Difference between revisions of "Fine floor"

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{{Stub|reason=Analysis. See existing pages for existing analysis work}}
 
{{Stub|reason=Analysis. See existing pages for existing analysis work}}
 
'''Fine floors''' are [[floor]]s that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for [[Noble]]s. They typically are beautiful, but work and resource expensive.
 
'''Fine floors''' are [[floor]]s that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for [[Noble]]s. They typically are beautiful, but work and resource expensive.
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Note that while the concept of 'fine floors' is only relevant in the [[Royalty]] DLC, not all fine floors require [[Royalty]] to build.
  
 
== Comparison table ==
 
== Comparison table ==
 
The following floors count as fine:
 
The following floors count as fine:
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
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! Name !! Variants !! Fine !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Cleaning Time Factor !! data-sort-type="number" | Filth multiplier !! data-sort-type="number" | Wealth
 
{{#ask: [[Category:Fine floor]]
 
{{#ask: [[Category:Fine floor]]
 
  | named args = yes
 
  | named args = yes
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|}
 
|}
  
==Analysis==
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== Analysis ==
*[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. Flat colonies might run out of [[stone chunk]]s to cut, however.
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*[[Fine carpet]] is [[fire|flammable]]. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. Carpet also takes longer to clean. A [[firefoam popper]] can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
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* [[Fine stone tile]]s cost the most work to make, but stone is extremely plentiful. They are also the least beautiful, and have the least wealth. Note that colonies may run out of [[stone chunk]]s to cut without relying on [[deep drill]]s.
*[[Silver tile]] are much quicker to lay than fine stone/carpet, and not much more expensive than cloth. Depending on your [[trade]] situation, silver may be easier to obtain than cloth.
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* [[Fine carpet]] is faster to create than stone, but [[fire|flammable]], and takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can lessen fire-related concerns, but some damage is still likely and the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. Fine carpet is the slowest to clean.
*[[Gold tile]]s are the most beautiful, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
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* [[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus and is faster to clean. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
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* [[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor.
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Most floors introduced in [[Ideology]] are reskins of the above floors. The following are different:
  
All floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors; you can use them if matches your [[ideoligion]].
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* [[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, are similarly non-flammable, and require the same work to place. Their advantages are adding a style, which can increase the mood of nearby colonists, not requiring [[stone blocks]] which are time consuming to manufacture, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
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* [[Totemic boards]]{{IdeologyIcon}} are made of [[wood]]. They increase wealth slightly more than hex tiles or spikecore plates. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.
  
 
{{nav|floor|wide}}
 
{{nav|floor|wide}}
 
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]]
 
[[Category: Game mechanics]] [[Category:Floor|#Fine floor]]

Latest revision as of 12:30, 19 November 2024

Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.

Note that while the concept of 'fine floors' is only relevant in the Royalty DLC, not all fine floors require Royalty to build.

Comparison table[edit]

The following floors count as fine:

Name Variants Fine Resources per tile Work to Build Beauty Move Speed Modifier Flammability Cleanliness Cleaning Time Factor Filth multiplier Wealth
Gold tile Check.png Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 60% 100% 705
Silver tile Check.png Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 60% 100% 73
Hex carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Hex tile Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
Mindbend carpet Content added by the Ideology DLC Diamond, Purple, Green, Blue, Yellow Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Morbid carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Morbid stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Spikecore plates Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
Spikecore stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Totemic boards Content added by the Ideology DLC Check.png Wood 20 5,000 ticks (1.39 mins) 3 100% 22% 0 100% 100% 42
Totemic stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
Fine carpet Content added by the Royalty DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
Fine stone tile Content added by the Royalty DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36

Analysis[edit]

  • Fine stone tiles cost the most work to make, but stone is extremely plentiful. They are also the least beautiful, and have the least wealth. Note that colonies may run out of stone chunks to cut without relying on deep drills.
  • Fine carpet is faster to create than stone, but flammable, and takes longer to clean. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. A firefoam popper can lessen fire-related concerns, but some damage is still likely and the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. Fine carpet is the slowest to clean.
  • Silver tile are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus and is faster to clean. Depending on your trade situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
  • Gold tiles are the most beautiful and most wealthy, but they are generally inferior to gold sculptures combined with another fine floor.

Most floors introduced in Ideology are reskins of the above floors. The following are different:

  • Hex tilesContent added by the Ideology DLC and spikecore platesContent added by the Ideology DLC are made of steel. They increase wealth slightly more than fine stone tiles, add the same beauty, are similarly non-flammable, and require the same work to place. Their advantages are adding a style, which can increase the mood of nearby colonists, not requiring stone blocks which are time consuming to manufacture, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
  • Totemic boardsContent added by the Ideology DLC are made of wood. They increase wealth slightly more than hex tiles or spikecore plates. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.