Difference between revisions of "Boomrat"

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(Added note that explosion also happens during slaughter.)
(Set as exotic.)
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|trainable = intermediate
 
|trainable = intermediate
 
|wildness = 0.75
 
|wildness = 0.75
 +
|is exotic species = true
 
|handleskill = 6
 
|handleskill = 6
 
|gestation = 12.5
 
|gestation = 12.5

Revision as of 01:16, 19 June 2017

Boomrat

"Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed."

Base Stats

Type
AnimalsWild
Market Value
130 Silver

Pawn Stats

Move Speed
5.5 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
Diet
omnivorous
Life Expectancy
8 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.35.
Maturity Age
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Production

Leather Yield
16 Boomrat leather (Error: Page does not exist) boomrat leather
Gestation Period
12.5 days
Offspring Per Birth
1-5

Melee Combat

Attack 1
Front left paw
6 dmg (Scratch)
9 % AP
100 second cooldown
Attack 2
Front right paw
6 dmg (Scratch)
9 % AP
100 second cooldown
Attack 3
Teeth
4 dmg (Bite)
6 % AP
100 second cooldown
Average DPS
0.03

Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed. The explosion also triggers when they are slaughtered, so be careful of that.

Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.

They will also eat your crops if given the chance.

Taming

Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).


Tactics

They are the flame counterpart of the Boomalope and spawn in areas where the ground is mostly intimately flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a perma death settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are not dangerous in rain, so consider destroying as much of them as you can if it rains, or taming them only to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a fire foam popper, or a freezer with a stone floor, if you ever lack the meat for high quality meals.

Training

Boomrats can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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