Difference between revisions of "Pollution pump"
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− | {{Biotech}}{{ | + | {{Biotech}} |
− | |name = Pollution pump | + | {{Image wanted|reason=Images of AoE in a style similar to [[:File:Skip shield radius.jpg]]}} |
− | |image = | + | {{Infobox main|building |
− | |description = | + | | name = Pollution pump |
− | |type = Building | + | | image = PollutionPump.png |
− | |type2 = | + | | description = A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away. |
− | |placeable = | + | | type = Building |
− | |path cost = | + | | type2 = Biotech (Buildings) |
− | |passability = | + | | placeable = |
− | |blockswind = | + | | path cost = |
− | |cover = | + | | passability = impassable |
− | |minifiable = | + | | blockswind = |
− | |size = | + | | cover = |
− | |flammability = .5 | + | | minifiable = True |
− | |hp = 200 | + | | size = 1* 1 |
− | |beauty = | + | | flammability = 0.5 |
− | |power = -200 | + | | hp = 200 |
− | + | | beauty = | |
− | + | | power = -200 | |
− | + | | terrain affordance = | |
− | |terrain affordance = | + | | research = Electricity |
− | |research = | + | | skill 1 = Construction |
− | |skill 1 = | + | | skill 1 level = 3 |
− | |skill 1 level = 3 | + | | work to make = 4000 |
− | |work to make = | + | | resource 1 = Steel |
− | |resource 1 = | + | | resource 1 amount = 75 |
− | |resource 1 amount = 75 | + | | resource 2 = Component |
− | |resource 2 = | + | | resource 2 amount = 1 |
− | |resource 2 amount = 1 | + | | thingCategories = BuildingsMisc |
}} | }} | ||
− | + | The '''pollution pump''' is a building added by the [[Biotech DLC]] that gradually clears pollution in a radius around itself when powered. | |
− | ==Acquisition== | + | |
+ | == Acquisition == | ||
+ | {{Acquisition}} | ||
== Summary == | == Summary == | ||
+ | When powered, pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It takes 200 W of [[power]] to function. It has a radius of 10.9 tiles. | ||
+ | It removes 1 tile{{Check Tag|Which?|How is the next tile cleaned selected? Is it random, radially outwards from centre, something else?}} of pollution every {{Ticks|15000}}, or 4 tiles per game-day. | ||
+ | Once 6 tiles of pollution have been removed, it creates a wastepack, or a wastepack every 1.5 days assuming sufficient pollution is in range. | ||
+ | |||
+ | The wastepacks then have to be managed as normal, lest they dissolve back into pollution. | ||
+ | |||
+ | Pollution pumps are not considered artificial for purposes such as the [[anima tree]].{{RoyaltyIcon}} | ||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing analysis}} | ||
+ | ? | ||
+ | |||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3531|1.4.3531]] - Radius of the pollution pump increased by 1 so it can reach the edge of the map. | ||
− | + | {{Nav|biotech|wide}} | |
+ | [[Category:Biotech (Buildings)]] |
Latest revision as of 12:03, 6 November 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Images of AoE in a style similar to File:Skip shield radius.jpg. |
Pollution pump
A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.
Base Stats
- Type
- Building – Biotech (Buildings)
- HP
- 200
- Flammability
- 50%
Building
- Size
- 1 × 1
- Minifiable
- True
- Passability
- impassable
- Power
- -200 W
Creation
- Required Research
- Electricity
- Skill Required
- Construction 3
- Work To Make
- 4,000 ticks (1.11 mins)
- thingCategories
- BuildingsMisc
The pollution pump is a building added by the Biotech DLC that gradually clears pollution in a radius around itself when powered.
Acquisition[edit]
Pollution pumps can be constructed once the electricity research project has been completed. Each requires 75 Steel, 1 Component, 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder, and a construction skill of 3.
Summary[edit]
When powered, pollution pumps turn pollution on the ground into toxic wastepacks. It takes 200 W of power to function. It has a radius of 10.9 tiles. It removes 1 tile[Which?] of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day. Once 6 tiles of pollution have been removed, it creates a wastepack, or a wastepack every 1.5 days assuming sufficient pollution is in range.
The wastepacks then have to be managed as normal, lest they dissolve back into pollution.
Pollution pumps are not considered artificial for purposes such as the anima tree.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
?
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3531 - Radius of the pollution pump increased by 1 so it can reach the edge of the map.