Difference between revisions of "Player factions/Pawns"
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<onlyinclude><div><li style="display: inline-table;"> | <onlyinclude><div><li style="display: inline-table;"> | ||
{| {{STDT| c_01 text-center}} | {| {{STDT| c_01 text-center}} | ||
− | ! Pawn Kind | + | ! Pawn Kind !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Player factions/Pawns|action=edit}} edit]] |
<!-- 9 columns; 1 bold, 8 normal: --> | <!-- 9 columns; 1 bold, 8 normal: --> | ||
<!-- defName="", label="", ParentName="", Name="BasePlayerPawnKind" | <!-- defName="", label="", ParentName="", Name="BasePlayerPawnKind" | ||
Line 15: | Line 15: | ||
<!-- defName="Colonist", label="colonist", ParentName="BasePlayerPawnKind", Name="" --> | <!-- defName="Colonist", label="colonist", ParentName="BasePlayerPawnKind", Name="" --> | ||
|- id="Player colonist" | |- id="Player colonist" | ||
− | ! Colonist | + | ! Colonist<br>[[File:Player colonist.png]] |
− | + | | 30 || '''Avg. Quality:''' Always Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 350~600<br /><!-- | | '''Budget''': 350~600<br /><!-- | ||
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<!-- defName="Tribesperson", label="member", ParentName="BasePlayerPawnKind", Name="" --> | <!-- defName="Tribesperson", label="member", ParentName="BasePlayerPawnKind", Name="" --> | ||
|- id="Player tribesperson" | |- id="Player tribesperson" | ||
− | ! Member | + | ! Member<br>[[File:Player tribesperson.png]] |
− | + | | 30 || '''Avg. Quality:''' Always Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 200~200<br /><!-- | | '''Budget''': 200~200<br /><!-- | ||
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<!-- defName="Mechanitor", label="mechanitor", ParentName="", Name="MechanitorBase" --> | <!-- defName="Mechanitor", label="mechanitor", ParentName="", Name="MechanitorBase" --> | ||
|- id="Player mechanitor" | |- id="Player mechanitor" | ||
− | ! Mechanitor | + | ! Mechanitor<br>[[File:Player mechanitor.png]] |
− | + | | 85 || - | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 0~2500<br /><!-- | | '''Budget''': 0~2500<br /><!-- | ||
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<!-- defName="Sanguophage_Player", label="sanguophage", ParentName="SanguophageBase", Name="" --> | <!-- defName="Sanguophage_Player", label="sanguophage", ParentName="SanguophageBase", Name="" --> | ||
|- id="Player sanguophage" | |- id="Player sanguophage" | ||
− | ! Sanguophage (Player) | + | ! Sanguophage (Player)<br>[[File:Player sanguophage.png]] |
− | + | | 100 || - | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 350~600<br /><!-- | | '''Budget''': 350~600<br /><!-- | ||
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<!-- defName="Researcher", label="researcher", ParentName="BasePlayerPawnKind", Name="", Abstract="" --> | <!-- defName="Researcher", label="researcher", ParentName="BasePlayerPawnKind", Name="", Abstract="" --> | ||
|- id="Player researcher" | |- id="Player researcher" | ||
− | ! Researcher | + | ! Researcher<br>[[File:Player researcher.png]] |
− | + | | 30 || '''Quality:''' Always Normal | |
<!-- Apparel --> | <!-- Apparel --> | ||
| '''Budget''': 750~1200<br /><!-- | | '''Budget''': 750~1200<br /><!-- |
Latest revision as of 21:06, 25 August 2024
Pawn Kind | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Colonist |
30 | Avg. Quality: Always Normal | Budget: 350~600 Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt Ignore Seasons Ignore Pollution |
- | Budget: 50~800 Disallowed: Mindscrew 3% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
- | Age Range: Any Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (100% Commonality) isFighter: false Pregnancy Chance: 6% Chemical Addiction Chance: 6% Initial Will Range: 0~0 Initial Resistance Range: 13~21 |
Member |
30 | Avg. Quality: Always Normal | Budget: 200~200 Available: Visage mask , Broadwrap , Headwrap , Parka, Tribalwear Ignore Seasons Ignore Pollution |
- | Budget: 50~50 2% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot |
- | Age Range: Any Race: Human Default Faction Type: Player Tribe Backstories: Cryptosleep (0% Commonality) isFighter: false Pregnancy Chance: 6% Chemical Addiction Chance: 5% Initial Will Range: 0~0 Initial Resistance Range: 9~15 |
Mechanitor |
85 | - | Budget: 0~2500 Required: Airwire headset, Duster, Flak vest, Button-down shirt, Pants Allow Headgear Chance: 0% Available: None Ignore Seasons Ignore Pollution |
Budget: 300~900 Biocoded Chance: 100% Forced Quality: Masterwork Available: Autopistol |
Budget: 1000~2000 Required: Mechlink ?% chance to have one of the following: Joywire, Painstopper, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg, Elbow blade , Venom fangs , Hand talon , Knee spike , Venom talon , Power claw, Bionic tongue, Aesthetic nose , Bionic stomach... further results |
50% chance of: 1~2x Go juice or Yayo | Age Range: Any Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (100% Commonality), Scientist Disallowed Traits: Body purist, Psychically dull, Psychically deaf Required Work Tags: Intellectual Forced Traits: Recluse Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~1 |
Sanguophage (Player) |
100 | - | Budget: 350~600 Color: Required: Duster, Button-down shirt, Pants Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask |
Budget: 0 |
- | - | Chronological Age Range: 300~2000 Race: Human Default Faction Type: Player Colony Backstories: Cryptosleep (10% Commonality) Disallowed Traits: Immunity Required Work Tags: Social, Violent Override Faction Xenotypes: 100% Sanguophage isFighter: true Chemical Addiction Chance: 8% Initial Will Range: 5~15 Initial Resistance Range: 10~80 |
Researcher |
30 | Quality: Always Normal | Budget: 750~1200 Color: Required: Lab coat Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt Ignore Seasons Ignore Pollution |
- | Budget: 50~800 Disallowed: Mindscrew 3% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm, Drill arm , Field hand , Aesthetic nose |
- | Age Range: Any Race: Human Default Faction Type: Research Expedition Backstories: Cryptosleep (100% Commonality) Is Fighter: false Pregnancy Chance: 6% Chemical Addiction Chance: 6% Initial Will Range: 0~0 Initial Resistance Range: 13~21 |