Difference between revisions of "Timber wolf"
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Theaetetus (talk | contribs) m (Typo) |
Theaetetus (talk | contribs) (Converting attacks to new format) |
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|healthscale = 0.99 | |healthscale = 0.99 | ||
|movespeed = 5.25 | |movespeed = 5.25 | ||
− | | | + | |attack1dmg = 9 |
− | | | + | |attack1type = scratch |
− | + | |attack1part = front left paw | |
− | | | + | |attack1cool = 100 |
− | | | + | |attack1stun = 20 |
− | + | |attack2dmg = 9 | |
− | | | + | |attack2type = scratch |
+ | |attack2part = front right paw | ||
+ | |attack2cool = 100 | ||
+ | |attack2stun = 20 | ||
+ | |attack3dmg = 11 | ||
+ | |attack3type = bite | ||
+ | |attack3part = teeth | ||
+ | |attack3cool = 130 | ||
+ | |attack3stun = 20 | ||
|leathername = timber wolfskin | |leathername = timber wolfskin | ||
<!--|manhunter = 0.0125--> | <!--|manhunter = 0.0125--> |
Revision as of 13:23, 28 July 2016
Timber wolf
"A rugged predator long feared by many ancient Earth cultures. As pack hunters, wolves have a complex social life and are fiercely intelligent."
Base Stats
Pawn Stats
- Move Speed
- 5.25 c/s
- Health Scale
- 99% HP
- Body Size
- 0.85
- Mass - Baby
- 10.2 kg
- Mass - Juvenile
- 25.5 kg
- Mass - Adult
- 51 kg
- Carrying Capacity
- 64 kg
- Filth Rate
- 1
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- carnivorous
- Life Expectancy
- 12 years
- Manhunter Chance (Taming)
- 2.5%
- Trainable Intelligence
- Advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 36 Timber wolfskin (Error: Page does not exist) timber wolfskin
- Gestation Period
- 22.5 days
- Offspring Per Birth
- 1-3
Melee Combat
The timber wolf is a large pack-hunting canine which hunts smaller mammals for prey.
Attacks
Timber wolves have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs).
Training
Timber wolves can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.