Difference between revisions of "Simple meal"
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 14 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Simple | | taste = Simple | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 300 | | work to make = 300 | ||
+ | | work speed stat = Cooking Speed | ||
| production facility 1 = Campfire | | production facility 1 = Campfire | ||
| production facility 2 = Fueled stove | | production facility 2 = Fueled stove | ||
| production facility 3 = Electric stove | | production facility 3 = Electric stove | ||
− | |||
| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = any | | resource 1 type = any | ||
Line 47: | Line 47: | ||
| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|A '''simple meal''' is a basic | + | {{Info|A '''simple meal''' is a [[meal]] and the most basic way to prepare [[raw food]] for consumption}}. |
− | ==Acquisition== | + | == Acquisition == |
− | Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from | + | Simple meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. A simple meal requires 0.5 units of [[nutrition]] from [[raw food]] - this is equal to 10 units of [[rice]], [[potatoes]], [[meat]], and most foods. They require {{Ticks|{{P|Work To Make}}}} of work to make, and have no minimum cooking skill. Cooking at a campfire doubles the work required, to {{Ticks|2*{{P|Work To Make}}}} of work. |
− | ==Summary== | + | == Summary == |
− | A simple meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, simple meals provide 180% nutrition efficiency | + | A simple meal can be eaten by humans or animals for 0.9 [[nutrition]], or 90% of a human's hunger meter. As it takes 0.5 nutrition of [[raw food]] to create, simple meals provide 180% nutrition efficiency. |
− | ==Analysis== | + | Eating a simple meal has no intrinsic effect on [[mood]] like some other meals, however if it was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied. If [[Ideology DLC]] is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied. |
− | + | ||
− | * Simple meals give | + | == Analysis == |
+ | Going from eating raw food to simple meals is a huge upgrade, since: | ||
+ | * Simple meals give {{Good|x180%}} the nutrition of raw food. | ||
* Simple meals avoid the {{--|7}} [[Thoughts#Ate_raw_food|''Ate raw food'']] [[mood]]let. | * Simple meals avoid the {{--|7}} [[Thoughts#Ate_raw_food|''Ate raw food'']] [[mood]]let. | ||
− | * Simple meals have a lower chance of giving [[food poisoning]], assuming a clean cooking area and a chef with a cooking | + | * Simple meals have a lower chance of giving [[food poisoning]] than raw food, assuming a [[clean]] cooking area and a chef with a [[cooking]] skill of 3 or better. |
+ | * Simple meals last for 4 days compared to Raw Meat lasting for 2 days. however, Raw Vegetables last about over 30 days longer. | ||
Compared to other meals: | Compared to other meals: | ||
− | *[[Fine meal]]s give a {{+|5}} ''Ate fine meal'' mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. [[Vegetarian fine meal]]s and [[carnivore fine meal]]s can be made from 1 type of food, but waste food in the process. | + | * [[Fine meal]]s give a {{+|5}} ''Ate fine meal'' mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. [[Vegetarian fine meal]]s and [[carnivore fine meal]]s can be made from 1 type of food, but waste food in the process. |
− | *[[Nutrient paste meal]]s give a {{--|4}} moodlet, require [[Research#Nutrient paste|Nutrient paste]] researched ([[New Arrivals]] start with | + | |
+ | * [[Nutrient paste meal]]s give a {{--|4}} moodlet, require [[Research#Nutrient paste|Nutrient paste]] researched (which [[New Arrivals]] start with), and it takes [[power]] to operate a [[nutrient paste dispenser|dispenser]]. However, nutrient paste meals give {{Good|x166%}} the nutrition (300% the nutrition from raw food), never give [[food poisoning]], and take no work to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food. | ||
== Gallery == | == Gallery == | ||
Line 83: | Line 87: | ||
== Version history == | == Version history == | ||
− | * [[Version/0.2.363|0.2.363]] - | + | * [[Version/0.2.363|0.2.363]] - Added |
+ | * Beta 19/1.0 - Traders will no longer accept typical short-life meals, including simple meals. | ||
<gallery> | <gallery> | ||
Simple meal old.png|Old texture | Simple meal old.png|Old texture |
Latest revision as of 21:33, 24 March 2024
Simple meal
A simple meal quickly cooked from a few ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Maximum To Ingest
- 1
Creation
- Work To Make
- 300 ticks (5 secs)
- Work Speed Stat
- Cooking Speed
- Resources to make
- 0.5 Nutrition (any)
- defName
- MealSimple
- Preferability
- Simple
- Bulk Product Amount
A simple meal is a meal and the most basic way to prepare raw food for consumption.
Acquisition[edit]
Simple meals can be cooked at a Campfire, Fueled stove, or Electric stove. A simple meal requires 0.5 units of nutrition from raw food - this is equal to 10 units of rice, potatoes, meat, and most foods. They require 300 ticks (5 secs) of work to make, and have no minimum cooking skill. Cooking at a campfire doubles the work required, to 600 ticks (10 secs) of work.
Summary[edit]
A simple meal can be eaten by humans or animals for 0.9 nutrition, or 90% of a human's hunger meter. As it takes 0.5 nutrition of raw food to create, simple meals provide 180% nutrition efficiency.
Eating a simple meal has no intrinsic effect on mood like some other meals, however if it was made out of insect meat or human meat, their respective moodlets will be applied. If Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.
Analysis[edit]
Going from eating raw food to simple meals is a huge upgrade, since:
- Simple meals give ×180% the nutrition of raw food.
- Simple meals avoid the −7 Ate raw food moodlet.
- Simple meals have a lower chance of giving food poisoning than raw food, assuming a clean cooking area and a chef with a cooking skill of 3 or better.
- Simple meals last for 4 days compared to Raw Meat lasting for 2 days. however, Raw Vegetables last about over 30 days longer.
Compared to other meals:
- Fine meals give a +5 Ate fine meal mood boost and have the same nutrition efficiency, but require both meat and vegetables to create. They take more work and require a Cooking skill of 6. Vegetarian fine meals and carnivore fine meals can be made from 1 type of food, but waste food in the process.
- Nutrient paste meals give a −4 moodlet, require Nutrient paste researched (which New Arrivals start with), and it takes power to operate a dispenser. However, nutrient paste meals give ×166% the nutrition (300% the nutrition from raw food), never give food poisoning, and take no work to create. Paste becomes relatively better if you do not have a skilled cook, or are limited on food.
Gallery[edit]
Version history[edit]
- 0.2.363 - Added
- Beta 19/1.0 - Traders will no longer accept typical short-life meals, including simple meals.