Difference between revisions of "Ancient bed"
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'''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]]. | '''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]]. | ||
+ | |||
+ | == Summary == | ||
+ | {{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}} | ||
+ | {{PAGENAME}}s are a form of [[sleep furniture]]. One pawn can sleep on one at a time. | ||
+ | |||
+ | === Rest Effectiveness === | ||
+ | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep. | ||
+ | |||
+ | {{Rest Effectiveness Quality Table}} | ||
+ | |||
+ | === Comfort === | ||
+ | [[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from [[end table]]s or [[dresser]]s. | ||
+ | |||
+ | {{Comfort Quality Table}} | ||
+ | |||
+ | === Surgery Success Chance Factor === | ||
+ | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value. | ||
+ | |||
+ | {{Surgery Success Chance Factor Quality Table}} | ||
+ | |||
+ | === Healing === | ||
+ | {{Stub|section=1|reason=Is it +4 like a spot, +8 like a normal bed, or something else?}} | ||
+ | A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|?}} HP from [[injury|injuries]] per day. | ||
== Analysis == | == Analysis == | ||
− | + | In terms of [[Rest Effectiveness]], the ancient bed is near identical to an awful quality [[bed]] made out of anything but [[stone blocks]], with 85%. [[comfort]]-wise, it is identical to a normal quality bed of any type. Because of this, the ancient bed is only superior to a [[sleeping spot]], due to negating the {{Thought|desc=I had to sleep on the ground like an animal.|label=slept on ground|value=-4|stack=1|duration=1}} from using one. However, the [[Surgery Success Chance Factor]] of an ancient bed is with 65% even worse than the 70% of a sleeping spot. Its [[Immunity gain speed|Immunity Gain Speed Factor]] is also worse, at 0.95 instead of 1 from a sleeping spot. Therefore, they are only viable for non-medical use in the case that your entire colony is incapable of [[Skills#Construction|Construction]] or cannot find [[wood]] to make beds, which is nigh-impossible. Every default [[scenario]], except for [[Scenario system#Naked_Brutality|Naked Brutality]], starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the [[ice sheet]] and [[sea ice]] biomes, which do not have the [[ruins]] that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect. | |
== Version history == | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
+ | * [[Version/1.3.3101|1.3.3101]] - Fix: Ancient beds not showing sleeping pawn body. | ||
{{Nav/Ruins}} | {{Nav/Ruins}} | ||
[[Category:Ruins]][[Category:Sleep furniture]] | [[Category:Ruins]][[Category:Sleep furniture]] |
Latest revision as of 04:43, 10 February 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs proper analysis of bed options. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Colored image. |
Ancient bed
An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.
Base Stats
- Tech Level
- Medieval
- Mass
- 20 kg
- Beauty
- 1
- HP
- 140
- Flammability
- 80%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Placeable
- True
- Cover Effectiveness
- 40%
- Surgery Success Chance Factor
- 0.65
- Immunity Gain Speed Factor
- 0.95
- Rest Effectiveness
- 0.85
- Comfort
- 0.75
- Has Quality
- False
Ancient bed are ruins added by the Ideology DLC. Can be used as a bed. Has no quality.
Summary[edit]
Ancient beds are a form of sleep furniture. One pawn can sleep on one at a time.
Rest Effectiveness[edit]
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
Ancient bed | ||
---|---|---|
Rest effectiveness | 85% (12.35 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort[edit]
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from end tables or dressers.
Ancient bed | |
---|---|
Comfort | 75% |
Surgery Success Chance Factor[edit]
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by quality. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.
Ancient bed | |
---|---|
Surgery Success Chance Factor | 65% |
This table assumes the ancient bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the ancient bed outside see Surgery Success Chance Factor.
Healing[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Is it +4 like a spot, +8 like a normal bed, or something else?. |
A pawn resting in a ancient bed of any quality will have their Immunity Gain Speed multiplied by ×0.95 and heal an additional +? HP from injuries per day.
Analysis[edit]
In terms of Rest Effectiveness, the ancient bed is near identical to an awful quality bed made out of anything but stone blocks, with 85%. comfort-wise, it is identical to a normal quality bed of any type. Because of this, the ancient bed is only superior to a sleeping spot, due to negating the −4 Slept on ground mood for 1 day from using one. However, the Surgery Success Chance Factor of an ancient bed is with 65% even worse than the 70% of a sleeping spot. Its Immunity Gain Speed Factor is also worse, at 0.95 instead of 1 from a sleeping spot. Therefore, they are only viable for non-medical use in the case that your entire colony is incapable of Construction or cannot find wood to make beds, which is nigh-impossible. Every default scenario, except for Naked Brutality, starts the player with a select amount of wood, which can and should be used to supply your first few colonists with proper beds. The only biomes without wood to cut are the ice sheet and sea ice biomes, which do not have the ruins that ancient beds spawn in anyways. Thus, ancient beds are almost completely inviable in every aspect.
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3101 - Fix: Ancient beds not showing sleeping pawn body.