Difference between revisions of "Straw matting"

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{{Stub}}{{infobox main|structure
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{{Infobox main|structure
 
| name = Straw matting
 
| name = Straw matting
 
| image = StrawMatting.png
 
| image = StrawMatting.png
 
| description = Rough straw matting for use in animal barns. It is cheap and accepts very little filth.
 
| description = Rough straw matting for use in animal barns. It is cheap and accepts very little filth.
 +
<!-- Base Stats -->
 
| type = Floor
 
| type = Floor
| type2 =  
+
| marketvalue = 1.6
| placeable = True
 
| deconstructable = true
 
| size = 1 ˣ 1
 
| hp =
 
| speed = 0.93
 
 
| beauty = -1
 
| beauty = -1
 +
| hp = 100
 
| flammability = 1.5
 
| flammability = 1.5
 +
| path cost = 1
 +
<!-- Building -->
 +
| size = 1 ˣ 1
 +
| placeable = True
 
| cleanliness = -0.1
 
| cleanliness = -0.1
 +
| cleaning time factor = 1
 +
| filth multiplier = 0.05
 +
| speed = 0.93
 +
<!-- Creation -->
 
| work to make = 120
 
| work to make = 120
 
| resource 1 = Hay
 
| resource 1 = Hay
 
| resource 1 amount = 2
 
| resource 1 amount = 2
| marketvalue = 0
+
| deconstructable = true
 +
<!-- Wiki -->
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Straw matting''' is a type of [[floor]] that eliminates most of the [[filth]] that is created on it.
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'''Straw matting''' is a type of [[floor]] that prevents the creation of 95% of most types of [[filth]] that would otherwise be created on it.
  
 
== Acquisition ==
 
== Acquisition ==
Each tile of straw matting constructed requires {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
Straw matting reduces the amount of [[filth]] created by any [[pawn]], [[animal]] or [[human]], walking or being on it by 95%.*
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Straw matting is one of a few floors that slows down pawns to {{Bad|{{%|{{P|Move Speed Factor}} }} }} of their [[move speed]]. It is also ''very'' flammable. It is not just by far the most flammable flooring, but one of the most flammable structures in general. Precautions should be taken in case of [[fire]] in areas where this is a risk, but it can also be exploited by making intentional fire traps. When it burns it leaves [[burned straw matting]] behind.
 +
 
 +
Straw matting has a [[cleanliness]] of {{Bad|{{P|Cleanliness}} }}, which means a room entirely filled with straw matting will have a cleanliness of the same value. Cleaning [[filth]] from straw matting takes the normal amount of work.
 +
 
 +
=== Filth multiplier ===
 +
{{Merge|section=1|destination=Filth Multiplier|reason=This page was used in place of that page it has additional detail, then leave a brief summary and a [[Template: For]] link here in its place}}
 +
{{Quote|''"How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact."''|Filth multiplier description}}
 +
 
 +
Straw matting is the only floor with a filth multiplier. For straw matting the amount of [[filth]] deposited on it is reduced to only {{Good|{{%|{{P|Filth Multiplier}} }} }}, meaning {{%|1-{{P|Filth Multiplier}} }} of filth that would be deposited is not.
  
It is also ''very'' flammable. It not just by far the most flammable flooring, but one of the most flammable structures in general. Precautions should be taken in case of [[fire]] in areas where this is a risk, but it can also be exploited by making intentional fire traps.
+
'''Note:''' Even though the description states the filth is deposited and then disappears, this is not the case. Filth sticking to the feet of pawns will instead be deposited elsewhere, meaning using straw matting as a "dormat" is counter productive. <abbr title="Version/1.4.3901">At the time of writing</abbr> it is unknown if this is a bug.
  
: (* Note: An in-game tip (from the loading screen) states "''Straw matting eliminates filth...''"; this is only 95% accurate.)
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The filth multiplier is especially important for filth like [[Filth#Animal filth|animal filth]], [[Filth#Dirt|dirt]], [[Filth#Sand|sand]] and [[Filth#Trash|trash]]. Some types of filth are excluded from this, however, and will be deposited at the usual rate. These include notably: [[Filth#Blood|blood]], [[Filth#Corpse bile|corpse bile]], [[Filth#Firefoam|firefoam]] and [[Filth#Vomit|vomit]].
  
 
== Analysis ==
 
== Analysis ==
 +
{{Rewrite|section=1|reason=Account for new cleaning time factor of other floors}}
 
This type of floor should be placed in any enclosed area that animals, especially farm animals, are allowed to enter. Care should be taken however - while it may be tempting to give any hauling animals paths to the warehouse where they will create minimal filth, it also essentially provides a wick directly to the same warehouse full of valuable items in the event of a fire.
 
This type of floor should be placed in any enclosed area that animals, especially farm animals, are allowed to enter. Care should be taken however - while it may be tempting to give any hauling animals paths to the warehouse where they will create minimal filth, it also essentially provides a wick directly to the same warehouse full of valuable items in the event of a fire.
  
A compromise would be to use matting with "fire breaks", areas (at least) 3-tiles wide made of non-flammable floor/wall material, to minimize the spread of any fire.
+
A compromise would be to use matting with "fire breaks", either non-flammable walls and doors or areas of at least 3-tiles wide of non-flammable flooring at least 3 tiles wide, to minimize the spread of any fire.
  
=== Kitchens ===
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=== Cleanliness ===
{{Stub|section=1|reason=Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested as well}}<!--Note for editors looking to destub this section: Regular floor vs straw matting was tested, but cleanliness positive floors were not. Also keep in mind the last paragraph - in testing the fact that they can be combined should be accounted for-->  
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{{Stub|section=1|reason=Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens}}<!--Note for editors looking to destub this section: Regular floor vs straw matting was tested, but cleanliness positive floors were not. Also keep in mind the last paragraph - in testing the fact that they can be combined should be accounted for-->  
Kitchens may seem an odd use for straw matting given the inherent [[cleanliness]] penalty that it provides, however, unlike [[research]], [[doctoring]], or [[biosculpter pod|biosculpting]]{{IdeologyIcon}}, [[food poisoning]] is not directly proportionally scaled to cleanliness. Instead, the chance of food poisoning for a given cook only starts to increase once the room's cleanliness drops below -2.0.  
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For the purposes of [[cooking]], as long as a room's cleanliness is above -2.0, then the chance of [[food poisoning]] will not increase. Straw matting's {{P|Cleanliness}} is significantly above this threshold. As straw matting only creates 5% of walking filth, it is a very work efficient way to creating "clean enough" kitchens. It takes much longer to reach -2.0 cleanliness with straw than with regular floor.
  
Straw matting's {{P|Cleanliness}} cleanliness rating is significantly above this threshold. Thus, while straw matting requires less filth present than a cleanliness neutral floor to cause food poisoning, only 1/20th of the filth being created in the first place means that it still takes significantly more time for this threshold to be met. It also means that less work total is required to maintain the room than regular floors.
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For hospitals, straw matting can prevent the cleanliness suddenly jumping into the negatives from filth tracking, while also reducing how often the room will need to be cleaned.
  
This makes straw matting a very work efficient, if exceedingly flammable, method of reducing food poisoning.  
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Rooms that require a high impressiveness such as [[throne]]{{RoyaltyIcon}} rooms, royal bedrooms{{RoyaltyIcon}} and ideology [[Altar]] and [[Sculptures]]{{IdeologyIcon}} may also utilize straw matting to prevent the impressiveness dropping due to filth. Barons, Archons, and Stellarchs will demand that their rooms use fine flooring, making straw matting undesirable for those titles.
  
This can even be paired with placing [[steel tile|steel]] or [[sterile tile]]s in areas where filth does not or cannot accumulate, such as under stoves or chairs. This increases the overall base cleanliness of the room, while retaining the filth repellent nature of the straw matting in traffic areas.
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You can pair this floor with [[steel tile|steel]] or [[sterile tile]]s in areas where filth does not or cannot accumulate, such as under furniture or chairs. This increases the overall base cleanliness of the room, while retaining the filth repellent nature of the straw matting in traffic areas. [[Fence]]s can be used to control the path cost on sterile tile making pawns prefer the straw matting instead
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Added
 
* [[Version/1.3.3066|1.3.3066]] - Added
 +
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{nav|floor|wide}}
+
{{Nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

Latest revision as of 01:40, 21 November 2024

Straw matting

Straw matting

Rough straw matting for use in animal barns. It is cheap and accepts very little filth.

Base Stats

Type
Floor
Market Value
1.6 Silver
Beauty
-1
HP
100
Flammability
150%
Path Cost
1 (93%)

Building

Size
1 × 1
Placeable
True
Cleanliness
-0.1
Cleaning Time Multiplier
100%
Filth Multiplier
5%
Move Speed Factor
93%

Creation

Work To Make
120 ticks (2 secs)
Resources to make
Hay 2
Deconstruct yield
Hay 1

Straw matting is a type of floor that prevents the creation of 95% of most types of filth that would otherwise be created on it.

Acquisition[edit]

Straw mattings can be crafted, each requiring Hay 2 Hays and 120 ticks (2 secs) of work modified by the general labor speed of the crafter.

Summary[edit]

Straw matting is one of a few floors that slows down pawns to 93% of their move speed. It is also very flammable. It is not just by far the most flammable flooring, but one of the most flammable structures in general. Precautions should be taken in case of fire in areas where this is a risk, but it can also be exploited by making intentional fire traps. When it burns it leaves burned straw matting behind.

Straw matting has a cleanliness of −0.1, which means a room entirely filled with straw matting will have a cleanliness of the same value. Cleaning filth from straw matting takes the normal amount of work.

Filth multiplier[edit]

"How susceptible this surface is to filth. If this is less than 100%, some of the filth deposited here will disappear on contact."

— Filth multiplier description

Straw matting is the only floor with a filth multiplier. For straw matting the amount of filth deposited on it is reduced to only 5%, meaning 95% of filth that would be deposited is not.

Note: Even though the description states the filth is deposited and then disappears, this is not the case. Filth sticking to the feet of pawns will instead be deposited elsewhere, meaning using straw matting as a "dormat" is counter productive. At the time of writing it is unknown if this is a bug.

The filth multiplier is especially important for filth like animal filth, dirt, sand and trash. Some types of filth are excluded from this, however, and will be deposited at the usual rate. These include notably: blood, corpse bile, firefoam and vomit.

Analysis[edit]

This type of floor should be placed in any enclosed area that animals, especially farm animals, are allowed to enter. Care should be taken however - while it may be tempting to give any hauling animals paths to the warehouse where they will create minimal filth, it also essentially provides a wick directly to the same warehouse full of valuable items in the event of a fire.

A compromise would be to use matting with "fire breaks", either non-flammable walls and doors or areas of at least 3-tiles wide of non-flammable flooring at least 3 tiles wide, to minimize the spread of any fire.

Cleanliness[edit]

For the purposes of cooking, as long as a room's cleanliness is above -2.0, then the chance of food poisoning will not increase. Straw matting's -0.1 is significantly above this threshold. As straw matting only creates 5% of walking filth, it is a very work efficient way to creating "clean enough" kitchens. It takes much longer to reach -2.0 cleanliness with straw than with regular floor.

For hospitals, straw matting can prevent the cleanliness suddenly jumping into the negatives from filth tracking, while also reducing how often the room will need to be cleaned.

Rooms that require a high impressiveness such as throneContent added by the Royalty DLC rooms, royal bedroomsContent added by the Royalty DLC and ideology Altar and SculpturesContent added by the Ideology DLC may also utilize straw matting to prevent the impressiveness dropping due to filth. Barons, Archons, and Stellarchs will demand that their rooms use fine flooring, making straw matting undesirable for those titles.

You can pair this floor with steel or sterile tiles in areas where filth does not or cannot accumulate, such as under furniture or chairs. This increases the overall base cleanliness of the room, while retaining the filth repellent nature of the straw matting in traffic areas. Fences can be used to control the path cost on sterile tile making pawns prefer the straw matting instead

Version history[edit]