Difference between revisions of "Tortoise"

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==Taming==
 
==Taming==
Tortoises are fairly easy to tame. Tortoise ranching can be a rewarding experience as maintenance costs are low and fresh females can be constantly recruited in the right biomes. Though they will not explode into a dwarf fortress "2cat" style of overpopulation in the same way a few [[Chicken|chickens]] can manage to, players can still build up large tortoise farms and use them as a steady source of income.
+
Tortoises are fairly easy to tame. Tortoise ranching can be a rewarding experience as maintenance costs are low and fresh females can be constantly recruited in the right biomes. Though they will not explode into a dwarf fortress "2cat" style of overpopulation in the same way a few [[Chicken|chickens]] can manage to, players can still build up large tortoise farms and use them as a steady source of income. Alternatively they can be raised for doctors to train medical skills by euthanizing or for training the melee skill. Because of the creature's armor and low damage output, a well-armored colonist can land many blows without much risk, quickly raising the melee skill substantially. One strategy is to allow warriors needing training in melee to fight, (but not kill) the animal, then for doctors to mend the creature's wounds, allowing them to train their skill, too. Rinse and repeat a few times until the poor beast has been tenderized enough to be given to the cooks for a nutritious final disposition.
  
 
Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.
 
Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.
  
Their heavy armor and small size makes them a decent combat animal despite their low damage output, easily occupying attackers' time and may even survive to down a raider. However, their extremely slow speed makes them impractical to use.
+
Their heavy armor and small size makes them a decent combat animal despite their low damage output, easily occupying attackers' time, and they may even survive to down a raider. Their extremely slow speed makes them impractical to use in offensive raids. Prepositioning them by restricting their area to chokepoints can sometimes be quite helpful when defending, however.
  
 
==Training==
 
==Training==

Revision as of 19:45, 16 April 2019

Tortoise

Tortoise

"This heavily armored land-dwelling reptile is known for its slow moving speed and surprisingly vicious bite. Because of its natural armor, it is tough to kill and can do serious damage during drawn-out melee fights."

Base Stats

Type
AnimalsWild
Market Value
200 Silver

Armor

Armor - Sharp
0.5%
Armor - Blunt
0.35%

Pawn Stats

Move Speed
1.0 c/s
Health Scale
60% HP
Body Size
0.5
Mass - Baby
6 kg
Mass - Juvenile
15 kg
Mass - Adult
30 kg
Carrying Capacity
38 kg
Filth Rate
1
Hunger Rate
0.53 Nutrition/Day
Diet
omnivorous
Life Expectancy
180 years
Manhunter Chance
2%
Manhunter Chance (Taming)
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
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Maturity Age
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Production

Leather Yield
25 Lizardskin lizardskin
Eggs Per Clutch
2 to 3
Egg Laying Interval
20 days
Gestation Period
22.5 days
Offspring Per Birth
1-3

Melee Combat

Attack
Beak
9 dmg (Bite)
13 % AP
186 second cooldown
Average DPS
0.03

Tortoises are crawling omnivores which live in the moderate climates of the temperate forest and the sweltering humidity of the tropical rainforest. Its thick shell gives it 35% blunt damage resistance and 50% sharp damage resistance. Their small body size, built-in armor, and moderate health means that a hunter will need several shots to take one down.

They can often be seen engaging predators in fighting, and unlike other prey animals, they can emerge victorious.

Taming

Tortoises are fairly easy to tame. Tortoise ranching can be a rewarding experience as maintenance costs are low and fresh females can be constantly recruited in the right biomes. Though they will not explode into a dwarf fortress "2cat" style of overpopulation in the same way a few chickens can manage to, players can still build up large tortoise farms and use them as a steady source of income. Alternatively they can be raised for doctors to train medical skills by euthanizing or for training the melee skill. Because of the creature's armor and low damage output, a well-armored colonist can land many blows without much risk, quickly raising the melee skill substantially. One strategy is to allow warriors needing training in melee to fight, (but not kill) the animal, then for doctors to mend the creature's wounds, allowing them to train their skill, too. Rinse and repeat a few times until the poor beast has been tenderized enough to be given to the cooks for a nutritious final disposition.

Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield.

Their heavy armor and small size makes them a decent combat animal despite their low damage output, easily occupying attackers' time, and they may even survive to down a raider. Their extremely slow speed makes them impractical to use in offensive raids. Prepositioning them by restricting their area to chokepoints can sometimes be quite helpful when defending, however.

Training

Tortoises can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head 18
Brain [1]
6
Nose 6
Beak 6
Eye [1]
(left, right)
6
Shell 31
Plastron 12
Kidney[2]
(left, right)
12
Lung[2]
(left, right)
12
Liver[2] 12
Heart[2] 12
Spine[2] 12
Stomach[2] 16
Legs
(left, right, rear, front)
18
Tail 6
  1. 1.0 1.1 Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Shell.

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