Difference between revisions of "Monkey"

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|marketvalue = 300
 
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Revision as of 18:37, 10 January 2017

Monkey

Monkey

"This monkey can use its curly tail to grab on to branches, leaving its hands free to do other things."

Base Stats

Type
AnimalsWild
Market Value
300 Silver

Pawn Stats

Move Speed
4.84 c/s
Health Scale
45% HP
Body Size
0.35
Mass - Baby
4.2 kg
Mass - Juvenile
10.5 kg
Mass - Adult
21 kg
Carrying Capacity
26 kg
Filth Rate
1
Hunger Rate
0.4 Nutrition/Day
Diet
omnivorous
Life Expectancy
30 years
Manhunter Chance
1.25%
Trainable Intelligence
Advanced
Wildness
60%
Minimum Handling Skill
5
"+" can not be assigned to a declared number type with value 0.9.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Leather Yield
21 Monkeyhide (Error: Page does not exist) monkeyhide
Gestation Period
16 days
Offspring Per Birth
2

Melee Combat

Attack 1
Left hand
4 dmg (Blunt)
6 % AP
80 second cooldown
Attack 2
Right hand
4 dmg (Blunt)
6 % AP
80 second cooldown
Average DPS
0.03

Monkeys are omnivorous primates which live in the tropical rainforest.

Taming

Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.

Training

Monkeys can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


Template:Clr

Health

Body part Health
Head
Torso 32
Heart[1] 16
Kidney[1]
(left, right)
16
Lung[1]
(left, right)
16
Arm
(left, right)
24
Leg
(left, right)
Tail 8
  1. 1.0 1.1 1.2 Located inside of Torso.