Difference between revisions of "Spelopede"
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Spelopedes are between [[megaspider]]s and [[megascarab]]s, with in-the-middle speed and health. | Spelopedes are between [[megaspider]]s and [[megascarab]]s, with in-the-middle speed and health. | ||
− | There usually isn't much point in taming one, since if you can tame a spelopede, you could've tamed the stronger [[megaspider]] instead. Megaspiders are stronger in combat, though have more | + | There usually isn't much point in taming one, since if you can tame a spelopede, you could've tamed the stronger [[megaspider]] instead. Megaspiders are stronger in combat, though have more wilness and move -0.05 {{CS}} slower. But if you really wanted a hauling animal, there are many options that don't start hostile to you. |
===Armor=== | ===Armor=== |
Revision as of 15:14, 14 June 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis. |
Spelopede
A medium-sized bioengineered insectoid the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws. It's dangerous in combat, but slow on open ground.
Base Stats
Armor
- Armor - Sharp
- 18%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.65 c/s
- Health Scale
- 170% HP
- Body Size
- 0.8
- Mass - Baby
- 9.6 kg
- Mass - Juvenile
- 24 kg
- Mass - Adult
- 48 kg
- Carrying Capacity
- 60 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- omnivorous and animal products
- Life Expectancy
- 6 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- Advanced
- Wildness
- 30%
- Minimum Handling Skill
- 2
- Maturity Age
- 0.2 years (12 days)
- Juvenile Age
- 0.03 years (1.8 days)
- Comfortable Temp Range
- -25 °C – 60 °C (-13 °F – 140 °F)
Production
- Meat Yield
- 112 Insect meat
Melee Combat
- Attack 1
- Head claw
7 dmg (Cut)
10 % AP
2 second cooldown - Attack 2
- Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.02
- tradeTags
- AnimalInsect
Spelopedes are giant, bio-engineered, subterranean invertebrates and the middle of the three insectoid types in both size and danger.
Summary
Spelopedes can inhabit any terrain where an infestation has spawned. They are dangerous in combat, but slow on open ground.
Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), and two pairs of legs (front and back).
All insectoids, including the spelopede, experience hypothermic slowdown instead of fatal hypothermia, have 100% Toxic Resistance, rendering them immune to toxic buildup from any source, and 80% Toxic Environment Resistance, rendering them resistant to environmental effects such as rot stink. They experience also pollution stimulus when in polluted terrain. See that page for full details.
Insectoids are incapable of sexual reproduction like other animals, due to their breeding type (EusocialInsect). Instead, wild insects reproduce via hives which create new insectoids periodically, up to a maximum value each hive can support. Tamed insectoids cannot reproduce at all. For more detail, see the Hive page.
Analysis
Spelopedes are between megaspiders and megascarabs, with in-the-middle speed and health.
There usually isn't much point in taming one, since if you can tame a spelopede, you could've tamed the stronger megaspider instead. Megaspiders are stronger in combat, though have more wilness and move -0.05 c/s slower. But if you really wanted a hauling animal, there are many options that don't start hostile to you.
Armor
Armor |
---|
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Gallery
Version history
- Beta 19/1.0 - All insects main attack cooldowns 2.5 -> 2.9
- 1.3 - Manhunter on tame fail decreased from 20% to 10% - manhunter on harm increased from 35% to 50% - wildness decreased from 95% to 30% - trainability changed from intermediate to advanced - gestation changed from N/A to 6
- 1.3.3200 - Fix: Remove gestation period stat, since they do not breed.
- Biotech DLC release - Now gains pollution stimulus on polluted terrain.