Difference between revisions of "Muffalo"

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(Added milk.)
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|leathername = muffalo leather
 
|leathername = muffalo leather
 
|woolname = muffalo wool
 
|woolname = muffalo wool
|woolamount = 100
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|wool = 100
|shearinginterval = 60
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|sheartime = 60
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|milk = 6
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|milktime = 4
 
|manhunter = 0.0125
 
|manhunter = 0.0125
 
|hungerrate =
 
|hungerrate =

Revision as of 22:58, 3 September 2015

Template:UC

Muffalo

"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."

Base Stats

Type
AnimalsWild

Pawn Stats

Move Speed
3.6 c/s
Health Scale
175% HP
Body Size
2.0
Mass - Baby
24 kg
Mass - Juvenile
60 kg
Mass - Adult
120 kg
Carrying Capacity
150 kg
Filth Rate
1
Diet
herbivorous
Life Expectancy
15 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
50%
Minimum Handling Skill
4

Production

Leather Yield
80 Muffalo leather muffalo leather
Milk Amount
6 Milk milk
Milking Interval
4 days
Wool Amount
100 Muffalo wool muffalo wool
Shearing Interval
60 days
Gestation Period
60 days

Slow-moving, grass-grazing quadrupeds analogous to Buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide leather to make a parka, as well as a gratuitous amount of meat. Their leather is a dark blue color. If slain, they can be butchered for 162 muffalo meat and 36 muffalo leather.[1]

As of A12 tamed Muffalo produce milk (females only) and fur. This is then harvested by handlers. It is worth noting however that both of these are not particularly fast and other animals may provide a faster source of these materials.


Taming

Training

Muffalos can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

  1. Amounts given are at 100% butchery efficiency.