Difference between revisions of "Fine meal"
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Revision as of 13:05, 15 April 2022
Fine meal
A complex dish assembled with care from a wide selection of ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Fine
- Ingested Direct Thought
- AteFineMeal
- Recreation Offset
- 4.5%
- Maximum To Ingest
- 1
Creation
- Work To Make
- 450 ticks (7.5 secs)
- defName
- MealFine
- Preferability
- Fine
A fine meal is created at an electric stove or fueled stove and requires 0.25 nutrition from any combination of animal products and meat (5 meat, 5 milk or 1 egg) and 0.25 nutrition from vegetables (5 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.
Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male chicken can easily reproduce into 20 or more in a few quadrums.
Version History
- 0.2.363 - added