Difference between revisions of "Fine meal"

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| skill 1 = cooking
 
| skill 1 = cooking
 
| resource 1 = Nutrition
 
| resource 1 = Nutrition
| resource 1 type = meat/animal product
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| resource 1 type = non-vegan
 
| resource 1 amount = 0.25
 
| resource 1 amount = 0.25
 
| resource 2 = Nutrition
 
| resource 2 = Nutrition
| resource 2 type = plant
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| resource 2 type = vegan
 
| resource 2 amount = 0.25
 
| resource 2 amount = 0.25
 
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Revision as of 17:16, 18 April 2022

Fine meal

A complex dish assembled with care from a wide selection of ingredients.

Base Stats

Type
FoodMeal
Market Value
20 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15 (46%)

Ingestion

Nutrition
0.9
Taste
Fine
Ingested Direct Thought
AteFineMeal
Recreation Offset
4.5%
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan)
Technical
defName
MealFine
Preferability
Fine


A fine meal is created at an electric stove or fueled stove and requires 0.25 nutrition from any combination of animal products and meat (5 meat, 5 milk or 1 egg) and 0.25 nutrition from vegetables (5 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.

Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male chicken can easily reproduce into 20 or more in a few quadrums.

Version History