

Creation

Crafted At
Campfire / Fueled stove / Electric stove
Work To Make
ticks (0.08 secs)
Technical
defName
MealSimple
Preferability
Simple


A simple meal is created at an electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food (e.g. any combination of 10 meat, milk, or vegetables. 1 egg is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.

Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. Upgrading from eating raw food to simple meals is a huge upgrade, since:

  • Simple meals give 80% more nutrition than raw food.
  • Simple meals avoid the -7 negative moodlet for eating raw food.
  • Simple meals have a lower chance of giving food poisoning, assuming a clean cooking area and a chef with a cooking stat of 3 or better.

If you have both meat and vegetables and sufficient skill, fine meals are superior options as they have the same nutrition increase but also provides a mood buff.

Version History