Difference between revisions of "Baby food"
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| deterioration = | | deterioration = | ||
| marketvalue = 1.25 | | marketvalue = 1.25 | ||
− | | mass base = | + | | mass base = 0.015 |
| flammability = | | flammability = | ||
| stack limit = 75 | | stack limit = 75 | ||
| path cost = | | path cost = | ||
<!-- Ingestion --> | <!-- Ingestion --> | ||
− | | taste = | + | | taste = Terrible |
− | | ingested direct thought = | + | | ingested direct thought = AteBabyFood |
| max num to ingest at once = 20 | | max num to ingest at once = 20 | ||
| days to rot = 14 | | days to rot = 14 | ||
| nutrition = 0.05 | | nutrition = 0.05 | ||
<!-- Creation --> | <!-- Creation --> | ||
− | | work to make = | + | | work to make = 450 |
− | | production facility 1 = | + | | work speed stat = Cooking Speed |
− | | production facility 2 = | + | | production facility 1 = Campfire |
− | | | + | | production facility 2 = Electric stove |
− | + | | production facility 3 = Fueled stove | |
| resource 1 = Nutrition | | resource 1 = Nutrition | ||
| resource 1 type = vegetarian | | resource 1 type = vegetarian | ||
− | | resource 1 amount = | + | | resource 1 amount = 0.25 |
+ | | product amount = 10 | ||
+ | | bulk product amount = 40 | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | defName = | + | | defName = BabyFood |
| preferability = | | preferability = | ||
<!-- Unused --> | <!-- Unused --> | ||
Line 50: | Line 52: | ||
== Acquisition == | == Acquisition == | ||
− | Baby food can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. | + | Baby food can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]]. |
+ | |||
+ | Each batch of {{P|Product Amount}} requires 0.25 [[nutrition]] from non-[[Hay]] vegetables and {{Ticks|{{P|Work To Make}}}} of work. Alternatively, baby food can be made in batches of 40 at the cost of 1 nutrition and {{ticks|1800}} of work. [[Campfire]]s have a {{Bad|x50%}} work speed multiplier; it takes twice as long to cook baby food at a campfire. | ||
+ | |||
+ | It can also be purchased from [[trade]]rs. | ||
== Summary == | == Summary == | ||
− | {{Stub|section=1|reason=[[Food poisoning]]? | + | {{Stub|section=1|reason=[[Food poisoning]]?}} |
− | Baby food is one of the few foods that are ingestible by [[babies]] | + | Baby food is one of the few foods that are ingestible by [[babies]]. |
− | Baby food can be eaten by humans or animals for {{P|Nutrition}} [[nutrition]] | + | Baby food can be eaten by humans or animals for {{P|Nutrition}} [[nutrition]]. This is {{%|{{P|Nutrition}}}} of an adult human's hunger meter, or {{%|{{P|Nutrition}}/.125}} of a baby's hunger meter. As it takes 0.25 nutrition of [[raw food]] to create 10 units, baby food provides 200% nutrition efficiency. |
− | A [[child]] (ages 3 or up) or adult eating baby food gives a {{--|5}} ''Ate baby food'' [[mood]]let for 1 day. | + | A [[child]] (ages 3 or up) or adult eating baby food gives a {{--|5}} ''Ate baby food'' [[mood]]let for 1 day. This does not affect pawns with [[Ascetic]] trait. |
== Analysis == | == Analysis == | ||
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For adults, [[nutrient paste meal|nutrient paste]] is more nutritionally efficient ''and'' gives a smaller mood debuff, assuming you have the Nutrient Paste research unlocked. | For adults, [[nutrient paste meal|nutrient paste]] is more nutritionally efficient ''and'' gives a smaller mood debuff, assuming you have the Nutrient Paste research unlocked. | ||
+ | |||
+ | Pawns that are normally unable to cook due to their roles of specialists (shooting specialist, production specialist etc.) but set to 'Child care' in the work tab '''can''' cook baby food. | ||
== Gallery == | == Gallery == | ||
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BabyFood c.png|A full stack of baby food | BabyFood c.png|A full stack of baby food | ||
</gallery> | </gallery> | ||
+ | |||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added. | ||
{{Nav|food|wide}} | {{Nav|food|wide}} | ||
− | [[Category:Food]] | + | [[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] |
Latest revision as of 12:58, 20 January 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Baby food
A bland vegetarian mash. Babies love it, but children and adults will be upset if they're forced to eat it.
Base Stats
- Type
- Food
- Stack Limit
- 75
- Mass
- 0.015 kg
- Days To Start Rot
- 14
Ingestion
- Nutrition
- 0.05
- Taste
- Terrible
- Ingested Direct Thought
- AteBabyFood
- Maximum To Ingest
- 20
Creation
- Work To Make
- 450 ticks (7.5 secs)
- Work Speed Stat
- Cooking Speed
- Resources to make
- 0.25 Nutrition (vegetarian)
- Product Amount
- 10
- defName
- BabyFood
- Bulk Product Amount
- 10
Baby food is a meal added by the Biotech DLC that can be eaten by babies.
Acquisition[edit]
Baby food can be cooked at a Campfire, Electric stove, or Fueled stove.
Each batch of 10 requires 0.25 nutrition from non-Hay vegetables and 450 ticks (7.5 secs) of work. Alternatively, baby food can be made in batches of 40 at the cost of 1 nutrition and 1,800 ticks (30 secs) of work. Campfires have a ×50% work speed multiplier; it takes twice as long to cook baby food at a campfire.
It can also be purchased from traders.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Food poisoning?. |
Baby food is one of the few foods that are ingestible by babies.
Baby food can be eaten by humans or animals for 0.05 nutrition. This is 5% of an adult human's hunger meter, or 40% of a baby's hunger meter. As it takes 0.25 nutrition of raw food to create 10 units, baby food provides 200% nutrition efficiency.
A child (ages 3 or up) or adult eating baby food gives a −5 Ate baby food moodlet for 1 day. This does not affect pawns with Ascetic trait.
Analysis[edit]
Baby food, milk, and insect jelly are the only food items that a baby can eat. Therefore, one of the three is a necessity if the mother is extremely busy, isn't lactating, is in cryptosleep or dead, or if the baby was formed in a growth vat. Insect jelly requires an infestation, and milk requires maintaining animals, both of which may not always be feasible - forcing baby food to be created. Additionally, both milk and insect jelly have an unavoidable 2% risk of causing food poisoning.
For adults, nutrient paste is more nutritionally efficient and gives a smaller mood debuff, assuming you have the Nutrient Paste research unlocked.
Pawns that are normally unable to cook due to their roles of specialists (shooting specialist, production specialist etc.) but set to 'Child care' in the work tab can cook baby food.
Gallery[edit]
Version history[edit]
- Biotech DLC Release - Added.