Difference between revisions of "Boomalope"
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===Tactics=== | ===Tactics=== | ||
− | While relatively weak they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While It is dangerous to handle them as tamed animals since they can cause collateral damage they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured. | + | While relatively weak they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While It is dangerous to handle them as tamed animals since they can cause collateral damage they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured. |
+ | Boomalopes spawn in areas with long and year round growing periods and are very risky to live near in perma-death settlements as a herd of man hunters can easily destroy the base. Consider hunting in an area with a shorter, but still present growing season up north. | ||
===Additional info=== | ===Additional info=== |
Revision as of 01:26, 10 November 2016
Boomalope
"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies."
Base Stats
Pawn Stats
- Move Speed
- 2.15 c/s
- Health Scale
- 65% HP
- Body Size
- 1.50
- Mass - Baby
- 18 kg
- Mass - Juvenile
- 45 kg
- Mass - Adult
- 90 kg
- Carrying Capacity
- 113 kg
- Filth Rate
- 1
- Hunger Rate
- 1.6 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 60 Boomalope leather (Error: Page does not exist) boomalope leather
- Gestation Period
- 30 days
- Offspring Per Birth
- 1
Melee Combat
- Attack
- Head
9 dmg (Blunt)
13 % AP
100 second cooldown - Average DPS
- 0.06
Taming
Can be tamed like any other animal
Training
Boomalopes can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Tactics
While relatively weak they can cause devastating effects by causing a huge AoE explosion and fire following it. Taking them out from afar using ranged weapons is recommended. While It is dangerous to handle them as tamed animals since they can cause collateral damage they are extremely useful as release animals against tribal raids, being used as suicide bombers. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they become injured. Boomalopes spawn in areas with long and year round growing periods and are very risky to live near in perma-death settlements as a herd of man hunters can easily destroy the base. Consider hunting in an area with a shorter, but still present growing season up north.
Additional info
Send someone to kill it with melee if you want to get rid of that person with bad stats since it will die very fast from burning damage.