Difference between revisions of "Packaged survival meal"

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{{Rewrite|reason= Rewrite to format standard. Add Summary section - take relevant sections from intro and analysis and expand as needed. Abandon use of info template as necessary}}
 
 
{{Infobox main|food
 
{{Infobox main|food
 
| name = Packaged survival meal
 
| name = Packaged survival meal
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| flammability = 1
 
| flammability = 1
 
| stack limit = 10
 
| stack limit = 10
| path cost = 15
+
| path cost = 14
 
<!-- Ingestion -->
 
<!-- Ingestion -->
 
| taste = Simple
 
| taste = Simple
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<!-- Creation -->
 
<!-- Creation -->
 
| work to make = 450
 
| work to make = 450
 +
| work speed stat = Cooking Speed
 
| production facility 1 = Fueled stove
 
| production facility 1 = Fueled stove
 
| production facility 2 = Electric stove
 
| production facility 2 = Electric stove
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| use hit points = true
 
| use hit points = true
 
}}
 
}}
{{Info|'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}}
+
{{Info|'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech never expiring food option. Note that they can still [[deteriorate]].}}
  
Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain.  This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.
+
== Acquisition ==
 +
Packaged Survival Meals can be cooked at a [[fueled stove]] or [[electric stove]] once the [[Research#Packaged survival meal|Packaged survival meal]] research project has been completed. It requires a [[Cooking]] skill of 8 to be made.
  
== Acquisition ==
+
One packaged survival meal requires 0.30 nutrition from meat and 0.30 nutrition from vegetables and {{Ticks|{{P|Work To Make}}}} ticks. Alternatively, it can be made in batches of 4 at the cost of 1.2 nutrition of each type and {{ticks|1440}} of work.
{{stub|section=1}}
+
After researching Packaged Survival Meals, they can be crafted at a [[fueled stove]] or [[electric stove]] with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. For example, 6 [[rice]] and 6 [[meat]] can create a meal.
+
It can also be purchased from [[trade]]rs, or occasionally recovered from non-tribal [[raider]]s.
  
Outlander and Orbital traders, particularly Bulk Goods traders, can carry Packaged Survival Meals.
+
Additionally, some scenarios give some Packaged survival meals {{Icon Small|packaged survival meal}} on startup. The ingredients used on each depend on the starting [[ideoligion]]'s{{IdeologyIcon}} precepts, with '''cannibalism: preferred''' and above containing human meat {{Check Tag|Needs testing|Cannibalism has been tested but meat eating and fungus has not been. presumably disapproved would have no impact due to the precept being fine with neutral meals but required would have meals containing meat}}.
 +
* The [[Scenario system#Crashlanded|Crashlanded scenario]] gives 50 {{Icon Small|packaged survival meal}}.
 +
* The [[Scenario system#The_Rich_Explorer|Rich Explorer scenario]] and the [[Scenario system#The_Mechanitor|Mechanitor scenario]]{{BiotechIcon}} each give 40 {{Icon Small|packaged survival meal}}.
 +
* The [[Scenario system#The_Sanguophage|Sanguophage scenario]]{{BiotechIcon}} gives 30 {{Icon Small|packaged survival meal}}.
  
The [[Scenario system#Crashlanded|Crashlanded scenario]] gives 50 Packaged Survival Meals. The [[Scenario system#The_Rich_Explorer|Rich Explorer scenario]] and the [[Scenario system#The_Mechanitor|Mechanitor scenario]]{{BiotechIcon}} each give 40 Packaged Survival Meals. The [[Scenario system#The_Sanguophage|Sanguophage scenario]]{{BiotechIcon}} gives 30 Packaged Survival Meals.
+
== Summary ==
 +
As most [[meals|cooked meal]]s, each unit of Packaged Survival Meal is worth 0.90 nutrition. As each one requires 0.6 units of raw food, Packaged Survival Meals have has a nutrition efficiency of 150%.  
 +
 
 +
Packaged Survival Meals do not rot, but can still [[deteriorate]].
 +
 
 +
With the [[Ideology DLC]]{{IdeologyIcon}} Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products.
  
 
== Analysis ==
 
== Analysis ==
 +
As packaged survival meals have a lower nutrition efficiency than most other [[meals|cooked meal]]s in exchange for not requiring refrigeration, its regular colony use is not recommended. Instead, its use lies as emergency rations, long-range caravans unable to forage, and as a trading good.
  
 
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value.
 
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value.
  
Compared to [[pemmican]]:
+
=== Comparison to pemmican ===
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
+
When packaged survival meals {{Icon Small|packaged survival meal}} are compared to [[pemmican]]{{Icon Small|pemmican}}:
* Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details.
+
 
* Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
+
* {{Icon Small|packaged survival meal}} have slightly worse nutrition per ingredient (50% vs. 60%)
* Packaged survival meals are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
+
* {{Icon Small|packaged survival meal}} lack the nutritional flexibility that pemmican has, only offering a single chunk of 0.9 nutrition vs. the precise 0.05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details.
* Packaged survival meals require 43% less work to make.
+
* {{Icon Small|packaged survival meal}} are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
* Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
+
* {{Icon Small|packaged survival meal}} are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
* Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
+
* {{Icon Small|packaged survival meal}} require 43% less work to make.
* Packaged survival meals are accepted by all traders; pemmican may not be.
+
* {{Icon Small|packaged survival meal}} never expire, while pemmican expires after 70 days if not refrigerated or frozen.
 +
* {{Icon Small|packaged survival meal}} are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
 +
* {{Icon Small|packaged survival meal}} are accepted by all traders; pemmican may not be.
  
 
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.
 
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.
 +
 +
=== Money making ===
 +
Package Survival Meals are amazing source for money making:
 +
* It doesn't rot.
 +
* It's easy to store (specially compared to [[raw food]]).
 +
* Has high work/profit ratio, at the cost of high material cost.
 +
* Can be sold to any trader.
 +
 +
Each PSM requires 6 units of meat and 6 units of vegetable for a market value of 24 {{Icon Small|silver}}. Assuming the raw materials are "locally sourced", this grants a net profit of 3.2 {{Icon Small|silver}}/second if cooked individually or 4 {{Icon Small|silver}}/second if cooked in bulk. This means that hunting some animals and collecting some berries to later convert into PSM is a fast way to generate some money. If ingredients need to be brought... you should not be doing this.
 +
 +
It is worth mentioning that using [[human meat]], [[insect meat]], [[raw fungus]], or [[twisted meat]]{{AnomalyIcon}} is perfectly viable as it does not affect the value of the end result. This is specially valuable for colonies that do not approve the use of said ingredients.
 +
 +
Given that PSM require raw food in large quantities, care must be taken to not accidentally starve your colonists. In most colonies, it is recommended to have some extra growing zone of food in case of disaster; best case scenario the extra vegetables can be combined with some meat to create more PSM to sell later. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money {{Check Tag|Detail needed|How big the growing zone has to be?}} this can turn into a pretty self-sustainable way to gain money with PSMs over time.
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 17:49, 26 January 2025

Packaged survival meal

Packaged survival meal

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Base Stats

Type
FoodMeal
Market Value
24 Silver
Stack Limit
10
Mass
0.3 kg
HP
50
Deterioration Rate
0.25
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.9
Taste
Simple
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Required Research
Packaged survival meal
Skill Required
Cooking 8
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan)
Technical
defName
MealSurvivalPack
Preferability
Simple
Bulk Product Amount
Packaged survival meal


Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech never expiring food option. Note that they can still deteriorate.

Acquisition[edit]

Packaged Survival Meals can be cooked at a fueled stove or electric stove once the Packaged survival meal research project has been completed. It requires a Cooking skill of 8 to be made.

One packaged survival meal requires 0.30 nutrition from meat and 0.30 nutrition from vegetables and 450 ticks (7.5 secs) ticks. Alternatively, it can be made in batches of 4 at the cost of 1.2 nutrition of each type and 1,440 ticks (24 secs) of work.

It can also be purchased from traders, or occasionally recovered from non-tribal raiders.

Additionally, some scenarios give some Packaged survival meals Packaged survival meal on startup. The ingredients used on each depend on the starting ideoligion'sContent added by the Ideology DLC precepts, with cannibalism: preferred and above containing human meat [Needs testing].

Summary[edit]

As most cooked meals, each unit of Packaged Survival Meal is worth 0.90 nutrition. As each one requires 0.6 units of raw food, Packaged Survival Meals have has a nutrition efficiency of 150%.

Packaged Survival Meals do not rot, but can still deteriorate.

With the Ideology DLCContent added by the Ideology DLC Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products.

Analysis[edit]

As packaged survival meals have a lower nutrition efficiency than most other cooked meals in exchange for not requiring refrigeration, its regular colony use is not recommended. Instead, its use lies as emergency rations, long-range caravans unable to forage, and as a trading good.

Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; insect meat and human meat can be converted into packaged survival meals to sell at full value.

Comparison to pemmican[edit]

When packaged survival meals Packaged survival meal are compared to pemmicanPemmican:

  • Packaged survival meal have slightly worse nutrition per ingredient (50% vs. 60%)
  • Packaged survival meal lack the nutritional flexibility that pemmican has, only offering a single chunk of 0.9 nutrition vs. the precise 0.05 bites of pemmican. See the Pemmican page for details.
  • Packaged survival meal are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
  • Packaged survival meal are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
  • Packaged survival meal require 43% less work to make.
  • Packaged survival meal never expire, while pemmican expires after 70 days if not refrigerated or frozen.
  • Packaged survival meal are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
  • Packaged survival meal are accepted by all traders; pemmican may not be.

This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.

Money making[edit]

Package Survival Meals are amazing source for money making:

  • It doesn't rot.
  • It's easy to store (specially compared to raw food).
  • Has high work/profit ratio, at the cost of high material cost.
  • Can be sold to any trader.

Each PSM requires 6 units of meat and 6 units of vegetable for a market value of 24 Silver. Assuming the raw materials are "locally sourced", this grants a net profit of 3.2 Silver/second if cooked individually or 4 Silver/second if cooked in bulk. This means that hunting some animals and collecting some berries to later convert into PSM is a fast way to generate some money. If ingredients need to be brought... you should not be doing this.

It is worth mentioning that using human meat, insect meat, raw fungus, or twisted meatContent added by the Anomaly DLC is perfectly viable as it does not affect the value of the end result. This is specially valuable for colonies that do not approve the use of said ingredients.

Given that PSM require raw food in large quantities, care must be taken to not accidentally starve your colonists. In most colonies, it is recommended to have some extra growing zone of food in case of disaster; best case scenario the extra vegetables can be combined with some meat to create more PSM to sell later. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money [Detail needed] this can turn into a pretty self-sustainable way to gain money with PSMs over time.

Gallery[edit]

Version history[edit]

  • 1.2.2719 - Fix: Incorrect calculation for packaged survival meal bulk recipe.