Difference between revisions of "Assault rifle"
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(Renamed references to weapons that were renamed.) |
m (Updated stats.) |
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|burst = 3 | |burst = 3 | ||
|burstTicks = 7 | |burstTicks = 7 | ||
− | |warmup = | + | |warmup = 90 |
|cooldown = 40 | |cooldown = 40 | ||
|velocity = 70 | |velocity = 70 | ||
− | |sell = | + | |sell = 650 |
|missRadius = - | |missRadius = - | ||
|DPS = DPS | |DPS = DPS |
Revision as of 15:21, 4 April 2015
Assault Rifle
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
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Compromise between a slow firing rifle and a long-ranged machine-gun, the Assault Rifle can keep enemies in check at a range most weapons can't fire at.
Its low power prevents it from being the ultimate weapon, however if used by a large number of colonists (around 20+ colonists) and the colonists are behind a Fire Wall where the enemies must come from the "right" direction (the "wrong" direction from a raiders viewpoint), then the colonists are pretty much unbeatable.