Difference between revisions of "Ruins"
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− | '''Ruins''' are structures spawned in every [[biome]] except for the [[Biomes#Ice_sheet|Ice sheet]]. They may consist of damaged [[wall]]s, [[column]]s, [[ | + | '''Ruins''' are structures spawned in every [[biome]] except for the [[Biomes#Ice_sheet|Ice sheet]]. They may consist of damaged [[wall]]s, [[column]]s, [[stele]]s, [[urn]]s, and stone [[floor]]ing. They can be [[deconstruct]]ed for quick resources in the early game or be utilized as cover when on the offensive. Ruins can be molded to blend with a [[mountain]]. If an undamaged wall is present on a mountainous ruin, the structure may instead be an [[ancient shrine]]. |
− | + | Additional buildings may also spawn scattered accross the map, or along side roads if on a map with them. Some of these are present in the core game, but a greater number and variety will spawn with the [[Ideology DLC]]. These structures are largely decorative, and exist simply to enhance the [[lore|world building]], providing further evidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed. | |
− | {{ | + | {{#ask: [[Type2::Ruins]] |
+ | | ?Image#32px | ||
+ | | ? = Building | ||
+ | | ?From DLC | ||
+ | | ?Description | ||
+ | | limit=500 | ||
+ | | headers=plain | ||
+ | }} | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | Cave ruin with corpse.png|{{IdeologyIcon}}A crude ancient shelter in a cave, with a long-dead corpse. | ||
+ | Ruined APC convoy.png|{{IdeologyIcon}}A ruined convoy, consisting mainly of old APCs. | ||
+ | Ruined artillery pile.png|{{IdeologyIcon}}A pile of various ancient heavy weapons. | ||
+ | Ruined hospital in monument.png|{{IdeologyIcon}}An abandoned hospital, built in an ancient monument. | ||
+ | Ruined landing pad.png|{{IdeologyIcon}}An abandoned landing pad, with broken down beacons. | ||
+ | Small ruined building.png|{{IdeologyIcon}}A small ruined building surrounded by fences. | ||
+ | Ancient band node array.png|{{BiotechIcon}}An ancient array of destroyed [[band node]]s in a [[Pollution|polluted]] area. | ||
+ | Ancient toxifier generators.png|{{BiotechIcon}}A pair of destroyed [[toxifier generator]]s in a [[Pollution|polluted]] area. | ||
+ | Ancient exostrider wreckage complete.png|{{BiotechIcon}}The remains of an ancient [[Ancient exostrider midsection|exostrider]]. | ||
+ | </gallery> | ||
− | ==Version history== | + | == Version history == |
* 1.1 - Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins. Perviously they tend to be rectangles with some clutter furniture. | * 1.1 - Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins. Perviously they tend to be rectangles with some clutter furniture. | ||
+ | {{Nav/Ruins}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Latest revision as of 23:11, 24 January 2024
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Ruins are structures spawned in every biome except for the Ice sheet. They may consist of damaged walls, columns, steles, urns, and stone flooring. They can be deconstructed for quick resources in the early game or be utilized as cover when on the offensive. Ruins can be molded to blend with a mountain. If an undamaged wall is present on a mountainous ruin, the structure may instead be an ancient shrine.
Additional buildings may also spawn scattered accross the map, or along side roads if on a map with them. Some of these are present in the core game, but a greater number and variety will spawn with the Ideology DLC. These structures are largely decorative, and exist simply to enhance the world building, providing further evidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed.
Image | Building | From DLC | Description |
---|---|---|---|
Ancient ATM | Ideology (DLC) | An ancient ATM. Smashed and rusted, it is completely useless now. How it got here is hard to say. | |
Ancient air conditioner | Ideology (DLC) | An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since. | |
Ancient band node | Biotech (DLC) | An ancient band node. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient barrel | Ideology (DLC) | An ancient, broken barrel that looks like it once contained waste of some sort. The only thing it contains now is a smear of dried sludge. | |
Ancient basic recharger | Biotech (DLC) | An ancient basic recharger. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient bed | Ideology (DLC) | An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore. | |
Ancient car frame | Ideology (DLC) | An ancient, rusted car frame. The body shell has long since rusted away to nothing. | |
Ancient concrete barrier | A traffic management solution from long ago. | ||
Ancient container | Ideology (DLC) | A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness. | |
Ancient crate | Ideology (DLC) | An ancient, broken crate. Any valuables it once contained have degraded to uselessness. | |
Ancient cryptosleep pod | Ideology (DLC) | A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once. | |
Ancient display bank | Ideology (DLC) | An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient dropship | Ideology (DLC) | The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness. | |
Ancient dropship engine | Ideology (DLC) | An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago. | |
Ancient engine block | Ideology (DLC) | An ancient engine block that is rusted through. No repair could salvage this. | |
Ancient equipment blocks | Ideology (DLC) | A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient exostrider cannon | Biotech (DLC) | The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid. | |
Ancient exostrider head | Biotech (DLC) | The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon. | |
Ancient exostrider leg | Biotech (DLC) | The remains of the leg of a massive, ancient exostrider mechanoid. | |
Ancient exostrider midsection | Biotech (DLC) | The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass. In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information. The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage. | |
Ancient fence | Ideology (DLC) | An ancient fence made of reinforced concrete posts joined by concrete panels. | |
Ancient generator | Ideology (DLC) | An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness. | |
Ancient giant wheel | Ideology (DLC) | A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted. | |
Ancient hydrant | Ideology (DLC) | An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say. | |
Ancient jet engine | Ideology (DLC) | An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago. | |
Ancient kitchen sink | Ideology (DLC) | An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it. How it got here must be a long story. | |
Ancient lamppost | Road lighting from long ago. No longer functional. | ||
Ancient large crate | Ideology (DLC) | A large crate which was abandoned ages ago. It's too rusted to store anything. | |
Ancient large mech gestator | Biotech (DLC) | An ancient large mech gestator. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient locker bank | Ideology (DLC) | An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind. | |
Ancient long crate | Ideology (DLC) | A long, empty crate which was abandoned ages ago. It's too rusted to store anything. | |
Ancient machine | Ideology (DLC) | A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient macro-engine block | Ideology (DLC) | A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this. | |
Ancient mech drop beacon | Ideology (DLC) | The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years. | |
Ancient mech gestator | Biotech (DLC) | An ancient mech gestator. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient mechanoid shell | Ideology (DLC) | A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated. | |
Ancient mega-cannon barrel | Ideology (DLC) | A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted. | |
Ancient mega-cannon platform | Ideology (DLC) | A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago. | |
Ancient microwave | Ideology (DLC) | An ancient device for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say. | |
Ancient nav beacon | Ideology (DLC) | An ancient, broken ship navigation beacon. Every useful component was looted long ago. | |
Ancient operating table | Ideology (DLC) | A table once used for surgical operations. It has long since deteriorated into uselessness. | |
Ancient oven | Ideology (DLC) | An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say. | |
Ancient pipeline section | Ideology (DLC) | A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness. | |
Ancient pipes | Ideology (DLC) | A bunch of rusted old pipes. It is hard to say how these ended up here. | |
Ancient pod car | Ideology (DLC) | An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated. | |
Ancient postbox | Ideology (DLC) | An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason. | |
Ancient razor wire | Ideology (DLC) | A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger. | |
Ancient refrigerator | Ideology (DLC) | An ancient refrigerator. It was stripped of interesting parts long ago. | |
Ancient ruined APC | Ideology (DLC) | The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago. | |
Ancient ruined tank | Ideology (DLC) | The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago. | |
Ancient security turret | Ideology (DLC) | An ancient, broken security turret. The valuable parts have all been looted or smashed. | |
Ancient shopping cart | Ideology (DLC) | An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad. | |
Ancient small crate | Ideology (DLC) | A small, empty crate which was abandoned ages ago. It's too rusted to store anything. | |
Ancient standard recharger | Biotech (DLC) | An ancient standard recharger. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient storage cylinder | Ideology (DLC) | An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient stove | Ideology (DLC) | An ancient stove. Smashed and rusted, it is completely useless now. How it got here is hard to say. | |
Ancient system rack | Ideology (DLC) | An ancient rack unit packed with unidentifiable devices. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient tank trap | Ideology (DLC) | An defensive fortification for stopping vehicles. It's been deteriorating for many years | |
Ancient toilet | Ideology (DLC) | An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say. | |
Ancient toxifier generator | Biotech (DLC) | An ancient toxifier generator. Valuable parts are missing, and everything else is degraded to uselessness. | |
Ancient troop carrier | Ideology (DLC) | An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago. | |
Ancient truck | Ideology (DLC) | An ancient, broken truck. Everything useful either rusted away or was looted long ago. | |
Ancient unstable fuel node | Ideology (DLC) | An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance. | |
Ancient vending machine | Ideology (DLC) | An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery. | |
Ancient warspider remains | Ideology (DLC) | The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot. | |
Ancient warsprinter remains | Ideology (DLC) | The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago. | |
Ancient warwalker claw | Ideology (DLC) | The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago. | |
Ancient warwalker foot | Ideology (DLC) | A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago. | |
Ancient warwalker leg | Ideology (DLC) | The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain. | |
Ancient warwalker shell | Ideology (DLC) | Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated. | |
Ancient warwalker torso | Ideology (DLC) | The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago. | |
Ancient washing machine | Ideology (DLC) | An ancient device used for washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say. | |
Ancient wheel | Ideology (DLC) | An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted. | |
Hermetic crate | Ideology (DLC) | A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time. | |
Security crate | Ideology (DLC) | A large self-powered hermetically-sealed crate with built-in security alarms. These can preserve their contents for a long time. If it is opened without the proper code, it will probably activate some nearby security system. | |
Ship chunk | A chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contains useful resources which you can acquire by deconstructing it. |
Gallery[edit]
An ancient array of destroyed band nodes in a polluted area.
A pair of destroyed toxifier generators in a polluted area.
The remains of an ancient exostrider.
Version history[edit]
- 1.1 - Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins. Perviously they tend to be rectangles with some clutter furniture.