Difference between revisions of "Tinctoria"
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Latest revision as of 03:31, 30 September 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Tinctoria
A genetically-engineered flower-like crop which secretes a self-altering dye. Tinctoria dye can be coaxed into different colors and used to dye apparel.
Base Stats
- Type
- Plant – Domesticated
- Beauty
- 1 (1)
- HP
- 100
- Flammability
- 100%
- Path Cost
- 14 (48%)
Plant Stats
- Time to grow
- 2 days (3.69 days)
- Lifespan
- 6 days
- Work to Sow
- 540 ticks (9 secs)
- Work to Harvest
- 200 ticks (3.33 secs)
- Min Fertility
- 70%
- Fertility Sensitivity
- 100%
- Min light to grow
- 30%
- sowTags
- Ground, Hydroponic
Tinctoria is a plant that is used to dye the clothes and hair of a pawn to a set color, preferably the favorite color of a pawn.
Use the resulting dye to paint walls, floors, and other buildings, or to dye hair or apparel at a styling station.
Acquisition[edit]
Tinctoria may be grown in Grow Zones and has no Minimum growing skill to sow. It does not grow wild on the map. Tinctoria dye may occasionally be offered for purchase by traders.
Analysis[edit]
Since tinctoria needs only a 31% light level to actively grow (as the other "flower" crops do), Tinctoria will grow indoors with simple standing light or even by torch light. However, due to its short lifespan and the lowered growth rate from 50% light, tinctoria will rot by the time it reaches 50% growth if planted in 100% fertile soil, and 70% growth in 140% fertile rich soil. Planting it in hydroponics will allow it to reach full growth under 50% light, however.
Growing[edit]
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Real Grow Time (days)[1] | 5.27 | 3.69 | 2.64 | 1.32 |
Base Yield/day[2] | 0.19 | 0.27 | 0.38 | 0.76 |
- ↑ Actual days to grow, taking into account rest time.
- ↑ Per plant, assuming Crop Yield Multiplier of 1.0.
Note that Difficulty settings change the Crop Yield Multiplier.
Gallery[edit]
Version history[edit]
- Ideology DLC release - Added
- 1.4.3523 - Moved from Ideology DLC to Core.