Difference between revisions of "Ruins"

From RimWorld Wiki
Jump to navigation Jump to search
(Added gallery with example Ideology ruins.)
(plural of stele see https://en.wikipedia.org/wiki/Stele#cite_note-1)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
{{image wanted}}
+
{{Image wanted}}
'''Ruins''' are structures spawned in every [[biome]] except for the [[Biomes#Ice_sheet|Ice sheet]]. They may consist of damaged [[wall]]s, [[column]]s, [[Stele|stelae]], [[urn]]s, and stone [[floor]]ing. They can be [[deconstruct]]ed for quick resources in the early game or be utilized as cover when on the offensive. Ruins can be molded to blend with a [[mountain]]. If an undamaged wall is present on a mountainous ruin, the structure may instead be an [[ancient shrine]].  
+
'''Ruins''' are structures spawned in every [[biome]] except for the [[Biomes#Ice_sheet|Ice sheet]]. They may consist of damaged [[wall]]s, [[column]]s, [[stele]]s, [[urn]]s, and stone [[floor]]ing. They can be [[deconstruct]]ed for quick resources in the early game or be utilized as cover when on the offensive. Ruins can be molded to blend with a [[mountain]]. If an undamaged wall is present on a mountainous ruin, the structure may instead be an [[ancient shrine]].  
  
Additional buildings may also spawn scattered accross the map, or along side roads if on a map with them. Some of these are present in the core game, but a greater number and variety will spawn with the [[Ideology DLC]]. These structures are largely decorative, and exist simply to enhance the [[lore|world building]], providing further evidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed.
+
Additional buildings may also spawn scattered accross the map, or along side roads if on a map with them. Some of these are present in the core game, but a greater number and variety will spawn with the [[Ideology DLC]]. These structures are largely decorative, and exist simply to enhance the [[lore|world building]], providing further evidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed.
  
 
{{#ask: [[Type2::Ruins]]
 
{{#ask: [[Type2::Ruins]]
Line 22: Line 22:
 
Ruined landing pad.png|{{IdeologyIcon}}An abandoned landing pad, with broken down beacons.
 
Ruined landing pad.png|{{IdeologyIcon}}An abandoned landing pad, with broken down beacons.
 
Small ruined building.png|{{IdeologyIcon}}A small ruined building surrounded by fences.
 
Small ruined building.png|{{IdeologyIcon}}A small ruined building surrounded by fences.
 +
Ancient band node array.png|{{BiotechIcon}}An ancient array of destroyed [[band node]]s in a [[Pollution|polluted]] area.
 +
Ancient toxifier generators.png|{{BiotechIcon}}A pair of destroyed [[toxifier generator]]s in a [[Pollution|polluted]] area.
 +
Ancient exostrider wreckage complete.png|{{BiotechIcon}}The remains of an ancient [[Ancient exostrider midsection|exostrider]].
 
</gallery>
 
</gallery>
  
==Version history==
+
== Version history ==
 
* 1.1 - Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins. Perviously they tend to be rectangles with some clutter furniture.
 
* 1.1 - Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins. Perviously they tend to be rectangles with some clutter furniture.
  
 +
{{Nav/Ruins}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 23:11, 24 January 2024

Ruins are structures spawned in every biome except for the Ice sheet. They may consist of damaged walls, columns, steles, urns, and stone flooring. They can be deconstructed for quick resources in the early game or be utilized as cover when on the offensive. Ruins can be molded to blend with a mountain. If an undamaged wall is present on a mountainous ruin, the structure may instead be an ancient shrine.

Additional buildings may also spawn scattered accross the map, or along side roads if on a map with them. Some of these are present in the core game, but a greater number and variety will spawn with the Ideology DLC. These structures are largely decorative, and exist simply to enhance the world building, providing further evidence of human habitation. Most cannot be deconstructed and even more no resources when deconstructed or destroyed.

ImageBuildingFrom DLCDescription
Ancient ATM.pngAncient ATMIdeology (DLC)An ancient ATM. Smashed and rusted, it is completely useless now. How it got here is hard to say.
Ancient air conditioner.pngAncient air conditionerIdeology (DLC)An ancient air conditioning machine. Its internals were smashed long ago and what wasn't looted has rusted away in the time since.
Ancient band node.pngAncient band nodeBiotech (DLC)An ancient band node. Valuable parts are missing, and everything else is degraded to uselessness.
AncientBarrelA.pngAncient barrelIdeology (DLC)An ancient, broken barrel that looks like it once contained waste of some sort. The only thing it contains now is a smear of dried sludge.
Ancient basic recharger south.pngAncient basic rechargerBiotech (DLC)An ancient basic recharger. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient bed.pngAncient bedIdeology (DLC)An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.
RustedCarFrame north.pngAncient car frameIdeology (DLC)An ancient, rusted car frame. The body shell has long since rusted away to nothing.
Ancient concrete barrier.pngAncient concrete barrierA traffic management solution from long ago.
Ancient container east.pngAncient containerIdeology (DLC)A large container from some ancient freight carrying vehicle. It has long since been looted and deteriorated into uselessness.
CrateA.pngAncient crateIdeology (DLC)An ancient, broken crate. Any valuables it once contained have degraded to uselessness.
Ancient cryptosleep pod.pngAncient cryptosleep podIdeology (DLC)A single-use pod for preserving one person in a state of suspended animation. Unlike cryptosleep caskets, cryptosleep pods can only be used once.
Ancient display bank.pngAncient display bankIdeology (DLC)An ancient computer interface. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient dropship.pngAncient dropshipIdeology (DLC)The remains of an ancient dropship. The valuable parts were looted long ago and the rest has deteriorated to uselessness.
Ancient dropship engine.pngAncient dropship engineIdeology (DLC)An ancient dropship engine. It probably came off a military troop carrier. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.
RustedEngineBlockA.pngAncient engine blockIdeology (DLC)An ancient engine block that is rusted through. No repair could salvage this.
Ancient equipment blocks.pngAncient equipment blocksIdeology (DLC)A collection of ancient equipment blocks of unknown function. Valuable parts are missing, and everything else is degraded to uselessness.
Ancientexostridercannon.pngAncient exostrider cannonBiotech (DLC)The remains of the back-mounted energy cannon of a massive, ancient exostrider mechanoid.
Ancientexostriderhead.pngAncient exostrider headBiotech (DLC)The remains of the head of a massive, ancient exostrider mechanoid. It was blasted by some kind of high-energy weapon.
Ancientexostriderleg a.pngAncient exostrider legBiotech (DLC)The remains of the leg of a massive, ancient exostrider mechanoid.
Ancientexostridermidsection.pngAncient exostrider midsectionBiotech (DLC)The remains of a massive, ancient exostrider war mechanoid. Long ago, some high-energy weapon shattered the body and fused the parts into an almost-solid mass.
In its guts, it looks like there is a still-functional transponder. If you could extract the transponder, you could decrypt it to gather valuable information.
The mech's incendiary weapon cells are intact but unstable, and will likely detonate after you do some damage.
Ancient fence.pngAncient fenceIdeology (DLC)An ancient fence made of reinforced concrete posts joined by concrete panels.
Ancient generator.pngAncient generatorIdeology (DLC)An ancient electrical generator. Its usable parts were smashed or looted long ago, and the rest has rusted into uselessness.
Ancient giant wheel.pngAncient giant wheelIdeology (DLC)A giant wheel which came off some large vehicle many ages ago. The rubber has disintegrated away and the metal is twisted and rusted.
Ancient hydrant.pngAncient hydrantIdeology (DLC)An ancient hydrant. Heavily rusted, it is completely useless now. How it got here is hard to say.
Ancient jet engine.pngAncient jet engineIdeology (DLC)An ancient jet engine, probably detached from a large airplane. Its delicate internals are rusted to uselessness, and the valuable parts were looted long ago.
Ancient kitchen sink.pngAncient kitchen sinkIdeology (DLC)An ancient kitchen sink made of some non-metallic fiber-sheet material. It is badly deteriorated and there's no way to salvage anything from it.
How it got here must be a long story.
Ancient lamppost.pngAncient lamppostRoad lighting from long ago. No longer functional.
Ancient large crate.pngAncient large crateIdeology (DLC)A large crate which was abandoned ages ago. It's too rusted to store anything.
Ancient large mech gestator south.pngAncient large mech gestatorBiotech (DLC)An ancient large mech gestator. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient locker bank.pngAncient locker bankIdeology (DLC)An ancient, rusted bank of lockers. All of the lockers have been forced open with nothing valuable left behind.
Ancient long crate.pngAncient long crateIdeology (DLC)A long, empty crate which was abandoned ages ago. It's too rusted to store anything.
Ancient machine.pngAncient machineIdeology (DLC)A large ancient machine case filled with unknown machinery. Valuable parts are missing, and everything else is degraded to uselessness.
LargeEngineBlock.pngAncient macro-engine blockIdeology (DLC)A large, ancient engine block from some giant vehicle or power source. It's rusted through, and all the useful components are gone. No repair could salvage this.
Ancient mech drop beacon.pngAncient mech drop beaconIdeology (DLC)The broken shell of a mech drop beacon. Its useful components are missing and the shell has deteriorated after many years.
Ancient mech gestator south.pngAncient mech gestatorBiotech (DLC)An ancient mech gestator. Valuable parts are missing, and everything else is degraded to uselessness.
DestroyedMechanoidShellA.pngAncient mechanoid shellIdeology (DLC)A shell from a smashed mechanoid. It has been deteriorating for many years and the useful components have disintegrated.
Ancient mega-cannon barrel east.pngAncient mega-cannon barrelIdeology (DLC)A barrel from a long-range cannon for artillery or anti-ship use. When it was new, it must have been frighteningly powerful. Now, it's far beyond repair and every useful component has been looted.
AncientMegacannonTripodA.pngAncient mega-cannon platformIdeology (DLC)A mounting platform that once held some sort of cannon. It has been broken for many years and every useful component was looted long ago.
Ancient microwave.pngAncient microwaveIdeology (DLC)An ancient device for heating food. Smashed and rusted, it is completely useless now. How it got here is hard to say.
Ancient nav beacon.pngAncient nav beaconIdeology (DLC)An ancient, broken ship navigation beacon. Every useful component was looted long ago.
Ancient operating table.pngAncient operating tableIdeology (DLC)A table once used for surgical operations. It has long since deteriorated into uselessness.
Ancient oven.pngAncient ovenIdeology (DLC)An ancient oven. Smashed and rusted, it is completely useless now. How it got here is hard to say.
Ancient pipeline section.pngAncient pipeline sectionIdeology (DLC)A section from an ancient pipeline. It once carried some valuable fluid over long distances. Now it's been looted and deteriorated to uselessness.
Ancient pipes A.pngAncient pipesIdeology (DLC)A bunch of rusted old pipes. It is hard to say how these ended up here.
Ancient pod car.pngAncient pod carIdeology (DLC)An ancient pod car once capable of automated flight. Its valuable parts were looted long ago, and the rest is badly deteriorated.
Ancient postbox.pngAncient postboxIdeology (DLC)An ancient postbox, smashed and deteriorated to uselessness. It seems to have been moved here long ago for some unknown reason.
Ancient Razor Wire A.pngAncient razor wireIdeology (DLC)A piece of ancient razor wire. It has been deteriorating for many years and no longer poses any danger.
Ancient refrigerator.pngAncient refrigeratorIdeology (DLC)An ancient refrigerator. It was stripped of interesting parts long ago.
Ancient ruined APC.pngAncient ruined APCIdeology (DLC)The remains of an ancient armored troop carrier which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
Ancient ruined tank.pngAncient ruined tankIdeology (DLC)The remains of an ancient tank which was destroyed by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
Ancient security turret A.pngAncient security turretIdeology (DLC)An ancient, broken security turret. The valuable parts have all been looted or smashed.
Ancient shopping cart.pngAncient shopping cartIdeology (DLC)An ancient, rusted shopping cart. How exactly it got here is a mystery, but the story is long and probably quite sad.
Ancient small crate.pngAncient small crateIdeology (DLC)A small, empty crate which was abandoned ages ago. It's too rusted to store anything.
Ancient standard recharger south.pngAncient standard rechargerBiotech (DLC)An ancient standard recharger. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient storage cylinder.pngAncient storage cylinderIdeology (DLC)An ancient device that looks like it once stored some kind of fluid. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient stove.pngAncient stoveIdeology (DLC)An ancient stove. Smashed and rusted, it is completely useless now.
How it got here is hard to say.
Ancient system rack.pngAncient system rackIdeology (DLC)An ancient rack unit packed with unidentifiable devices. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient tank trap.pngAncient tank trapIdeology (DLC)An defensive fortification for stopping vehicles. It's been deteriorating for many years
Ancient toilet.pngAncient toiletIdeology (DLC)An ancient toilet. Smashed long ago, it is completely useless now. How it got here is hard to say.
Ancient toxifier generator.pngAncient toxifier generatorBiotech (DLC)An ancient toxifier generator. Valuable parts are missing, and everything else is degraded to uselessness.
Ancient troop carrier.pngAncient troop carrierIdeology (DLC)An ancient, broken troop carrier. Everything that isn't rusted away was looted long ago.
Ancient truck east.pngAncient truckIdeology (DLC)An ancient, broken truck. Everything useful either rusted away or was looted long ago.
AncientUnstableFuelNodeA.pngAncient unstable fuel nodeIdeology (DLC)An ancient, unstable fuel node once used to charge machines with fuel. It has become unstable over the years due to lack of maintenance.
Ancient vending machine.pngAncient vending machineIdeology (DLC)An ancient vending machine. It was smashed ages ago and generations of looters have taken every conceivably useful part. How it ended up here is a mystery.
Ancient warspider remains.pngAncient warspider remainsIdeology (DLC)The ruined remains of an ancient mid-scale warspider. It has been picked over many times, and there is nothing valuable left to loot.
Ancient warsprinter remains.pngAncient warsprinter remainsIdeology (DLC)The shattered remains of an ancient sub-scale warsprinter. Whatever parts weren't ruined when it was destroyed were looted long ago.
Ancient warwalker claw east.pngAncient warwalker clawIdeology (DLC)The assault claw of an ancient mid-scale warwalker. This weapon specialized in tearing through heavy plasteel armor at close range. Its valuable components were looted long ago.
Ancient warwalker foot.pngAncient warwalker footIdeology (DLC)A massive foot from an ancient warwalker. It seems to have been torn free from its owner by some kind of heavy weapon. All the useful components were looted or deteriorated long ago.
Ancient warwalker leg east.pngAncient warwalker legIdeology (DLC)The shattered leg of a mid-scale warwalker that fell here long ago. It has been picked clean by looters, and no valuable components remain.
Ancient warwalker shell.pngAncient warwalker shellIdeology (DLC)Most of the armored shell of a warwalker. It appears to have been torn off by some colossal weapon system. All the valuable parts were looted, and the rest is badly deteriorated.
Ancient warwalker torso east.pngAncient warwalker torsoIdeology (DLC)The torso of a mid-scale warwalker which fell here in ancient days. The valuable parts were looted long ago.
Ancient washing machine.pngAncient washing machineIdeology (DLC)An ancient device used for washing textiles. Smashed and rusted, it is completely useless now. How it got here is hard to say.
Ancient wheel.pngAncient wheelIdeology (DLC)An ancient wheel from some kind of vehicle. The rubber has deteriorated away and the metal is twisted and rusted.
Hermetic crate.pngHermetic crateIdeology (DLC)A self-powered hermetically-sealed crate for preserving valuable items. These can preserve their contents for a long time.
Security crate.pngSecurity crateIdeology (DLC)A large self-powered hermetically-sealed crate with built-in security alarms. These can preserve their contents for a long time. If it is opened without the proper code, it will probably activate some nearby security system.
Ship chunks.pngShip chunkA chunk of a spacecraft. It seems to have been torn off either by uncontrolled re-entry forces or some kind of weapon. Having landed not long ago, it still contains useful resources which you can acquire by deconstructing it.

Gallery[edit]

Version history[edit]

  • 1.1 - Redesigned the system for generating ruined buildings on map start to make much more varied and interesting ruins. Perviously they tend to be rectangles with some clutter furniture.