Difference between revisions of "Lavish meal"

From RimWorld Wiki
Jump to navigation Jump to search
(→‎Acquisition: the word "meals" was duplicated)
 
(18 intermediate revisions by 6 users not shown)
Line 13: Line 13:
 
| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 15
+
| path cost = 14
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Lavish
 
| taste = Lavish
Line 22: Line 22:
 
<!-- Creation -->
 
<!-- Creation -->
 
| work to make = 800
 
| work to make = 800
 +
| work speed stat = Cooking Speed
 
| production facility 1 = Fueled stove
 
| production facility 1 = Fueled stove
 
| production facility 2 = Electric stove
 
| production facility 2 = Electric stove
Line 32: Line 33:
 
| resource 2 type = vegan
 
| resource 2 type = vegan
 
| resource 2 amount = 0.5
 
| resource 2 amount = 0.5
 +
| bulk product amount = 4
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = MealLavish
 
| defName = MealLavish
Line 51: Line 53:
 
| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}}
+
{{Info|A '''lavish meal''' is an extravagant meal.}}
  
=== Analysis ===
+
== Acquisition ==
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than  [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your [[Cooking|Cook(s)]] are more proficient in their duties.
+
Lavish meals can be [[Work#Cook|cooked]] at a [[{{lc:{{P|Production Facility 1}}}}]] or [[{{lc:{{P|Production Facility 2}}}}]]. A lavish meal requires 0.5 units of [[nutrition]] from vegetarian items, 0.5 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{lc:{{P|Skill 1}}}}]] skill of {{P|Skill 1 Level}}.
  
Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a [[break]] or to encourage [[mental inspiration]]. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with [[Simple meal|simple]] or [[Fine meal|fine]] meals), should suffice.
+
== Summary ==
 +
A lavish meal can be eaten by humans or animals for 1 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from [[overeating]].
 +
 
 +
Eating a lavish meal or its variants gives the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}}. This replaces the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}} from [[fine meal]] if present. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
 +
 
 +
Lavish meals will also satisfy the food requirements of any [[conceited noble]]{{RoyaltyIcon}}.
 +
 
 +
== Analysis ==
 +
Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.
 +
 
 +
Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s. Colonists can eat meals even if they are at full [[saturation]], so lavish meals can be used like a drug. Wealthier colonies can use them to encourage [[mental inspiration]], or help mood during the [[ship launch]].
  
 
== Gallery ==
 
== Gallery ==
Line 67: Line 79:
 
== Version history ==
 
== Version history ==
 
* [[Version/0.2.363|0.2.363]] - Added
 
* [[Version/0.2.363|0.2.363]] - Added
 +
* Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals.
 
<gallery>
 
<gallery>
 
Lavish meal old 2.png|Old sprite
 
Lavish meal old 2.png|Old sprite
Line 72: Line 85:
 
</gallery>
 
</gallery>
  
{{nav|Food|wide}}
+
{{Nav|Food|wide}}
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]
 
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Latest revision as of 04:52, 13 November 2024

Lavish meal

Lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
14 (48%)

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan)
Technical
defName
MealLavish
Preferability
Lavish
Bulk Product Amount
Lavish meal


A lavish meal is an extravagant meal.

Acquisition[edit]

Lavish meals can be cooked at a fueled stove or electric stove. A lavish meal requires 0.5 units of nutrition from vegetarian items, 0.5 units of nutrition from meat or animal products (milk or eggs), 800 ticks (13.33 secs) of work to make, and a cooking skill of 8.

Summary[edit]

A lavish meal can be eaten by humans or animals for 1 nutrition. As it takes 1.0 nutrition of raw food to create, lavish meals provide 100% nutrition efficiency, so preparing one does not make any more food. Note that, because pawns will automatically eat when they are hungry (0.25/1 nutrition), some food is usually lost from overeating.

Eating a lavish meal or its variants gives the +12 Ate lavish meal mood for 1 day. This replaces the +5 Ate fine meal mood for 1 day from fine meal if present. If the meal was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC Content added by the Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.

Lavish meals will also satisfy the food requirements of any conceited nobleContent added by the Royalty DLC.

Analysis[edit]

Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal. Most of the time, you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your cooks are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.

Lavish meals can be prepared and reserved for emergencies, such as a psychic drone, in order to avoid mental breaks. Colonists can eat meals even if they are at full saturation, so lavish meals can be used like a drug. Wealthier colonies can use them to encourage mental inspiration, or help mood during the ship launch.

Gallery[edit]

Version history[edit]

  • 0.2.363 - Added
  • Beta 19/1.0 - Traders will no longer accept typical short-life meals, including lavish meals.