Difference between revisions of "Flammability"

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{{stub|reason = The usefulness of this article would be greatly improved by a table with the flammability of standard walls/floors/doors of different material, and common or representative furniture/workshops/etc.}}
 
 
{{Stat
 
{{Stat
 +
| def name = Flammability
 +
| label = flammability
 +
| description = How easily an object catches fire and how quickly a fire will grow as it burns.
 
| default base value = 0
 
| default base value = 0
| max value = 5
 
 
| min value = 0
 
| min value = 0
 +
| max value = 2
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = How easily an object catches fire and how strongly it burns.
+
| scenario randomizable = true
 +
| minified thing inherits = true
 +
| category = Basics
 +
| display priority in category = 3000
 
}}
 
}}
  
Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%.  
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Pawns, including both [[human]]s and [[animals]], generally have a base flammability of 70%. [[Mechanoids]] have a base flammability of 0%. The flammability of a pawn's [[apparel]] has no effect on the flammability of the wearer, it is only relevant when the apparel is in item form. [[Phoenix armor]] {{RoyaltyIcon}} has the unique effect of reducing the flammability of its wearer by 68%.
[[Phoenix armor]] {{RoyaltyIcon}} reduces the flammability of its wearer by 68%.
 
  
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.  
+
For specifics on the process by which flammability affects the likelihood of being set on fire, see [[Damage Types#Flame|Flame]].
 +
 
 +
Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking [[Damage Types#Flame|Flame]] damage. For example, while a [[stone]] [[wall]] will not be ignited by [[molotov cocktails]], and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires [[Armor - Heat]] to actually mitigate flame damage taken.  
 
Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are separate effects.
 
Some things, such as the buildings found in [[mech cluster]]s {{RoyaltyIcon}}, have both a flammability of 0% '''and''' are immune to flame damage but these are separate effects.
 +
 +
== Factors ==
 +
For pawns, the order of operations is as follows:
 +
{| {{STDT|}}
 +
| '''Flammability<sub>''Pawn''</sub>''' = (Base Value<sub>''PawnKind''</sub> + Offsets) × Factors
 +
|}
 +
 +
For example, a pawn wearing [[Phoenix armor]] {{RoyaltyIcon}} with the [[Genes#Fire resistant|Fire resistant]] {{BiotechIcon}} gene will have a final flammability value of:
 +
 +
{| {{STDT|}}
 +
| '''Flammability<sub>''Pawn''</sub>''' = (70% - 68%) × 0.1 = '''0.2%'''
 +
|}
 +
 +
* Offsets
 +
** [[Phoenix armor]] {{RoyaltyIcon}}: {{---|68%}}
 +
* Factors
 +
** [[Genes#Fire resistant|Fire resistant]] {{BiotechIcon}}: {{Good|x0.1}}
 +
 +
== Materials ==
 +
An item, structure or building can have different flammability depending on the material chosen to make it. Surprisingly items, structures and buildings ''made out of'' steel, silver and gold  are flammable. However steel, silver and gold ''in item form'' are not.
 +
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_01 text-center}}
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! Material !! Stuff category !! Flammability
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|-
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{{#ask: [[Type::Material]] OR [[Type::Textile]]
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| ?Stuff Category
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| ?Flammability Factor
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| format = template
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| template = Ask Table Formatter
 +
| link = none
 +
| sort = Stuff Category, Name}}
 +
|}
 +
</li><div>
 +
 +
== Stat Def Data ==
 +
{| {{STDT}}
 +
! Name !! Description !! Category !! Parameters !! Complex Parameters !! Display Priority In Category
 +
|- id="Flammability" <!--<StatDef>-->
 +
|
 +
* '''Def Name:'''<br />Flammability
 +
* '''Label:'''<br />flammability
 +
| How easily an object catches fire and how quickly a fire will grow as it burns.
 +
|
 +
* Display Order: '''10'''
 +
* Def Name:<br />'''Basics'''
 +
* Label:<br />'''Basics'''
 +
* Display All By Default: {{Good|true}}
 +
|
 +
* Default Base Value: '''{{%|0}}'''
 +
* Min Value: '''{{%|0}}'''
 +
<!-- Normalize to: 1 is wood, 0 is stone, 2 is like dry wispy paper or volatile fuel.-->
 +
* Max Value: '''{{%|2}}'''
 +
* To String Style: '''PercentZero'''
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* Scenario Randomizable: {{Good|true}}
 +
* Minified Thing Inherits: {{Good|true}}
 +
| -
 +
| 3000
 +
<!--</StatDef>-->
 +
|}
 +
 +
== Version history ==
 +
* [[Version/1.1.2598|1.1.2598]] - Reduce flesh pawn flammability 100% -> 75%. This makes them extinguish easier, fire grows slower, and rain puts them out now.
 +
* [[Version/1.3.3101|1.3.3101]] - [[Orders#Uninstall|Minified]] things now inherit their inner thing's flammability.

Latest revision as of 14:33, 31 October 2024

Flammability is a stat: How easily an object catches fire and how quickly a fire will grow as it burns. Its minimum allowed value is 0%. Its maximum allowed value is 200%. Its default value is 0%.

Pawns, including both humans and animals, generally have a base flammability of 70%. Mechanoids have a base flammability of 0%. The flammability of a pawn's apparel has no effect on the flammability of the wearer, it is only relevant when the apparel is in item form. Phoenix armor Content added by the Royalty DLC has the unique effect of reducing the flammability of its wearer by 68%.

For specifics on the process by which flammability affects the likelihood of being set on fire, see Flame.

Note that having a flammability of 0% only prevents the item/pawn/etc catching on fire, it does not prevent taking Flame damage. For example, while a stone wall will not be ignited by molotov cocktails, and won't continue to burn, it will take the 10 flame damage from the initial attack. Similarly, a pawn requires Armor - Heat to actually mitigate flame damage taken. Some things, such as the buildings found in mech clusters Content added by the Royalty DLC, have both a flammability of 0% and are immune to flame damage but these are separate effects.

Factors[edit]

For pawns, the order of operations is as follows:

FlammabilityPawn = (Base ValuePawnKind + Offsets) × Factors

For example, a pawn wearing Phoenix armor Content added by the Royalty DLC with the Fire resistant Content added by the Biotech DLC gene will have a final flammability value of:

FlammabilityPawn = (70% - 68%) × 0.1 = 0.2%

Materials[edit]

An item, structure or building can have different flammability depending on the material chosen to make it. Surprisingly items, structures and buildings made out of steel, silver and gold are flammable. However steel, silver and gold in item form are not.

  • Material Stuff category Flammability
    Bioferrite Content added by the Anomaly DLC Bioferrite, Metallic 0.75
    Alpaca wool Fabric 1.7
    Bison wool Fabric 1.7
    Cloth Fabric 1.2
    Devilstrand Fabric 0.4
    Hyperweave Fabric 0.4
    Megasloth wool Fabric 1.7
    Muffalo wool Fabric 1.7
    Sheep wool Fabric 1.7
    Synthread Fabric 0.7
    Bearskin Leathery 1
    Birdskin Leathery 1
    Bluefur Leathery 1
    Camelhide Leathery 1
    Chinchilla fur Leathery 1
    Dog leather Leathery 1
    Dread leather Content added by the Anomaly DLC Leathery 1
    Elephant leather Leathery 1
    Foxfur Leathery 1
    Guinea pig fur Leathery 1
    Heavy fur Leathery 1
    Human leather Leathery 1
    Lightleather Leathery 1
    Lizardskin Leathery 1
    Panthera fur Leathery 1
    Patchleather Leathery 1
    Pigskin Leathery 1
    Plainleather Leathery 1
    Rhinoceros leather Leathery 1
    Thrumbofur Leathery 1
    Wolfskin Leathery 1
    Gold Metallic 0.4
    Plasteel Metallic 0
    Silver Metallic 0.4
    Steel Metallic 0.4
    Uranium Metallic 0
    Granite blocks Stony 0
    Jade Stony 0
    Limestone blocks Stony 0
    Marble blocks Stony 0
    Sandstone blocks Stony 0
    Slate blocks Stony 0
    Wood Woody 1
  • Stat Def Data[edit]

    Name Description Category Parameters Complex Parameters Display Priority In Category
    • Def Name:
      Flammability
    • Label:
      flammability
    How easily an object catches fire and how quickly a fire will grow as it burns.
    • Display Order: 10
    • Def Name:
      Basics
    • Label:
      Basics
    • Display All By Default: true
    • Default Base Value: 0%
    • Min Value: 0%
    • Max Value: 200%
    • To String Style: PercentZero
    • Scenario Randomizable: true
    • Minified Thing Inherits: true
    - 3000

    Version history[edit]

    • 1.1.2598 - Reduce flesh pawn flammability 100% -> 75%. This makes them extinguish easier, fire grows slower, and rain puts them out now.
    • 1.3.3101 - Minified things now inherit their inner thing's flammability.