Difference between revisions of "Elephant"
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+ | Elephants are large land animals often found in arid shrublands. They have two [[Elephant tusk]]s which are highly priced in the ivory market and can be butchered for trade. | ||
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===Training=== | ===Training=== |
Revision as of 09:19, 28 October 2017
Elephant
"The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons."
Base Stats
Pawn Stats
- Move Speed
- 3.8 c/s
- Health Scale
- 360% HP
- Body Size
- 4.0
- Mass - Baby
- 48 kg
- Mass - Juvenile
- 120 kg
- Mass - Adult
- 240 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Hunger Rate
- 3.2 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 50 years
- Manhunter Chance
- 1.8%
- Manhunter Chance (Taming)
- 1.8%
- Trainable Intelligence
- Advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 160 elephant skin
- Gestation Period
- 60 days
- Offspring Per Birth
- 1
Melee Combat
- Attack
- Tusks
23 dmg (Scratch)
34 % AP
145 second cooldown - Average DPS
- 0.1
Elephants are large land animals often found in arid shrublands. They have two Elephant tusks which are highly priced in the ivory market and can be butchered for trade.
Training
Elephants can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Body part | Health |
---|---|
Body | 144 |