Difference between revisions of "Lavish meal"
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 14 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Lavish | | taste = Lavish | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 800 | | work to make = 800 | ||
+ | | work speed stat = Cooking Speed | ||
| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
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| resource 2 type = vegan | | resource 2 type = vegan | ||
| resource 2 amount = 0.5 | | resource 2 amount = 0.5 | ||
+ | | bulk product amount = 4 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = MealLavish | | defName = MealLavish | ||
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| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|A '''lavish meal''' is | + | {{Info|A '''lavish meal''' is an extravagant meal.}} |
− | == | + | == Acquisition == |
− | + | Lavish meals can be [[Work#Cook|cooked]] at a [[{{lc:{{P|Production Facility 1}}}}]] or [[{{lc:{{P|Production Facility 2}}}}]]. A lavish meal requires 0.5 units of [[nutrition]] from vegetarian items, 0.5 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{lc:{{P|Skill 1}}}}]] skill of {{P|Skill 1 Level}}. | |
− | + | == Summary == | |
+ | A lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from [[overeating]]. | ||
+ | |||
+ | Eating a lavish meal or its variants gives the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}} from [[fine meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied. | ||
+ | |||
+ | Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}. | ||
+ | |||
+ | == Analysis == | ||
+ | Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day. | ||
+ | |||
+ | Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s. Colonists can eat meals even if they are at full [[saturation]], so lavish meals can be used like a drug. Wealthier colonies can use them to encourage [[mental inspiration]], or help mood during the [[ship launch]]. | ||
== Gallery == | == Gallery == | ||
Line 67: | Line 79: | ||
== Version history == | == Version history == | ||
* [[Version/0.2.363|0.2.363]] - Added | * [[Version/0.2.363|0.2.363]] - Added | ||
+ | * Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals. | ||
<gallery> | <gallery> | ||
− | Lavish meal.png|Old sprite | + | Lavish meal old 2.png|Old sprite |
+ | Lavish meal old.png|Even older sprite | ||
</gallery> | </gallery> | ||
− | {{ | + | {{Nav|Food|wide}} |
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] | [[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] |
Latest revision as of 04:52, 13 November 2024
Lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 1
- Taste
- Lavish
- Ingested Direct Thought
- AteLavishMeal
- Maximum To Ingest
- 1
Creation
- Skill Required
- Cooking 8
- Work To Make
- 800 ticks (13.33 secs)
- Work Speed Stat
- Cooking Speed
- defName
- MealLavish
- Preferability
- Lavish
- Bulk Product Amount
A lavish meal is an extravagant meal.
Acquisition[edit]
Lavish meals can be cooked at a fueled stove or electric stove. A lavish meal requires 0.5 units of nutrition from vegetarian items, 0.5 units of nutrition from meat or animal products (milk or eggs), 800 ticks (13.33 secs) of work to make, and a cooking skill of 8.
Summary[edit]
A lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.0 nutrition of raw food to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from overeating.
Eating a lavish meal or its variants gives the +12 Ate lavish meal mood for 1 day. This replaces the +5 Ate fine meal mood for 1 day from fine meal if present. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.
Lavish meals will also satisfy the food requirements of any conceited noble.
Analysis[edit]
Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your cooks are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.
Lavish meals can be prepared and reserved for emergencies, such as a psychic drone, in order to avoid mental breaks. Colonists can eat meals even if they are at full saturation, so lavish meals can be used like a drug. Wealthier colonies can use them to encourage mental inspiration, or help mood during the ship launch.
Gallery[edit]
Version history[edit]
- 0.2.363 - Added
- Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals.