Difference between revisions of "Reliquary"

From RimWorld Wiki
Jump to navigation Jump to search
(Added minor info about another way to order relic installation; added info about the bonus to Convert power)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Ideology}}
 
{{Ideology}}
{{stub}}
+
{{Infobox main|misc
{{infobox main|misc|
+
| name = Reliquary
|name = Reliquary
+
| image = Reliquary.png
|image = Reliquary.png|Reliquary
+
| description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
|description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
+
| type = Building
|type = Building
+
| type2 = Ideology (Buildings)
|type2 = Misc
+
| placeable = true
|placeable = true
+
| path cost = 30
|path cost = 30
+
| passability = pass through only
|passability = pass through only
+
| cover = 0.4
|cover = 0.4
+
| minifiable = false
|minifiable = false
+
| size = 3 ˣ 2
|size = 3 ˣ 2
+
| flammability = 1
|flammability = 1
+
| hp = 350
|hp = 350
+
| terrain affordance = light
|terrain affordance = light
+
| work to make = 40000
|work to make = 40000
+
| stuff tags = Metallic, Stony
|stuff tags = Metallic, Stony
+
| resource 1 = Stuff
|resource 1 = Stuff
+
| resource 1 amount = 300
|resource 1 amount = 300
+
| resource 2 = Gold
|resource 2 = Gold
+
| resource 2 amount = 75
|resource 2 amount = 75
+
| page verified for version = 1.3.3069
|page verified for version = 1.3.3069
 
 
}}
 
}}
 
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
 
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
  
==Acquisition==
+
== Acquisition ==
The reliquary is constructed using {{Required Resources}}.
+
{{Acquisition}}
  
==Summary==
+
== Summary ==
 +
{{Stub|section=1|reason=General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.}}
 
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
 
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
  
==Analysis==
+
Reliquaries do not have quality levels.
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary).
 
{{Building Material Table}}
 
  
==Version history==
+
== Analysis ==
 +
{{Stub|section=1|reason=General - when to build, use weapon relics vs displaying them, value proposition etc.}}
 +
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary).
 +
 
 +
{{Building Stats Table}}
 +
 
 +
== Version history ==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
* [[Version/1.3.3387|1.3.3387]] - Decription updated from '''A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion."'' -> ''"A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.''"
+
* [[Version/1.3.3387|1.3.3387]] - Description updated from ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.|"[...] venerated by believers of a specific ideoligion."}}'' -> ''{{Hover title|A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.|"[...] venerated by some cultures, belief systems, or religions."}}''.
 +
* [[Version/1.4.3580|1.4.3580]] - Fix: Faulty report string "Extracting limestone reliquary to inventory."
  
{{nav|misc|wide}}
+
{{Nav|ideology|wide}}
[[Category:Miscellaneous]]
+
[[Category:Ideology (Buildings)]]

Latest revision as of 12:25, 27 September 2024

Reliquary

Reliquary

A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.

Base Stats

Type
BuildingIdeology (Buildings)
HP
350
Flammability
100%
Path Cost
30 (30%)

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
40,000 ticks (11.11 mins)
Stuff Tags
Metallic, Stony
Resources to make
Stuff 300 + Gold 75
Deconstruct yield
Stuff 150 + Gold 37 - 38
Destroy yield
Stuff 75 + Gold 18 - 19

A Reliquary is a building added by the Ideology DLC. It is used to house a relic.

Acquisition[edit]

Reliquaries can be constructed, each requiring Stuff 300 Stuff (Metallic/Stony, 3000 for SMVs), Gold 75 Gold and 40,000 ticks (11.11 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.

Reliquaries do not have quality levels.

Analysis[edit]

Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).

Stats table

  • Reliquary Reliquary Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 100,000 ticks (27.78 mins) 700 75% 1,335 Silver
    Gold Gold 20 036,000 ticks (10 mins) 210 40% 30,880 Silver
    Granite blocks Granite blocks 0 240,140 ticks (66.71 mins) 595 0% 1,885 Silver
    Limestone blocks Limestone blocks 0 240,140 ticks (66.71 mins) 543 0% 1,885 Silver
    Marble blocks Marble blocks 1 220,140 ticks (61.15 mins) 420 0% 1,810 Silver
    Plasteel Plasteel 0 088,000 ticks (24.44 mins) 980 0% 3,765 Silver
    Sandstone blocks Sandstone blocks 0 200,140 ticks (55.59 mins) 490 0% 1,740 Silver
    Silver Silver 6 040,000 ticks (11.11 mins) 245 40% 3,895 Silver
    Slate blocks Slate blocks 0 240,140 ticks (66.71 mins) 455 0% 1,885 Silver
    Steel Steel 0 040,000 ticks (11.11 mins) 350 40% 1,465 Silver
    Jade Jade 10 200,000 ticks (55.56 mins) 175 0% 2,970 Silver
    Uranium Uranium 0 076,000 ticks (21.11 mins) 875 0% 2,825 Silver
  • Version history[edit]

    • Ideology DLC Release - Added.
    • 1.3.3387 - Description updated from "[...] venerated by believers of a specific ideoligion." -> "[...] venerated by some cultures, belief systems, or religions.".
    • 1.4.3580 - Fix: Faulty report string "Extracting limestone reliquary to inventory."