Difference between revisions of "Meat"

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{{Define|Raw Food
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{{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]]}}
| image = MeatBig
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{{Infobox main|food
| description = Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea.
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| name = Meat
| beauty base = -20
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| image = Meat big c.png
| deterioration rate base = 6
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| description = Raw butchered flesh. Can be cooked into meals or eaten raw.
| flammability base = 0.5
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<!-- Base Stats -->
| max hit points base = 60
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| type = Food
| market value base = 2
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| type2 = Raw food
| nutrition = 0.05
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| hp = 60
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| deterioration = 6
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| marketvalue = 2
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| beauty = -4
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| mass base = 0.03
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| flammability = 0.5
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<!-- Ingestion -->
 
| taste = Raw
 
| taste = Raw
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| food poison chance = 0.02
 
| days to rot = 2
 
| days to rot = 2
| mass = 0.03
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| nutrition = 0.05
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<!-- Creation -->
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| production facility 1 = Butcher spot
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| production facility 2 = Butcher table
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| work to make = 450
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| work speed stat = Butchery Speed
 
}}
 
}}
 
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{{See also|Meat (disambiguation)|Human meat|Insect meat}}
 
'''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]], including humans. The amount obtained depends on the [[Meat Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists [[Thoughts#Memory Eating|dislike]] eating uncooked meat.
 
'''Meat''' is one of the primary sources of [[food]], obtained by [[butcher table|butchering]] the corpses of [[animals]], including humans. The amount obtained depends on the [[Meat Amount]] of the butchered animal, as well as the [[Butchery Efficiency]] of the butcher. It can be used alone to produce simple [[meals]], or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists [[Thoughts#Memory Eating|dislike]] eating uncooked meat.
  
 
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.
 
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.
  
There are two exceptions.
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There are three exceptions: [[insect meat]], [[human meat]], and [[twisted meat]].{{AnomalyIcon}}
 
 
== Insect meat ==
 
 
 
Colonists consider insect meat disgusting, and will suffer the "Ate cooked insect meat" bad thought (-3 [[mood]]) when eating meals made with it. Cooking it into a [[fine meal]] (+5 mood) offsets this penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low. Alternatively, if the colony has the insect meat for free, cooking it into a [[lavish meal]] (+12 mood) will give a total of +9 mood while requiring the same amount of vegetables as basic a [[simple meal]] made from vegetable. The resulting meal will also be suitable for nobles. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s.
 
 
 
Its market value is only {{icon|silver|0.5}}, or 25% of regular meat.
 
 
 
== Human meat ==
 
 
 
Much like insect meat, colonists are generally opposed to consuming human flesh. By default, human flesh is disabled from the list of meats that can be butchered and/or cooked. Unless the butcher has the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought and even other colonists who didn't do the butchering suffer a mood debuff.
 
 
 
Colonists that have the Cannibal trait will enjoy human meat consumption, gaining +20 mood for eating it raw or +15 for eating it cooked; all others will get hammered with a -20 mood bad thought for eating it raw, or -15 for cooked.
 
  
It is generally encouraged to consider all other options before resorting to cannibalism to keep your colony up and running. To prevent the additional Raw Cannibalism debuff, raw human meat must be cooked. You might choose to suffer the additional penalty to put it through a [[nutrient paste dispenser]] until you can obtain more food (causing the milder, but still unfortunate, "Cooked Cannibalism" debuff).
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== Gallery ==
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<gallery>
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Meat big a.png|One meat big variant
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Meat big b.png|Partial stack
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Meat big c.png|Full stack
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</gallery>
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<gallery>
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Meat small a.png|One meat small variant
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Meat small b.png|Partial stack
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Meat small c.png|Full stack
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</gallery>
  
Its market value is only {{icon|silver|0.8}}, or 40% of regular meat.
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== Version history ==
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<gallery>
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Meat big old.png|Old texture of big variant
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Meat small old.png|Old texture of small variant
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</gallery>
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
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[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Latest revision as of 23:31, 28 September 2024

Meat

Meat

Raw butchered flesh. Can be cooked into meals or eaten raw.

Base Stats

Type
FoodRaw food
Market Value
Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Creation

Crafted At
Butcher spot / Butcher table
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Butchery Speed

Meat is one of the primary sources of food, obtained by butchering the corpses of animals, including humans. The amount obtained depends on the Meat Amount of the butchered animal, as well as the Butchery Efficiency of the butcher. It can be used alone to produce simple meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. As a raw food item, colonists dislike eating uncooked meat.

Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them.

There are three exceptions: insect meat, human meat, and twisted meat.Content added by the Anomaly DLC

Gallery[edit]

Version history[edit]