Difference between revisions of "Packaged survival meal"
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{{Infobox main|food | {{Infobox main|food | ||
| name = Packaged survival meal | | name = Packaged survival meal | ||
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| flammability = 1 | | flammability = 1 | ||
| stack limit = 10 | | stack limit = 10 | ||
− | | path cost = | + | | path cost = 14 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| taste = Simple | | taste = Simple | ||
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<!-- Creation --> | <!-- Creation --> | ||
| work to make = 450 | | work to make = 450 | ||
+ | | work speed stat = Cooking Speed | ||
| production facility 1 = Fueled stove | | production facility 1 = Fueled stove | ||
| production facility 2 = Electric stove | | production facility 2 = Electric stove | ||
Line 51: | Line 51: | ||
| use hit points = true | | use hit points = true | ||
}} | }} | ||
− | {{Info|'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech | + | {{Info|'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech never expiring food option. Note that they can still [[deteriorate]].}} |
− | + | == Acquisition == | |
+ | Packaged Survival Meals can be cooked at a [[fueled stove]] or [[electric stove]] once the [[Research#Packaged survival meal|Packaged survival meal]] research project has been completed. It requires a [[Cooking]] skill of 8 to be made. | ||
− | + | One packaged survival meal requires 0.30 nutrition from meat and 0.30 nutrition from vegetables and {{Ticks|{{P|Work To Make}}}} ticks. Alternatively, it can be made in batches of 4 at the cost of 1.2 nutrition of each type and {{ticks|1440}} of work. | |
− | {{ | + | |
− | + | It can also be purchased from [[trade]]rs, or occasionally recovered from non-tribal [[raider]]s. | |
− | + | Additionally, some scenarios give some Packaged survival meals {{Icon Small|packaged survival meal}} on startup. The ingredients used on each depend on the starting [[ideoligion]]'s{{IdeologyIcon}} precepts, with '''cannibalism: preferred''' and above containing human meat {{Check Tag|Needs testing|Cannibalism has been tested but meat eating and fungus has not been. presumably disapproved would have no impact due to the precept being fine with neutral meals but required would have meals containing meat}}. | |
+ | * The [[Scenario system#Crashlanded|Crashlanded scenario]] gives 50 {{Icon Small|packaged survival meal}}. | ||
+ | * The [[Scenario system#The_Rich_Explorer|Rich Explorer scenario]] and the [[Scenario system#The_Mechanitor|Mechanitor scenario]]{{BiotechIcon}} each give 40 {{Icon Small|packaged survival meal}}. | ||
+ | * The [[Scenario system#The_Sanguophage|Sanguophage scenario]]{{BiotechIcon}} gives 30 {{Icon Small|packaged survival meal}}. | ||
− | + | == Summary == | |
+ | As most [[meals|cooked meal]]s, each unit of Packaged Survival Meal is worth 0.90 nutrition. As each one requires 0.6 units of raw food, Packaged Survival Meals have has a nutrition efficiency of 150%. | ||
+ | |||
+ | Packaged Survival Meals do not rot, but can still [[deteriorate]]. | ||
+ | |||
+ | With the [[Ideology DLC]]{{IdeologyIcon}} Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products. | ||
== Analysis == | == Analysis == | ||
+ | As packaged survival meals have a lower nutrition efficiency than most other [[meals|cooked meal]]s in exchange for not requiring refrigeration, its regular colony use is not recommended. Instead, its use lies as emergency rations, long-range caravans unable to forage, and as a trading good. | ||
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value. | Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value. | ||
− | + | === Comparison to pemmican === | |
− | * | + | When packaged survival meals {{Icon Small|packaged survival meal}} are compared to [[pemmican]]{{Icon Small|pemmican}}: |
− | * | + | |
− | * | + | * {{Icon Small|packaged survival meal}} have slightly worse nutrition per ingredient (50% vs. 60%) |
− | * | + | * {{Icon Small|packaged survival meal}} lack the nutritional flexibility that pemmican has, only offering a single chunk of 0.9 nutrition vs. the precise 0.05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details. |
− | * | + | * {{Icon Small|packaged survival meal}} are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried). |
− | * | + | * {{Icon Small|packaged survival meal}} are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack). |
− | * | + | * {{Icon Small|packaged survival meal}} require 43% less work to make. |
− | * | + | * {{Icon Small|packaged survival meal}} never expire, while pemmican expires after 70 days if not refrigerated or frozen. |
+ | * {{Icon Small|packaged survival meal}} are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$). | ||
+ | * {{Icon Small|packaged survival meal}} are accepted by all traders; pemmican may not be. | ||
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook. | This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook. | ||
+ | |||
+ | === Money making === | ||
+ | Package Survival Meals are amazing source for money making: | ||
+ | * It doesn't rot. | ||
+ | * It's easy to store (specially compared to [[raw food]]). | ||
+ | * Has high work/profit ratio, at the cost of high material cost. | ||
+ | * Can be sold to any trader. | ||
+ | |||
+ | Each PSM requires 6 units of meat and 6 units of vegetable for a market value of 24 {{Icon Small|silver}}. Assuming the raw materials are "locally sourced", this grants a net profit of 3.2 {{Icon Small|silver}}/second if cooked individually or 4 {{Icon Small|silver}}/second if cooked in bulk. This means that hunting some animals and collecting some berries to later convert into PSM is a fast way to generate some money. If ingredients need to be brought... you should not be doing this. | ||
+ | |||
+ | It is worth mentioning that using [[human meat]], [[insect meat]], [[raw fungus]], or [[twisted meat]]{{AnomalyIcon}} is perfectly viable as it does not affect the value of the end result. This is specially valuable for colonies that do not approve the use of said ingredients. | ||
+ | |||
+ | Given that PSM require raw food in large quantities, care must be taken to not accidentally starve your colonists. In most colonies, it is recommended to have some extra growing zone of food in case of disaster; best case scenario the extra vegetables can be combined with some meat to create more PSM to sell later. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money {{Check Tag|Detail needed|How big the growing zone has to be?}} this can turn into a pretty self-sustainable way to gain money with PSMs over time. | ||
== Gallery == | == Gallery == |
Latest revision as of 17:49, 26 January 2025
Packaged survival meal
A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
Base Stats
- Stack Limit
- 10
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 0.25
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Maximum To Ingest
- 1
Creation
- Required Research
- Packaged survival meal
- Skill Required
- Cooking 8
- Work To Make
- 450 ticks (7.5 secs)
- Work Speed Stat
- Cooking Speed
- defName
- MealSurvivalPack
- Preferability
- Simple
- Bulk Product Amount
Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech never expiring food option. Note that they can still deteriorate.
Acquisition[edit]
Packaged Survival Meals can be cooked at a fueled stove or electric stove once the Packaged survival meal research project has been completed. It requires a Cooking skill of 8 to be made.
One packaged survival meal requires 0.30 nutrition from meat and 0.30 nutrition from vegetables and 450 ticks (7.5 secs) ticks. Alternatively, it can be made in batches of 4 at the cost of 1.2 nutrition of each type and 1,440 ticks (24 secs) of work.
It can also be purchased from traders, or occasionally recovered from non-tribal raiders.
Additionally, some scenarios give some Packaged survival meals on startup. The ingredients used on each depend on the starting ideoligion's
precepts, with cannibalism: preferred and above containing human meat [Needs testing].
- The Crashlanded scenario gives 50
.
- The Rich Explorer scenario and the Mechanitor scenario
each give 40
.
- The Sanguophage scenario
gives 30
.
Summary[edit]
As most cooked meals, each unit of Packaged Survival Meal is worth 0.90 nutrition. As each one requires 0.6 units of raw food, Packaged Survival Meals have has a nutrition efficiency of 150%.
Packaged Survival Meals do not rot, but can still deteriorate.
With the Ideology DLC Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products.
Analysis[edit]
As packaged survival meals have a lower nutrition efficiency than most other cooked meals in exchange for not requiring refrigeration, its regular colony use is not recommended. Instead, its use lies as emergency rations, long-range caravans unable to forage, and as a trading good.
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; insect meat and human meat can be converted into packaged survival meals to sell at full value.
Comparison to pemmican[edit]
When packaged survival meals are compared to pemmican
:
have slightly worse nutrition per ingredient (50% vs. 60%)
lack the nutritional flexibility that pemmican has, only offering a single chunk of 0.9 nutrition vs. the precise 0.05 bites of pemmican. See the Pemmican page for details.
are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
require 43% less work to make.
never expire, while pemmican expires after 70 days if not refrigerated or frozen.
are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
are accepted by all traders; pemmican may not be.
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.
Money making[edit]
Package Survival Meals are amazing source for money making:
- It doesn't rot.
- It's easy to store (specially compared to raw food).
- Has high work/profit ratio, at the cost of high material cost.
- Can be sold to any trader.
Each PSM requires 6 units of meat and 6 units of vegetable for a market value of 24 . Assuming the raw materials are "locally sourced", this grants a net profit of 3.2
/second if cooked individually or 4
/second if cooked in bulk. This means that hunting some animals and collecting some berries to later convert into PSM is a fast way to generate some money. If ingredients need to be brought... you should not be doing this.
It is worth mentioning that using human meat, insect meat, raw fungus, or twisted meat is perfectly viable as it does not affect the value of the end result. This is specially valuable for colonies that do not approve the use of said ingredients.
Given that PSM require raw food in large quantities, care must be taken to not accidentally starve your colonists. In most colonies, it is recommended to have some extra growing zone of food in case of disaster; best case scenario the extra vegetables can be combined with some meat to create more PSM to sell later. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money [Detail needed] this can turn into a pretty self-sustainable way to gain money with PSMs over time.
Gallery[edit]
Version history[edit]
- 1.2.2719 - Fix: Incorrect calculation for packaged survival meal bulk recipe.