Difference between revisions of "Simple meal"
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− | {{ | + | {{Infobox main|Food |
+ | | name = Simple meal | ||
+ | | image = Simple meal.png|Simple meal | ||
+ | | description = A simple meal quickly cooked from a few ingredients. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Meal | ||
+ | | hp = 50 | ||
+ | | deterioration = 10 | ||
+ | | marketvalue = 15 | ||
+ | | mass base = 0.44 | ||
+ | | flammability = 1 | ||
+ | | stack limit = 10 | ||
+ | | path cost = 15 | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Simple | ||
+ | | joy offset = 0.02 | ||
+ | | max num to ingest at once = 1 | ||
+ | | days to rot = 4 | ||
+ | | nutrition = 0.9 | ||
+ | <!-- Creation --> | ||
+ | | work to make = 5 | ||
+ | | production facility 1 = Campfire | ||
+ | | production facility 2 = Fueled stove | ||
+ | | production facility 3 = Electric stove | ||
+ | <!-- Technical --> | ||
+ | | defName = MealSimple | ||
+ | | preferability = Simple | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | eat effect = EatVegetarian | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Meal/Simple | | graphic path = Things/Item/Meal/Simple | ||
| label = simple meal | | label = simple meal | ||
| parent name = MealRottable | | parent name = MealRottable | ||
− | |||
| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
− | | | + | | sound eat = Meal_Eat |
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
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| use hit points = true | | use hit points = true | ||
− | + | }} | |
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{{Info|A '''simple meal''' is created at an [[electric stove]], [[fueled stove]], or a [[campfire]] and requires 0.5 total [[nutrition]] from any raw food (e.g. any combination of 10 [[meat]], [[milk]], or vegetables. 1 [[egg]] is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no [[thoughts|thought]] bonus or penalty. A simple meal provides 0.9 nutrition.}} | {{Info|A '''simple meal''' is created at an [[electric stove]], [[fueled stove]], or a [[campfire]] and requires 0.5 total [[nutrition]] from any raw food (e.g. any combination of 10 [[meat]], [[milk]], or vegetables. 1 [[egg]] is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no [[thoughts|thought]] bonus or penalty. A simple meal provides 0.9 nutrition.}} | ||
Revision as of 12:37, 15 April 2022
Simple meal
A simple meal quickly cooked from a few ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Recreation Offset
- 2%
- Maximum To Ingest
- 1
Creation
- Work To Make
- 5 ticks (0.08 secs)
- defName
- MealSimple
- Preferability
- Simple
A simple meal is created at an electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food (e.g. any combination of 10 meat, milk, or vegetables. 1 egg is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.
Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. Upgrading from eating raw food to simple meals is a huge upgrade, since:
- Simple meals give 80% more nutrition than raw food.
- Simple meals avoid the -7 negative moodlet for eating raw food.
- Simple meals have a lower chance of giving food poisoning, assuming a clean cooking area and a chef with a cooking stat of 3 or better.
If you have both meat and vegetables and sufficient skill, fine meals are superior options as they have the same nutrition increase but also provides a mood buff.
Version History
- 0.2.363 - added