Difference between revisions of "Baby food"

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{{Biotech}}{{Stub}}{{Infobox main|food
+
{{Biotech}}{{Infobox main|food
 
| name = Baby food
 
| name = Baby food
| image =  
+
| image = BabyFood c.png
| description =  
+
| description = A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Food
 
| type = Food
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| deterioration =  
 
| deterioration =  
 
| marketvalue = 1.25
 
| marketvalue = 1.25
| mass base =  
+
| mass base = 0.015
 
| flammability =  
 
| flammability =  
 
| stack limit = 75
 
| stack limit = 75
 
| path cost =  
 
| path cost =  
 
<!-- Ingestion -->
 
<!-- Ingestion -->
| taste =  
+
| taste = Terrible
| ingested direct thought =  
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| ingested direct thought = AteBabyFood
 
| max num to ingest at once = 20
 
| max num to ingest at once = 20
 
| days to rot = 14
 
| days to rot = 14
 
| nutrition = 0.05
 
| nutrition = 0.05
 
<!-- Creation -->
 
<!-- Creation -->
| work to make = 8
+
| work to make = 450
| production facility 1 =  
+
| work speed stat = Cooking Speed
| production facility 2 =  
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| production facility 1 = Campfire
| skill 1 = Cooking
+
| production facility 2 = Electric stove
| skill 1 level =  
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| production facility 3 = Fueled stove
 
| resource 1 = Nutrition
 
| resource 1 = Nutrition
 
| resource 1 type = vegetarian
 
| resource 1 type = vegetarian
| resource 1 amount = 5
+
| resource 1 amount = 0.25
 +
| product amount = 10
 +
| bulk product amount = 40
 
<!-- Technical -->
 
<!-- Technical -->
| defName =  
+
| defName = BabyFood
 
| preferability =  
 
| preferability =  
 
<!-- Unused -->
 
<!-- Unused -->
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| use hit points =  
 
| use hit points =  
 
}}
 
}}
'''Baby food''' is a [[food]] added by the [[Biotech DLC]].
+
'''Baby food''' is a [[meal]] added by the [[Biotech DLC]] that can be eaten by [[babies]].
  
 
== Acquisition ==
 
== Acquisition ==
Created at a [[campfire]], [[electric stove]] or [[fueled stove]] with 5 non-[[Hay]] vegetarian products, creating 10 baby food.
+
Baby food can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]].
 +
 
 +
Each batch of {{P|Product Amount}} requires 0.25 [[nutrition]] from non-[[Hay]] vegetables and {{Ticks|{{P|Work To Make}}}} of work. Alternatively, baby food can be made in batches of 40 at the cost of 1 nutrition and {{ticks|1800}} of work. [[Campfire]]s have a {{Bad|x50%}} work speed multiplier; it takes twice as long to cook baby food at a campfire.
 +
 
 +
It can also be purchased from [[trade]]rs.
  
 
== Summary ==
 
== Summary ==
Baby food is one of the few foods that are ingestible by [[children|babies]]. It has a 200% nutrition efficiency, i.e. you get 2 baby food for every raw food.
+
{{Stub|section=1|reason=[[Food poisoning]]?}}
 +
Baby food is one of the few foods that are ingestible by [[babies]].
 +
 
 +
Baby food can be eaten by humans or animals for {{P|Nutrition}} [[nutrition]]. This is {{%|{{P|Nutrition}}}} of an adult human's hunger meter, or {{%|{{P|Nutrition}}/.125}} of a baby's hunger meter. As it takes 0.25 nutrition of [[raw food]] to create 10 units, baby food provides 200% nutrition efficiency.  
  
A child (ages 3 or up) or adult eating baby food gives a ''-5 Ate baby food'' [[mood]]let.
+
A [[child]] (ages 3 or up) or adult eating baby food gives a {{--|5}} ''Ate baby food'' [[mood]]let for 1 day. This does not affect pawns with [[Ascetic]] trait.
  
 
== Analysis ==
 
== Analysis ==
Baby food, [[milk]], and [[insect jelly]] are the only food items that a baby can eat. Therefore, one of the two is a necessity if the mother is extremely busy, isn't lactating, is in [[cryptosleep casket|cryptosleep]] or dead, or if the baby is created from artificial [[pregnancy]]. Milk in particular requires maintaining [[animal]]s, which may not always be feasible - forcing baby food to be created.
+
Baby food, [[milk]], and [[insect jelly]] are the only food items that a baby can eat. Therefore, one of the three is a necessity if the mother is extremely busy, isn't lactating, is in [[cryptosleep casket|cryptosleep]] or dead, or if the baby was formed in a [[growth vat]]. Insect jelly requires an [[infestation]], and milk requires maintaining [[animal]]s, both of which may not always be feasible - forcing baby food to be created. Additionally, both milk and insect jelly have an unavoidable 2% risk of causing [[food poisoning]].
  
 
For adults, [[nutrient paste meal|nutrient paste]] is more nutritionally efficient ''and'' gives a smaller mood debuff, assuming you have the Nutrient Paste research unlocked.
 
For adults, [[nutrient paste meal|nutrient paste]] is more nutritionally efficient ''and'' gives a smaller mood debuff, assuming you have the Nutrient Paste research unlocked.
 +
 +
Pawns that are normally unable to cook due to their roles of specialists (shooting specialist, production specialist etc.) but set to 'Child care' in the work tab '''can''' cook baby food.
 +
 +
== Gallery ==
 +
<gallery>
 +
BabyFood a.png|A single unit of baby food
 +
BabyFood b.png|A partial stack of baby food
 +
BabyFood c.png|A full stack of baby food
 +
</gallery>
 +
 +
== Version history ==
 +
* [[Biotech DLC]] Release - Added.
  
 
{{Nav|food|wide}}
 
{{Nav|food|wide}}
[[Category:Food]]
+
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Latest revision as of 12:58, 20 January 2024

Baby food

Baby food

A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.

Base Stats

Type
Food
Market Value
1.25 Silver
Stack Limit
75
Mass
0.015 kg
Days To Start Rot
14

Ingestion

Nutrition
0.05
Taste
Terrible
Ingested Direct Thought
AteBabyFood
Maximum To Ingest
20

Creation

Crafted At
Campfire / Electric stove / Fueled stove
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.25 Nutrition (vegetarian)
Product Amount
Baby food 10
Technical
defName
BabyFood
Bulk Product Amount
Baby food 10


Baby food is a meal added by the Biotech DLC that can be eaten by babies.

Acquisition[edit]

Baby food can be cooked at a Campfire, Electric stove, or Fueled stove.

Each batch of 10 requires 0.25 nutrition from non-Hay vegetables and 450 ticks (7.5 secs) of work. Alternatively, baby food can be made in batches of 40 at the cost of 1 nutrition and 1,800 ticks (30 secs) of work. Campfires have a ×50% work speed multiplier; it takes twice as long to cook baby food at a campfire.

It can also be purchased from traders.

Summary[edit]

Baby food is one of the few foods that are ingestible by babies.

Baby food can be eaten by humans or animals for 0.05 nutrition. This is 5% of an adult human's hunger meter, or 40% of a baby's hunger meter. As it takes 0.25 nutrition of raw food to create 10 units, baby food provides 200% nutrition efficiency.

A child (ages 3 or up) or adult eating baby food gives a −5 Ate baby food moodlet for 1 day. This does not affect pawns with Ascetic trait.

Analysis[edit]

Baby food, milk, and insect jelly are the only food items that a baby can eat. Therefore, one of the three is a necessity if the mother is extremely busy, isn't lactating, is in cryptosleep or dead, or if the baby was formed in a growth vat. Insect jelly requires an infestation, and milk requires maintaining animals, both of which may not always be feasible - forcing baby food to be created. Additionally, both milk and insect jelly have an unavoidable 2% risk of causing food poisoning.

For adults, nutrient paste is more nutritionally efficient and gives a smaller mood debuff, assuming you have the Nutrient Paste research unlocked.

Pawns that are normally unable to cook due to their roles of specialists (shooting specialist, production specialist etc.) but set to 'Child care' in the work tab can cook baby food.

Gallery[edit]

Version history[edit]