Difference between revisions of "Fine meal"

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==Analysis==
 
==Analysis==
Fine meals are a quick and easy mood buff if you have some supply of both meat and vegetables. Animals like [[chicken]]s and [[cow]]s can produce a continous stream of edible products. Whenever meat is easy to obtain is highly variable - hunting small game isn't worth it, but a ranching economy could be.
+
Fine meals are a quick and easy mood buff if you have some supply of both meat and vegetables. Animals like [[chicken]]s and [[cow]]s can produce a continous stream of edible products. Whenever meat is easy to obtain is highly variable - hunting [[rat]]s isn't worth it, but a ranching economy could be.
  
 
[[Insect meat]] only gives a {{--|3}} moodlet when cooked, which results in a net +2 mood when used for fine meals. If a colonist's [[ideoligion]]{{IdeologyIcon}} prefers insect meat, then fine meals of insect meat provide a great mood buff.
 
[[Insect meat]] only gives a {{--|3}} moodlet when cooked, which results in a net +2 mood when used for fine meals. If a colonist's [[ideoligion]]{{IdeologyIcon}} prefers insect meat, then fine meals of insect meat provide a great mood buff.

Revision as of 04:39, 6 December 2022

Fine meal

Fine meal

A complex dish assembled with care from a wide selection of ingredients.

Base Stats

Type
FoodMeal
Market Value
20 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15 (46%)

Ingestion

Nutrition
0.9
Taste
Fine
Ingested Direct Thought
AteFineMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking
Work To Make
450 ticks (7.5 secs)
Resources to make
0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan)
Technical
defName
MealFine
Preferability
Fine


A fine meal is a higher quality meal that requires both meat and vegetables to create.

Acquisition

Fine meals can be cooked at a Fueled stove or Electric stove. A fine meal requires 0.25 units of nutrition from vegetarian items, 0.25 units of nutrition from meat or animal products, 450 ticks (7.5 secs) of work to make, and a Cooking skill of 6.

Summary

A fine meal can be eaten by humans or animals for 0.9 nutrition, or 90% of a human's hunger meter. As it takes 0.5 nutrition of raw food to create, fine meals provide 180% nutrition efficiency, equal to simple meals.

Eating a fine meal or its variants gives the +5 Ate fine meal moodlet for 24 hours. This moodlet stacks with the +12 Ate lavish meal from lavish meals. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.

Analysis

Fine meals are a quick and easy mood buff if you have some supply of both meat and vegetables. Animals like chickens and cows can produce a continous stream of edible products. Whenever meat is easy to obtain is highly variable - hunting rats isn't worth it, but a ranching economy could be.

Insect meat only gives a −3 moodlet when cooked, which results in a net +2 mood when used for fine meals. If a colonist's ideoligionContent added by the Ideology DLC prefers insect meat, then fine meals of insect meat provide a great mood buff.

If colonist mood is alright with just simple meals, then fine and lavish meals can be saved for when a colonist is on verge of a mental break.

Gallery

Version history