Difference between revisions of "Rice plant"

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(product: Rice -> rice; min fertility: 0.70 -> 0.7; fertility sensitivity: 1.0 -> 1; nutrition: 0.18 -> 0.175; path cost: - -> 14; beauty outdoors: - -> 1;)
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{{stub}}{{infobox main|plant|
 
{{stub}}{{infobox main|plant|
| name = Rice plant
+
|name = Rice plant
| image = Rice_plant.png|Rice Plant
+
|image = Rice_plant.png|Rice Plant
| description = A short, fast-growing crop that yields small edible grains. Its great nutritional ouput and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
+
|description = A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.
| type = Plant
+
|type = Plant
| type2 = Domesticated
+
|type2 = Domesticated
| hp = 85
+
|path cost = 14
| flammability = 1
+
|hp = 85
| grow days = 3
+
|flammability = 1
| sow work = 170
+
|beauty outdoors = 1
| harvest work = 200
+
|grow days = 3
| product = Rice
+
|sow work = 170
| yield = 6
+
|harvest work = 200
| min sowing skill =
+
|product = rice
| min fertility = 0.70
+
|yield = 6
| fertility sensitivity = 1.0
+
|min fertility = 0.7
| nutrition = 0.18
+
|fertility sensitivity = 1
| sowTags = Ground, Hydroponic
+
|nutrition = 0.175
 +
|sowTags = Ground, Hydroponic
 
}}
 
}}
 
'''Rice plants''' grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.
 
'''Rice plants''' grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.

Revision as of 22:24, 6 October 2021

Rice plant

Rice plant

A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.175

Plant Stats

Time to grow
3 days (5.54 days)
Work to Sow
170 ticks (2.83 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
6 Rice
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%
Technical
sowTags
Ground, Hydroponic


Rice plants grow faster, but provide less food per harvest, than any other crop. Each plant has a base maturation time of 3 days (or 5.54 days when accounting for nightly resting period) and provides 6 rice per harvest.

Growing

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 7.91 5.54 3.96 1.98
    Base Yield/day[2] 0.76 1.08 1.52 3.03
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Comparison to Other Crops

    Rice Plants' daily nutrition is slightly higher than corn (102.7%) and potatoes (105.4%, in regular soil), however rice's greatest strength is its quick growth: the short maturation time makes it ideal for establishing a colony, as an 'emergency' food crop when food runs low, for biomes with short growing seasons, and as a 'last planting' crop when winter is fast approaching. The frequent harvests also mitigate the damage of losing of a crop to blight, cold snap, heat wave, or fire, and provides a steadier flow of nutrition than slower-growing crops. However, it also means rice requires far more labour to reap and sow for the same nutrition compared to potatoes (183%) and especially corn (366%), and for this reason it is not usually recommended as the primary foodsource past midgame unless you have an excess of farmers without work to do.

    While rice is no more affected by soil fertility than corn, the innate strengths and weaknesses of its short harvest cycles are magnified by higher fertility. It also provides significantly more nutrition over time than any other hydroponics basin crop, but requires a harvest and replant every other day.

    Version History