Difference between revisions of "Dromedary"
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Revision as of 02:12, 30 August 2015
Dromedary
Adapted to survival in arid environments, this distant cousin of the horse can go weeks without water.
Base Stats
Pawn Stats
- Move Speed
- 3.4 c/s
- Health Scale
- 160% HP
- Body Size
- 1.9
- Mass - Baby
- 22.8 kg
- Mass - Juvenile
- 57 kg
- Mass - Adult
- 114 kg
- Carrying Capacity
- 143 kg
- Filth Rate
- 1
- Hunger Rate
- 1.52 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 45 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 25%
- Minimum Handling Skill
- 1
Production
- Leather Yield
- 76 dromedary leather
- Gestation Period
- 60 days
Desert-dwelling, shrub-eating quadrupeds, dromedaries are one-humped camels. They can often be found in small herds. When enraged, they can melee and can become somewhat dangerous, comparable to deer.
These creatures can be hunted and butchered by colonists for a plentiful supply of meat. This is especially valuable, considering the scarcity of food in their native desert environment.
They also provide a large quantity of leather compared to other creatures that spawn in the same biomes, making them useful for a crafting-based economy. Their leather is a sandy brown color.
They can also be sheared for camel hair and the females can be milked.
If slain, they can be butchered for 99 dromedary meat and 22 dromedary leather.[1]
Taming
Training
Dromedaries can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
- ↑ Amounts given are at 100% butchery efficiency.